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Klank - The Goblin Shredder

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heppu


Killing Spree Posts: 72 Joined: 05 Aug 2007 gold

Klank - The Goblin Shredder

Posted: Tue May 27, 2008 9:41 am

Klank - The Goblin Shredder


Story:
Klank, an orphan whose parents died in an accident at the goblin workshop, was raised by the most skillful goblin technicians. He became an expert of mechanics thus being capable of building complex independent machines. Being a short creature - even for a goblin - he created a mechanical suit for himself which granted him outstanding abilities. After a while he got bored to living in a peaceful society and decided to use his suit and skills for greater good and joined to fight alongside with the Sentinel army.



Stats:
Range: 125 | Move Speed: 290
Primary: STR
Str: 23 + 2.7 | Agi: 16 + 2.2 | Int: 14 + 1.3
Damage: 54 – 56 | HP: 587 | Mana: 182
HP Regen: 0.94 | Mana Regen: 0.57
Attack Speed: 1.43 | Armor: 2

(Stats are copied from Sven - exept the move speed - cause I think he's the right type of hero to represent Klank)

Skills:


Shred (R)
Klank spins his circular saw and enemies who come to his path take damage. If Klanks walks towards woods while shredding he will cut them down. Lasts 5 seconds.
Level 1 - Deals 80 damage per second.
Level 2 - Deals 100 damage per second.
Level 3 - Deals 120 damage per second.
Level 4 - Deals 140 damage per second.
Mana Cost: 110
Cooldown: 30
Framework: If possible the saw will start glowing and it makes shredding noise. If thats not possible then only continuous attack animation. In any case blood spills from damaged enemies.
Notes: This is a great damage skill and enables suprise attacks through woods. For a little clarification: this works just as Yurnero's Blade Fury exept enemies only take damage when they are in front of Klank.


Clockwerk Goblins (E)
Klank builds a controlable clockwerk goblin, which has an ability to destroy itself stunning the target for 1.5 seconds and dealing damage. Goblins last 30 seconds.
Level 1 - Deals 50 damage.
Level 2 - Deals 75 damage.
Level 3 - Deals 100 damage.
Level 4 - Deals 125 damage.
Goblins move at maximum speed and have 100 health. Goblins cannot carry items or take runes.
Manacost: 70
Cooldown: 15
Framework: No framework when building. Self-destruction causes an explosion animation on target similar to Diabolic Edict's explosions.
Notes: Multi purpose skill. Can be used to scout, harass, stun and finish a kill. With a little micro management this skill allows a 4.5 seconds stun.


Advanced Mechanics (C)
The condition of Klanks suit determines how well it functions. Klank gains move speed for every 10% health he has. First bonus starts at 5% health.
Level 1 - +1 move speed
Level 2 - +2 move speed
Level 3 - +3 move speed
Level 4 - +4 move speed
Cooldown: N/A (Passive skill)
Manacost: N/A
Framework: No framework.
Notes: Similar to Huskar's Breserker's Blood exept vice versa. Klank gets more bonuses the more hp he has. He gets all bonuses at 95%-100% life.

Little math here:
At level 1 of the skill and full hp with no boots in your inventory the move speed would be:
290 + 10 = 300
At level 4:
290 + 40 = 330
At level 4 with treads:
(290 + 65) + 40 = 395
At level 4 with BoTs:
(290 + 85) + 40 = 415

Make your own conclusions but remember that these are counted at full hp.


Overcharge (V) (Ultimate)
Klank's suit gets boosted up. However, suit overheats and drains health at the same time.
Level 1 - 10% IAS and 25% extra damage. Drains 10 hp/sec
Level 2 - 20% IAS and 50% extra damage. Drains 20 hp/sec
Level 3 - 30% IAS and 75% extra damage. Drains 30 hp/sec
Cooldown: N/A (Toggle skill)
Manacost: N/A
Framework: He gets similar aura/bonus animation as Night Stalker's Hunter in the Night and Troll's Fervor.
Notes: Great extras but notice the effect with the third skill. If he stays too long overcharged then his movement speed bonuses are gone.

