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Who can beat Furion, Bone Clinks and Razor?

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shadowmastermk47


Ya spit yer words 2me, I smash mah fist 2you!
Mega Kill Posts: 857 Joined: 15 May 2006 5570 gold

Who can beat Furion, Bone Clinks and Razor?

Posted: Mon Oct 30, 2006 11:36 am

Furion always go for the ff..
-Vanguard
-Hyperstone
-Manta Style
-Monkey King Bar
-Aghanim's Scepter

Razor has these..
-Maelstrom
-Dagon
-The Butterfly
-Kelen's Dagger of Escape
-Vanguard

Bone Clinks got these..
-Buriza-do Kyanon
-2x Cranium Bashers
-Hyperstone
-Stygian Desolator

Which 3 can beat these guys? Too strong!! They push our a**es to the ground, and wipe us out.. We used Zeus, Raigor Stonehoof, and Witch Doctor.
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yukino_silvermaine


Cauducum Sanctus
Executor Posts: 6877 Joined: 12 Aug 2006 65226 gold

Posted: Mon Oct 30, 2006 11:46 am

Get broodmother and azwraith in your team. I have no idea on the third one. Get a tank..

Brood can push and her Web is great for Clinkz. Azwraith can also push and combined with Manta/Diffusal, will make mincemeat out of Furion..
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quickbrownfox


Voice of the Gods
Imperator Posts: 369 Joined: 18 Oct 2006 6220 gold

Posted: Mon Oct 30, 2006 12:00 pm

All of these are late game heroes. All of them are preety thin too, especially clinkz. Team up between a Multi-disabler(like Atropos,Rhasta), A killer(someone who can deal 1500 damage in 5 seconds) and a utility 3rd unit(tank, sweeper, mass disabler, Antimage or other)
Kill Clinks first. Cyclone razor, Nightmare furion, Grip clinkz(if atropos) or hex razor, cyclone furion, shackles clinkz. Immediately kill Clnkz. Go for Furion next. Razor will run away when furion is killed.
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Cerberus


First Blood Posts: 36 Joined: 05 Sep 2006 0 gold

Posted: Mon Oct 30, 2006 12:14 pm

for me, i think of using Tinker, Treant protector , and Troll witch doctor.

tinker is a great pusher, with only his missile and march of the machines.
treant protector is a great supporter by giving armor, making unit invisible, create a spy that can see invisible units like Clinkz, and entangle units.while units are entangled,use the death ward of troll witch doctor to making them receive very high damage that are added by tinker too.
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shadowmastermk47


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Posted: Mon Oct 30, 2006 12:25 pm

What if the three gets bkb/linkens?
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Cerberus


First Blood Posts: 36 Joined: 05 Sep 2006 0 gold

Posted: Mon Oct 30, 2006 12:30 pm

just make refresher for treant and witch doctor
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yukino_silvermaine


Cauducum Sanctus
Executor Posts: 6877 Joined: 12 Aug 2006 65226 gold

Posted: Mon Oct 30, 2006 12:32 pm

Add Raigor to my lineup.

Echo Slam will take care of multiple creeps and hurt those three badly if they are pushing in the same lane. The stun is great too.
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shadowmastermk47


Ya spit yer words 2me, I smash mah fist 2you!
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Posted: Tue Oct 31, 2006 4:33 am

@quickbrownfox
Okay tried your lineup, unfortunately my homies a**es easily, whil I was left alone defending the base.

Me - Atropos
Friends - Rhasta, Magina

Here's what happened
EG
-I made Made first blood against Furion, rhasta got killed by razor and clinks by ganks
-Thy pushed our bottom tower

MG
-Got eul's, helped my team to push mid and bottom, succeeded but lose our 1st and 2nd top towers, we went back to the base
-Magina became a feeder 'cuz razor and clinks always gank him (remeber razor has dagger) and rhasta went for gem of ts, and seen lots of observer wards in the bottom neutral creep zone and we destroyed all of them

LG
-Bones got 2x basher and butterfly already, whipped magina's @** 3 times, rhasta was ganked twice, while I was pushing the bottom lane, almost destroying the 3rd tower, but they retaliated and wiped out our mid lane.
-Went back to defend, successful, but they wiped our bottom towers as well.

End
-Time's up for us. Leaving the World tree alone w/o any towers, while their base lost all buildings in the bottom lane. Unofficially, we lost.

