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Dota Allstars 6.52c

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Quash


First Blood Posts: 12 Joined: 12 Nov 2007 237 gold

Dota Allstars 6.52c

Posted: Wed May 21, 2008 6:13 am

http://www.getdota.com/

more fixes i guess

6.52c Changelog
================

* Changed some bounty values on Transmuted neutral creeps when using Hand of Midas
* Significantly lowered Ancient of Lore and Temple of the Damned's armor and increased their HP regeneration (15->5 armor, 2.5->20 HP/sec)
* Fixed a minor bug with Juxtapose
* Fixed some bugs with -pm
* Fixed a bug with capturing a rune using a Bottle from a leaver
* Fixed a minor bug when trying to form Satanic on courier.
* Infest now properly dispels buffs when you go in a unit
* Fixed Marksmanship hotkey
* SinglePlayer's test commands -lvlup and -refresh now work for multiple heroes
* Siege units now get a minor bonus when the respective range rax (Temple of the Damned/Ancient of Lore) is destroyed
* Fixed Meepo with Aegis of the Immortal
* Fixed some aggro problems with one of the scourge neutral camps
* Fixed an issue with buying an item on a unit as it was dying that resulted in a tome version of the item appearing
* Fixed multiple Dagons with different levels not sharing cooldown
* Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
* Fixed a potential suicide issue with Fatal Bonds
* Fixed a minor glitch with Maelstrom triggering Perseverance's cooldown
* Improved cast range and cooldown on Plague
* Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
* Improved damage progression on Slithereen Crush
* Fixed a bug with Morphling in -dm when spawning with melee bashers
* Fixed the recent Morph not transfering stats at proper speed at levels 2 and 3 (DonTomaso)
* Increased Howl's duration
* Fixed a bug when combining -sd and -du game modes
* Fixed -music from affecting other players
* Removed leaver hero icon when using -kickafk
* Lowered Bounty Hunter's Wind Walk cooldown
* Fixed an exploit with Time Walk
* Fixed an old rare bug involving Sprout and Spirit Bear
* Fixed a potential bug when healing with Bottle near the fountain
* Fixed a bug with captured rune not expiring when using allied shared Bottle
* Fixed a bug with Spirit Bear dying with bottle in -dm

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fwii~


R.I.P. Chris Benoit 1967-2007
Support Team Posts: 1944 Joined: 18 Jan 2007 57271 gold

Posted: Wed May 21, 2008 6:21 am

Moved

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OnlyTheHeart


First Blood Posts: 43 Joined: 01 Sep 2007 1470 gold

Posted: Wed May 21, 2008 6:40 am

mainly bug fixes =]

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iankath123


Monster Kill Posts: 259 Joined: 30 Jan 2008 7796 gold

Posted: Wed May 21, 2008 6:54 am

yah only bug fixes..
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mirana0406


Warnings : 1 Mega Kill Posts: 673 Joined: 07 Aug 2007 19108 gold

Posted: Wed May 21, 2008 7:08 am

yah, only bugs
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sigokil


Godlike Posts: 1026 Joined: 27 Jun 2007 26614 gold

Posted: Wed May 21, 2008 7:23 am

And about the bigger siege unit? Easier to push, harder to defend.
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iankath123


Monster Kill Posts: 259 Joined: 30 Jan 2008 7796 gold

Posted: Wed May 21, 2008 7:24 am

i want a new hero hehe.. Laughing
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mirana0406


Warnings : 1 Mega Kill Posts: 673 Joined: 07 Aug 2007 19108 gold

Posted: Wed May 21, 2008 7:25 am

yah the wagon or glaive so easy to push
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Tokemus


Godlike Posts: 1590 Joined: 09 Feb 2007 28015 gold

Posted: Wed May 21, 2008 8:47 pm

I'm confused about the "Perserverance cooldown". That had a cooldown? Hysterical
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xiaomage2


Monster Kill Posts: 219 Joined: 18 Dec 2006 5619 gold

Posted: Wed May 21, 2008 9:30 pm

when did .52b come out?

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nemanja13


Warnings : 1 Mega Kill Posts: 890 Joined: 12 Dec 2006 24455 gold

Posted: Wed May 21, 2008 9:48 pm

fwii~ is back.
So happy...

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iankath123


Monster Kill Posts: 259 Joined: 30 Jan 2008 7796 gold

Posted: Wed May 21, 2008 10:37 pm

there is no 52b.. Confused
im i right?
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Ducttapefiend


First Blood Posts: 4 Joined: 07 Feb 2008 138 gold

Posted: Wed May 21, 2008 10:45 pm

There was a .52b, it came out yesterday morning and was outdated by that night :P, got kicked from games for not having both, had to go download them :P :P

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gonz22


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Mega Kill Posts: 707 Joined: 04 Sep 2007 17872 gold

Posted: Wed May 21, 2008 10:54 pm

yah.. bug fixes...

and a minor buff on dirge?...

and a hotkey for marksmanship?.... is that an active spell????
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dohyun99


Support Team Posts: 1438 Joined: 21 Aug 2007 26101 gold

Posted: Wed May 21, 2008 11:42 pm

buff on howl, wind walk, siege units, and change for buildings are the only things that are worth noticing lol. everything else is just fixes and some mechanic changes.
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