So there you have him. I'll not say anything about synergies and items now. Please comment this hero and I'll develope it more and if you wish I can write something about skill and hero synergies and items for Klank.

EDIT: Icreased the move speed from 285 to 290 and changed Advanced Mechanics to increase a solid number of move speed. Increased Clockwerk Goblin stun from 1.25 sec to 1.5 sec. Reduced the hp drain from Overcharge from 30/40/50 to 10/20/30

SYNERGIES:

Skills:

Of course Advanced Mechanics synergises well with Shred as it allows Klank stay close to an enemy while dealing damage with Shred. As with Yurneros Blade Fury, enemies tend to run away when you activate it (suprise) this skill would lead to same movement so its natural that high move speed helps. So first synergy:

Shred + Advanced Mechanics = High damage dealt

Almost same idea with Clockwerk Goblins. They can help keep an enemy in place for a couple of seconds during which you can Shred them to death. Clockwerks also deal damage so this combination can easily kill in earlygame. Clockwerks also have a few other purposes such as scouting and harassing.
So here's the second synergy:

Shred + Clockwerk Goblins = Stun + High damage

Of course if you have all three skills then you have a perfect earlygame killing machine.

Shred + Clockwerk Goblins + Advanced Mechanics = Kill

As Shred begins to lose it's effectiveness in mid and late game Klank's ulti begins to shine. As it grants attack speed and damage while draining health it requires some skill to use it properly. Its important to know when you should use it and how long because the longer you stay overcharged more health you lose and Advanced Mechanics loses effectiveness. This makes you slower so its harder to deliver hits. Anyways Overcharge goes well with Advanced Mechanics if you know how to use it.

Overgharge + Advanced Mechanics = More hits delivered

Items:

Items that grant Klank move speed and attack speed can make killing a lot easier so Sange and Yasha could be a perfect item for him. Also I'd prefer Treads over BoTs as they grant also IAS and are cheaper. I don't think Klank is a real tank so tanking items are maybe not the best choise although they can help staying longer Overcharged without losing too much move speed.

For starting items bottle could be a great item. You'll need mana for goblins and Shred and health to keep your move speed up. Also you can use goblins to scout for the runes so filling bottle is a little easier.

Also Battle Fury could work as it has great regen bonuses and Cleave helps you farm. If combined with lifesteal item Battlefury could make farming very easy with Overcharge as you get a lot life back.

Heroes:

Yurnero: Shred + Blade Fury = GG. Klank also has stun which keeps enemy in place so that Yur can Fury him to death.

Disables: Of course works well with other stuns and disables. Especially Rhasta is a great teammate as he can Shackle the enemy when you Shred and after enemy is released you can stun him.

Worst enemies:

Huskar: His ulti makes you lose a lot move speed bonuses so you can't escape. This fellow also gets high damage when he has low hp so Klank cannot defeat him alone.

Bloodseeker: If you are Ruptured you are sure to lose your move speed bonuses. If you run you take high damage and if you dont then BS will whack you to low hp. He also gets high move speed when you are low so he's definetily one of Klanks worst enemies.

Good enemies:

Furion: Sprout -> Shred. I'm free! In your face!

Treant: You can Shred trees with Eyes and if he goes invisible near a small group of trees you can Shred them down making him visible again.[/img]

Last edited by heppu on Tue Jul 29, 2008 8:32 am; edited 5 times in total


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Saiyuki_Hakusho


Monster Kill Posts: 381 Joined: 12 Feb 2007 gold

Posted: Thu May 29, 2008 3:42 am

Overall balanced.. but i don't like the ult.. it drains hp..
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Zabasaz


Warnings : 1 First Blood Posts: 38 Joined: 09 Oct 2007 gold

Posted: Thu May 29, 2008 6:05 am

I think it's a bland ulti personally, and the movement speed boost is pretty high. Unfortunately your health is generally full especially as a high-regen str hero when you need to have speed - if you're fleeing then you're still moving at normal speed and if you're ulting you can deny yourself.