Waargh!! *cries and blames friends*

Record:
Me - 7/?
Rhasta - ?/5
Magina - 4/8
Furion - ?/?
Clinks - 10/1
Razor - 3/2

P.S. This matchup happened yesterday
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Bryant Pham


First Blood Posts: 42 Joined: 11 Oct 2006 988 gold

Posted: Tue Oct 31, 2006 4:47 am

uhh id use bh or slarder to amp or track clinks and razor, spectre with bf and radiance, and rexxar. Bh and Slardar to stun, and track them down. SPectre to chase and kill. and rex b/c he of his ulti and b/c his axes can get him out of any tree encircling thingy. SProut thats what its called lol

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Joxie


Monster Kill Posts: 394 Joined: 18 Aug 2006 6429 gold

Posted: Fri Nov 03, 2006 4:50 am

Try:
for Clinkz
Lucifer - doom so he can't escape
Kardel - snipe when he run

for furion
Axe - counter helix will kick all those treant
Magina - just don't give him mana
NA - [again] just don't give him mana
abaddon - blow them all.

Razor
Kardel - stun and lose on range is pain in the @55
Viper - skill fight [but viper has more skill damage and slowing damage].

back stab them all
NA, Bounty.

Treant for stop them all.
Raigor [just like yukino said].
----------------------------------------
if you insist on using
Zeus , Raigor Stonehoof , and Witch Doctor.
Let witch doctor handle Prophet,
Zeus harass clinkz
and raigor stop razor.

And more importantly.
Don't let them buy those items.
that's the main key.
No items no counter.
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wadey


First Blood Posts: 9 Joined: 04 Nov 2006 0 gold

Posted: Sat Nov 04, 2006 2:53 pm

try to pick on clinkz early game, clinkz with no money is useles,
give tree a dagon and mana style
axe would be great for furion, with counter helix
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darthpika11


Dominating Posts: 107 Joined: 10 Oct 2006 -30 gold

Posted: Sat Nov 04, 2006 6:28 pm

Hmmm...here goes...can't believe I'm gonna type this on mobile... >_<

First of all: your enemies are obviously taking advantage of basic advantages (WW, Teleport, Blink, fast creep kill+fast creep push, long disable+high damage output), to easily gank you. That's obvious I know...but it also means that simple skills are lacking in your team, i.e. you aren't denying well enough but more importantly: you aren't preventing or rather, challenging their attacks/plots/ganks/whatever. This is apparent in your initial hero choice: none of your heros can find the enemy if he tries (and thus succeeds), to escape; none of your heros can make a 'frightening' enough attack to scare away enemies (to save an ally or tower, of course); none of your her6s can save their own lives via definite escape mechanism. Finally, none of your heros can even begin to compare to the 'loner' capabilities of your enemies seperate heros. So basically, they are better than you when seperate and as a team - throughout the game! To fix this is relatively simple in fact...so please bear with me a while longer... :O

Many of us know through much experience (and pro replays, i.e. tourneys, WCG, and so on), that ranged hero > melee hero in 1 on 1 - simply because with that advantage of range, you can harass the enemy hero when he is trying to deny/farm; you can deny/farm and he cannot harass you because he cannot reach you. So a major early game disadvantage for you would be to have melee hero's filling up any of the lanes (my opinion, but try and prove me wrong @_@). So try a ranged team...

They can escape - you can't. Not much more to say...we'll look at it in my proposed hero selection...

Their heros have effective loning capabilities, i.e. Revenant is a spectacular farmer; Clinks is (ndar) impossible to gank and has a high damage skill and healing: both invaluable for loning; Prophet can escape danger if he can see it coming (or if it can't stun him) and has good farming (WoN) and disable (Sprout). Gotta get some good loners for this bunch...remember that everyone is a loner in 3v3...

Lastly, they have a mother of a pushing combo combined with a killing combo. So you have to challenge that with an equally effective team...

Erm...damn...they have a nice team...gotta try it out myself...anyway, here are the heros I suggest:

> Priestess of the Moon:
Starfall effects ALL nearby enemies; Leap can escape; a good Elune's Arrow can stop a WW'ing Clinks, a Teleporting Prophet and perhaps (if he blinks in a predictable manner), a blinking Revenant. Finnally: Moonlight Shadow can make good an escape for the whole team! Also, she has good speed and range.

>Silencer.
Not much to say really: he is a good loner and can stop an enemie's plan of escape/gank/push easily. On a side note, AFAIK, his Last Word Aura silences Clinks when he autocasts Searing Arrow.

