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Hero Builder + Suggestions

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drew


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Hero Builder + Suggestions

Posted: Fri Nov 03, 2006 3:23 am

Yes, the Hero Builder is on its way. However, I'd like to get your suggestions on the 'steps' you go through while your hero is 'built'.

I would like to keep it as simple as possible, to save me time and headaches (I actually have one right now). Right now, the steps I'm trying to do are:

1. Hero Name + Story + Icon
2. Hero Stats
3. Skill 1 + Icon
4. Skill 2 + Icon
5. Skill 3 + Icon
6. Skill 4 + Icon
7. Conclusion

Is that alright? And, would you prefer to insert icon URL's or to upload them from your desktop? Please tell me if I missed some things.
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yukino_silvermaine


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Posted: Fri Nov 03, 2006 3:32 am

May I suggest a "Discussion" area of some sort where the creator can explain some stuff, add skill synergy, etc..
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drew


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Posted: Fri Nov 03, 2006 3:36 am

Before or after Conclusion?
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shadowmastermk47


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Mega Kill Posts: 857 Joined: 15 May 2006 gold

Posted: Fri Nov 03, 2006 3:57 am

I like that. Anyways, drew can make his own map, right? He can make like his own dota map, heheh..
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yukino_silvermaine


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Posted: Fri Nov 03, 2006 4:08 am

@ Drew
Before the conclusion.
^_^
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Joxie


Monster Kill Posts: 393 Joined: 18 Aug 2006 gold

Posted: Fri Nov 03, 2006 6:46 am

Give
Skill sincronization
Hero sincronization
Item sincronization
part
[or this is on conclusion part?]

each skill give explanation part
[for framework or new complicated skill that need more explanation].

Icon can be inserted from web
[where if you want to use your own icon, upload it first]

-----------
Request: Please don't take icons by connecting to w3search.
[normally I access this web from my office and w3search & www.dota-allstars.com is blocked.
this why no icons yet at my dream heroes *sob*]
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Vipul


Monster Kill Posts: 235 Joined: 24 Jun 2006 gold

Posted: Sat Nov 04, 2006 10:15 am

i was wondeing if you could allow both for the images, like u did for the avatar stuff..... and also, what are the specifications for an icon,(is it just that its supposed to be 64x64 pixels, or sumthin to do with the border al all?) so maybe people can create thier own icons!

and amen to yukino on the discussion thingy!

maybe u could get the .gif animations from battle.net/war3,(one hell of a headache that would be!) and then put them in a gallery - closest thing possible to a model gallery. if u cannot find a suitable model from those, then maybe they could suggest it from w3sear.ch ....... sorry if its too time consuming, but it would be one hell of a hero builder with that!

i bet its gonna be great even without that!
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drew


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Posted: Wed Nov 08, 2006 2:12 pm

Thanks for all your suggestions. Making this is more difficult than I thought. I'm trying new features such as holding contests and a better comment system. Watch out for it.
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yukino_silvermaine


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Posted: Thu Nov 09, 2006 2:43 am

Hai Hai!

Goodluck making the HB!
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drew


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Hero Builder Update + Preview

Posted: Fri Nov 10, 2006 9:16 am

Hi, here are some screenies of the Hero Builder. It's not quite finished yet, but I'm getting there.





Keep those suggestions coming guys. Smile
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yukino_silvermaine


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Posted: Fri Nov 10, 2006 10:42 am

Woah!!

Looking good drew!
Wink

Suggestion:
Can you make it so that it will automatically display the Base HP/Mana and the regen for those people who don't know how to compute them [or are to lazy to compute]?

Base HP: [Base STR * 19] + 150
Base Mana: Base INT * 13
Base HP Regen: [Base STR * 0.03] + 0.25
Base Mana Regen: [Base INT * 0.04] + 0.01

Armor is arbitrary anyway, so that's out of the question.
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drew


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Posted: Sun Nov 12, 2006 8:03 am

Thanks, I've applied your suggestions. Base HP, Mana, HP Regen and Mana Regen are now automatically computed.
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yukino_silvermaine


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Posted: Sun Nov 12, 2006 8:06 am

Okie. ^_^

I'll post more suggestions when they hit me.
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drew


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Posted: Sun Nov 12, 2006 9:22 am

Just wondering, is there already a formula for attack speed?
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yukino_silvermaine


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Posted: Sun Nov 12, 2006 9:36 am

Base attack rate?

Nope. It's the attack animation so..
It depends on the programming.
XD

Though the initial AGI is also part of the attackspeed too.
Example: A hero with 18 AGI and 1.5 Base attack rate.
1.5 + 18% IAS <- Initial total attack speed.
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