Essentially I'd say drop it from a percentage to a solid amount, but then there's also the ulti which is plain boring. : |

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heppu


Killing Spree Posts: 72 Joined: 05 Aug 2007 gold

Posted: Thu May 29, 2008 8:05 am

Well at first I thought the ulti could be something like Goblin Tinkers in WC3 but that would be too imba I think. Another idea I had was that the ulti could at first give some bonuses but then after the suit overheats move speed could drop for like 20% so you'd become an easy target.

And I understand that you think the ulti is boring but its the only thing that turns him into a killing machine. I'll have to make it more interesting without changing the basic idea somehow... any suggetions?

It came to my mind too to make the amount of move speed increase a solid number so it wouldnt be too imba.

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bloodcraft


Mega Kill Posts: 724 Joined: 19 Jun 2007 gold

Posted: Wed Jun 11, 2008 2:14 pm

no synergies?
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heppu


Killing Spree Posts: 72 Joined: 05 Aug 2007 gold

Posted: Wed Jun 11, 2008 6:53 pm

Well I thought that I'd hear your opinions first and then say something bout the synergies. I'll edit them to the original post soon.

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bloodcraft


Mega Kill Posts: 724 Joined: 19 Jun 2007 gold

Posted: Thu Jun 12, 2008 5:53 am

ok
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mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Thu Jun 12, 2008 7:20 am

i prefer brood's ult 2 ur's
100dmg inc and 80% lifesteal > 30% IAS and 75% extra damage. Drains 50 hp/sec
note it synergizes soo badly with ur 3rd skill due to the speed reduction u get from low health....
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heppu


Killing Spree Posts: 72 Joined: 05 Aug 2007 gold

Posted: Thu Jun 12, 2008 8:19 am

mangoman wrote:
i prefer brood's ult 2 ur's
100dmg inc and 80% lifesteal > 30% IAS and 75% extra damage. Drains 50 hp/sec
note it synergizes soo badly with ur 3rd skill due to the speed reduction u get from low health....


Well thats kinda the point... There has to be a drawback because this is a toggle skill and I don't think that draining mana could be enough so I decided to make it slow Klank down so that you must choose wisely when to use it and how long. Otherwise than brood's ulti this ulti is a toggle skill so you can use it whenever you want and 75% damage increase can easily beat +100 damage increase. Maybe the IAS could be higher (maybe 20/40/60 ?).

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bloodcraft


Mega Kill Posts: 724 Joined: 19 Jun 2007 gold

Posted: Thu Jun 12, 2008 9:26 am

nice synergies
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TalkToFrank


Dominating Posts: 174 Joined: 18 Dec 2007 gold

Posted: Tue Jul 15, 2008 8:39 pm

well thought...and also nice (tree) destructive skills Wink

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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Tue Jul 15, 2008 9:38 pm

This guy rocks. I love the idea. You've taken an existing unit and turned it into a decently balanced and creative hero.

Love the synergy between clockwerk and shredder. niiiiice.

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heppu


Killing Spree Posts: 72 Joined: 05 Aug 2007 gold

Posted: Wed Jul 16, 2008 12:55 pm

Glad you liked it ^^

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dogeht


First Blood Posts: 13 Joined: 26 Jun 2008 gold

Posted: Fri Jul 18, 2008 12:50 pm

Shred (R)
Klank spins his circular saw and enemies who come to his path take damage. If Klanks walks towards woods while shredding he will cut them down. Lasts 5 seconds.
Level 1 - Deals 80 damage per second.
Level 2 - Deals 100 damage per second.
Level 3 - Deals 120 damage per second.
Level 4 - Deals 140 damage per second.
Mana Cost: 110
I think 400 posible damage at lvl1 is a bit too much, if you go boots from the start and have an allied stunner/slower.

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heppu


Killing Spree Posts: 72 Joined: 05 Aug 2007 gold

Posted: Sun Jul 20, 2008 1:44 pm

@dogeth: This skill is similar to Yurneros. Damage is equal. If you think this is too imba then yuo are saying that Yurneros Blade Fury is too imba. Besides this one damages only units in front of Klank and Blade Fury damages everyone nearby.

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