Latest Releases        Page 1 of 5        Goto page 1, 2, 3, 4, 5  Next

Dota Allstars 6.52

DotaStrategy.com Forum Index > Latest Releases > Dota Allstars 6.52

Reply to topic
 Goto page 1, 2, 3, 4, 5  Next

Quash


First Blood Posts: 12 Joined: 12 Nov 2007 237 gold

Dota Allstars 6.52

Posted: Wed Apr 30, 2008 6:14 am

well its on www.getdota.com

Changelog

* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release

* Lowered side angles on Bristleback
* Agility Morph and Strength Morph can now be clicked on directly for one-time use
* Morph interval is smoother when it levels (same overall rate though)
* Improved Elder Form attack animation
* Improved cooldown progression on Soul Rip
* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
* Dark Rift can now be cast by targeting minimap
* Increased AutoQuills release requirement on Bristleback from 200 to 300
* Improved cooldown progression on Primal Split
* Improved initial AI on Dopplewalk image to make it less obvious when it's created
* Sonic Wave cooldown no longer improves per level in non-scepter form
* Reduced Reverse Polarity AOE a little
* Reduced Dragon Knight's Breathe Fire manacost
* Undid a portion of the cooldown buff done on Elder Dragon Form last version
* Increased Huskar's attack range from 350 to 400
* Lowered Puck's attack range from 600 to 550
* Increased level 2 and 3 Purge's damage to summoned unit
* Lowered Faceless Void's strength gain
* Improved Faceless Void's cast animation time
* Increased level 3 Insatiable Hunger cooldown
* Lowered Sand King's base armor
* Improved cooldown progression on Spirit Bear
* Lowered movement speed on Beastmaster's Hawk
* Increased Abaddon's movement speed slightly
* Scream of Pain manacost is now constant on all levels
* Increased Primal Roar cooldown by 10 seconds
* Lowered Living Dead bounty and increased their magic resistance
* Decreased Timelapse cooldown
* Increased Immolation damage on level 3 Primal Split's Fire panda
* Lowered Sven's agility gain
* Improved Huskar's attack animation time slightly
* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
* Lowered Scepter upgraded Doom's cooldown
* Increased cast range on Drunken Haze
* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
* Lowered Medusa's attack animation time
* Lowered Will O' manacost
* Undid manacost change on Level 1 Reaper's Scythe
* Slightly reduced Rikimaru's cast animation time
* Scattershot gives vision on the area it is cast on
* Flesh Heap now works with denies
* Lowered cast range on Neutral Dark Troll's Ensnare
* Increased cooldown on Neutral Dark Troll's Raise Dead

* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
* Improved basic item's descriptions layout and presentation (133979)
* Flying Courier cannot carry Observer Wards from enemy base
* Lowered transmute bounty on previously untransmutable creeps (lvl 6)
* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
* Flying Courier can no longer carry Aegis
* Added Blades of Attack to the Goblin Shop
* Increased the Fountain's bottle autofilling range
* Increased Diffusal Blade's agility bonus by 5 (carries through to Manta Style)
* Lowered Black King Bar duration slightly
* Increased HP loss rate when Armlet is activated

* Improved Lina's projectile and visuals (170933)
* Added allied only overhead cast effect for Assassinate (203083)
* Listed maximum targets for Wrath of Nature in the tooltip (212395)
* Added special effect when Berserker's Blood is stacked at a high level (176376)
* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
* Added a sound effect when Culling Blade kills a hero
* Added new Power Treads icons for the agility and intelligence versions (207886)
* Added an allied-vision only visual effect for Weave (139374)
* Lowered volume on creep horn sound
* Improved Dragon's Tail's visual effect (192582)
* Added a new visual effect for Soul Assumption
* Improved King Leoric's visual effects (180737)
* Changed Mana Void visual effects (211058)
* Removed status buff icon for Hunter in the Night when it isn't affecting him
* Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa

* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
* Fixed some overhead text effects that would show through fog of war
* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
* Fixed a minor bug with moving Lothar's Edge while not in cooldown
* Fixed an exploit with Lanaya
* Fixed Phantom Edge to properly stack with Magic Resistance like the others
* Fixed a bug with Primal Roar that could occur when used on blinkers
* Fixed a control loss issue in recent versions with Sand King when Burrowstriking
* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
* Fixed some minor bugs with Assassinate
* Fixed World Tree and Frozen Throne towers not sharing bounty with allies
* Fixed Sand Storm not affecting sleeping neutrals properly
* Fixed the interruption requirement to leveling up Storm Seeker
* Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect
* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
* Fixed Centaur's Return from triggering off on ally attack order
* Fixed a rare issue with not properly creating Haunt images (DonTomaso)

* XL Mode changed to have 4 hero removals per side instead of 3
* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
* Various other map performance optimizations
* Added lots of music modes. You must have music enabled to use these. Use '-music xxx' where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
* Added a new mode -poolingmode(-pm) to allow pooling
* -lvlup now allows a number after it to level up faster in test games
* Reduced delay on End Game scoreboard for Sentinel victory
* -roll without specified number now does it out of 100
* Added command -list for use in -sd to show the pick options again
* Changed follow allied unit range to move closer to the target
* Restored and fixed previous issues with -unstuck
* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
* Added commands -rollon and -rolloff incase people spam with roll. Default is on
* Added single player commands -killall/-killsent/-killscourge (169041)
* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
* Initial creep waves in -ap now spawn 30 seconds later
* Added single player test command -time xx to set the time of day
* Improved the text display on courier death
* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
* New Invoker story from the contest (Ike_Ike)

Last edited by Quash on Wed Apr 30, 2008 7:50 am; edited 1 time in total


Reply with quoteView user's profileSend private message


Back to top
 

dark_templar_99


First Blood Posts: 9 Joined: 29 Jul 2007 344 gold

Posted: Wed Apr 30, 2008 6:20 am

Divine rapier got an indirect buff with the anti-pooling system. When it drops, enemies cant use it because it is not their item. They can only kill it.

Reply with quoteView user's profileSend private message


Back to top
 

Counter_Force[X]


Available no more
Beyond Godlike Posts: 3140 Joined: 13 Aug 2007 63043 gold

Posted: Wed Apr 30, 2008 6:22 am

noooooo
NOOOOOOOOOOOOOOOOOOOO!!!
QOP WAS NERFED PLOXXXXXZZZZ
PUCK WAS NERFED PLOXXXXXZZZZ
_________________




Reply with quoteView user's profileSend private message


Back to top
 

genso19


Warnings : 1 Mega Kill Posts: 967 Joined: 23 May 2007 21009 gold

Posted: Wed Apr 30, 2008 6:40 am

lol, so icefrog gave testers nice bonus, at least it's good

so Clinkz and Puck new names are? *hmm*
_________________



I ask of you, are you my Master?


Reply with quoteView user's profileSend private messageVisit poster's websiteYahoo Messenger


Back to top
 

no0bifier


Monster Kill Posts: 240 Joined: 11 Jun 2007 7500 gold

Posted: Wed Apr 30, 2008 6:41 am

if you buy on a friendly chicken can you still use the item?
like if you buy a bracer on a friends chick then bring to you can you still use??

Reply with quoteView user's profileSend private message


Back to top
 

devilfeathers


Monster Kill Posts: 243 Joined: 27 Mar 2007 648 gold

Posted: Wed Apr 30, 2008 6:50 am

wow. so it's out.
_________________
Be flattered. Vengeance itself has come for you.


Reply with quoteView user's profileSend private messageVisit poster's websiteYahoo Messenger


Back to top
 

OnlyTheHeart


First Blood Posts: 44 Joined: 01 Sep 2007 1496 gold

Posted: Wed Apr 30, 2008 6:57 am

hmm... i have 1 qeustion regarding the new version. well.. i was testing it and for some resons some items are missing from the shops. wat happened?