>Sniper is alway a good option.
He is a good loner due to Headshot/Take Aim and can stop teleport with Headshot. His Assassinate hurts these enemies particularly badly (spamming is an option), due to "thin" HP. Lastly, Scattershot deals piercing damage...in other words: 150% damage to Creeps, including Treants...just remember to get old Lothar's...

>Jakiro perhaps...his speed is good and he can decimate creep waves and anything standing still...Ice Path in particular can stop or at least hinder escape attempts...remember old Kalen's DoE...

>Bane Elemental is sweet too...good speed, good healing, great disables...

>Nerubian Weaver (only what I would play really). His Watchers can warn of incoming ganks and those who play him know: NW > Clinks...

>Queen of Pain. Excellent loner: cheap escape, brilliant harrassing and she too can destroy a creep wave along with their heros (or at least hurt them...a lot as their HP is "thin", hehe) in the 'Blink' of an eye...

>Tormented Soul (with Blink Dagger, of course), is also a good loner (due to high base damage and good harassing + stun) and he can spray 'creep repelant'...hehe, lame, I know :(

Finnally, if you can play these two (favourites of mine) heros, then I believe they will obliterate the foe:

>Shadow Fiend...as a spellcaster...i don't reccomend it anyways as this build is quite specific ane it'll take another page...

>Pudge the Butcher. Pudge will absolutely feed off of Revenant and Prophet...they are 'low-lifes'...hehe...again more lameness :)

There...hope it helps!
My thumb hurts... >_<
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Toyoman


First Blood Posts: 41 Joined: 03 Nov 2006 0 gold

Posted: Sat Nov 04, 2006 9:09 pm

I you shouldnt have included an AM in your team since AM has a hard time of farming bec. all enemies are ranged.

since they like ganks use dissablers and scroll of town portals.

I suggest a good Doom Bringer, Rhasta and Lion....

Now i know doom is melle and will have a hard time farming but if you play him right enemies will retreat back to their bases at the right level and time.

Item build:
For doom go for a fast refresher orb that item is priority #1. For rhasta a blink dagger and aghanims is alright for ward trapping "blink-ward-shackle" as for lion the normal dagon build is ok

Since there is a Doom one of them cant use skills and since rhasta and lion has vodoo you have two 4 second hex dissable. Just make an euls and you can remove 1 enemy from the battle for 5 secs Very Happy

well with that kind of line-up i dont think you can loose try it.



Quote:

"Many of us know through much experience (and pro replays, i.e. tourneys, WCG, and so on), that ranged hero > melee hero in 1 on 1 - simply because with that advantage of range, you can harass the enemy hero when he is trying to deny/farm; you can deny/farm and he cannot harass you because he cannot reach you. So a major early game disadvantage for you would be to have melee hero's filling up any of the lanes (my opinion, but try and prove me wrong @_@). So try a ranged team... "


Well some Melee heroes are strong casters and can make those annoying ranged heroes retreat back to their base. Take note most ranged are really fragile (low hp, armor). Like doom he likes it if his enemy is ranged bec. most melee are strong enough to endure the doom lvl 1. But if its ranged (razor, clinkz or furion) if right level just 1 or 2 lvl ded then doom = dedz
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darthpika11


Dominating Posts: 107 Joined: 10 Oct 2006 -30 gold

Posted: Sun Nov 05, 2006 12:28 pm

Doombringer! I completely forgot that guy existed! Brilliant idea! He...it just seems a bit strange that regardless of how much we type it all depends on the player...and team...but Toyoman seems to have a nice team there. (i forgot to talk about the team as whole in my post...oops XD)
Anxway, GL to whomever asked for help ^^
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Toyoman


First Blood Posts: 41 Joined: 03 Nov 2006 0 gold

Posted: Sun Nov 05, 2006 5:40 pm

yep no team can whitstand friggn dissablers hehe

Lion - Stun = 2 sec (i think), Vodoo = 4 sec. , Finger = heavy last hit nuke

Rhasta - Fork = 300 damage (nuke), Voodo = 4 sec. , Shackle = 4.75 sec. , Wards = damn strong (lolz)

Doom - Lvl ded = 500 dmg (at right level) , Doom = the ultimate dissable

PLus the int types get an euls/guinsoo also doom makes a refresher

ok now no one can WW or blink or go anywhere hehe.

Lion can also be replaced with bloodseeker since he's a great chaser and blood rage silences enemies (it would be good on furion bec. of low armor and attack speed) and if the enemy tries to run BS can catch that invi clinkz. Only prob is BS is melee and will have a hard time farming =_=
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