Reply with quoteView user's profileSend private message


Back to top
 

Lestat9208


Currently banned Mega Kill Posts: 967 Joined: 28 Jun 2007 19552 gold

Posted: Wed Apr 30, 2008 7:13 am

BROODMAMA NERFED SHIIIIIIT!!! Hysterical
_________________


Worship the Moon


Reply with quoteView user's profileSend private messageAIM AddressYahoo MessengerMSN Messenger


Back to top
 

Squarepant


Dominating Posts: 152 Joined: 16 Apr 2008 4825 gold

Posted: Wed Apr 30, 2008 7:53 am

HUSKAR HAS BEEN STRONGER!!!!!
_________________
I love Tang Li Thing


Reply with quoteView user's profileSend private messageSend e-mailMSN Messenger


Back to top
 

a_tumiwa


Monster Kill Posts: 244 Joined: 07 Mar 2007 6791 gold

Posted: Wed Apr 30, 2008 8:34 am

why krobelus not buffed..

Reply with quoteView user's profileSend private message


Back to top
 

mirana0406


Warnings : 1 Mega Kill Posts: 676 Joined: 07 Aug 2007 19237 gold

Posted: Wed Apr 30, 2008 8:44 am

QOP WAS NERFED Sad(


Very Happy THE CROW CANNOT CARRY AEGIS..

I LOVE STEALING AEGIS HAHAHA
_________________


my sig is wrong, it should be pipau[zero][six]



Reply with quoteView user's profileSend private messageSend e-mailVisit poster's websiteAIM AddressYahoo MessengerMSN Messenger


Back to top
 

kirujan94


Warnings : 5 Killing Spree Posts: 69 Joined: 14 Dec 2007 2201 gold

Posted: Wed Apr 30, 2008 9:01 am

What's the story of Invoker? Can someone put a link?

Tsk3... They should have changed kelens.

Wooo. Weave now has an effect for allies!! Very Happy
_________________
PJBatu


Reply with quoteView user's profileSend private message


Back to top
 

Lestat9208


Currently banned Mega Kill Posts: 967 Joined: 28 Jun 2007 19552 gold

Posted: Wed Apr 30, 2008 9:33 am

The divine thingy sux hardcore Sad
_________________


Worship the Moon


Reply with quoteView user's profileSend private messageAIM AddressYahoo MessengerMSN Messenger


Back to top
 

DrifterZ


Warnings : 2 Warnings: 1337
Mega Kill Posts: 787 Joined: 09 Aug 2007 25705 gold

Posted: Wed Apr 30, 2008 1:37 pm

LOLWUT NO QOP IS NERFED. AGAIN! HOLY CRAP. STOP PLZ ICEFROG! YOUR KILLING ME!!!!! ( AND CASPIAN )

Oh well.
_________________
Official Pokemon Discussion Thread
Official SSBB Discussion Thread
Yahoo Messenger is striker_kim_chua@yahoo.com.ph


Reply with quoteView user's profileSend private messageVisit poster's websiteYahoo Messenger


Back to top
 

blooo


Monster Kill Posts: 205 Joined: 01 Apr 2007 7595 gold

Posted: Wed Apr 30, 2008 1:47 pm

LOL XD Huskar got the most buffs this version

I was hoping for more buffs in for Kelens Dagger >_> sigh darn Ice frog


I was also hoping more insane buffs on Seer LOL 10 SECONDS OF SURGE

GO EYESHIELD 21


I even dreamnt about 2000 range meet hook XD..


The only thing that sucks at this version is the pooling... >.> You cant feed from the leavers items i bet Garena's gamers are going for apnppm >_> gonna check out this one
_________________
<"What kind of Dota Player are you"
http://www.dotastrategy.com/forum/sutra110956.html#110956

Surge forward Eyeshield21 Ya-Haaa!


Reply with quoteView user's profileSend private message


Back to top
 
 
Reply to topic
Page 1 of 5    Goto page 1, 2, 3, 4, 5  Next



View previous topic   View next topic
All times are GMT

Display posts from previous:    

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Jump to:  


DotaStrategy.com Forum Index    .    Latest Releases
Subscribe to Feed