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DotA AllStars v6.52e

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caspian


Primarch Posts: 2256 Joined: 27 Mar 2007 60947 gold

DotA AllStars v6.52e

Posted: Wed Jul 02, 2008 12:22 pm

ahbeng_12 wrote:
Yes you heard it 6.52E is out..
though no major changes T_T

6.52e Changelog:
=================
* Fixed some critical bugs introduced in the 1.22 patch

If i am correct it means runes can work on 1.22
REJOICE (Even if i dont use 1.22)
This answers why 6.52D on 1.22 WC3 has no runes even when there
is no -np


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Orochi


Yamata No Orochi
Vice Chancellor Posts: 1460 Joined: 01 May 2006 21386 gold

Posted: Wed Jul 02, 2008 12:43 pm

lol, too lazy to download the 1.22 patch.

I'm sticking to 1.20(Philippine garena rooms) and 1.21(everywhere else) since it's really easy to switch versions anyway.
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rambol


Godlike Posts: 1071 Joined: 14 Apr 2007 36583 gold

Posted: Wed Jul 02, 2008 12:50 pm

The only notable change for 1.22 anyway was the ability to toggle healthbars(no need to hold Alt), not sure if it works in DotA or what hotkey it is.
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kyel_dai92


Warnings : 1 Monster Kill Posts: 324 Joined: 01 Feb 2008 9512 gold

Posted: Wed Jul 02, 2008 12:54 pm

OROCHI!! A PILIPINO??!
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ahbeng_12


Monster Kill Posts: 394 Joined: 07 Oct 2007 10741 gold

Re: DotA AllStars v6.52e

Posted: Wed Jul 02, 2008 1:01 pm

caspian wrote:
ahbeng_12 wrote:
Yes you heard it 6.52E is out..
though no major changes T_T

6.52e Changelog:
=================
* Fixed some critical bugs introduced in the 1.22 patch

If i am correct it means runes can work on 1.22
REJOICE (Even if i dont use 1.22)
This answers why 6.52D on 1.22 WC3 has no runes even when there
is no -np


http://www.getdota.com/

too bad i cant post it in the latest release when i heard 6.52E was out Sad
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ic4three778


Monster Kill Posts: 390 Joined: 03 Jan 2008 12366 gold

Posted: Wed Jul 02, 2008 1:18 pm

does this mean the release of 6.53 will be delayed... again? :O
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rambol


Godlike Posts: 1071 Joined: 14 Apr 2007 36583 gold

Posted: Wed Jul 02, 2008 1:23 pm

@ic4three778
Not necessarily, depends on the changes that IceFrog was planning. More beta testing might be necessary though.
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folechno


Warnings : 1 Beyond Godlike Posts: 2654 Joined: 09 Dec 2007 122224 gold

Posted: Wed Jul 02, 2008 1:24 pm

I don't think it will be delayed for more than a day. 6.52e was just fixing 1 bug so it wasn't too demanding. Anyway, I hope 6.53 comes out soon with some new heroes/items

Edit:kyel_dai92 I think you sig is a little too big so the mods might come talk to you about it
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tiberiumlord


Mega Kill Posts: 809 Joined: 06 Jul 2007 20074 gold

Posted: Thu Jul 03, 2008 3:54 am

Hmmm does anybody know what the "critical bug" was?
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coco616


Warnings : 2 Godlike Posts: 1387 Joined: 19 Jul 2007 15044 gold

Posted: Thu Jul 03, 2008 4:18 am

lol tiberium. read
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GaNkStA


Warnings : 7 Godlike Posts: 1397 Joined: 12 Dec 2006 33592 gold

Posted: Thu Jul 03, 2008 4:18 am

Read.
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[[Goliath]]


Killing Spree Posts: 79 Joined: 13 Apr 2008 2232 gold

Posted: Sat Jul 05, 2008 1:45 am

just waitin' 6.53..... a lot of 6.52's! hehe, but yes is all about the runes.... :/....
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ogre-magi


Dominating Posts: 140 Joined: 01 May 2008 4474 gold

Posted: Sat Jul 05, 2008 1:52 am

Still can't wait for 6.53....AHHH ITS KILLING ME! I guess I better just be a good little boy and be patient.
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new3


First Blood Posts: 24 Joined: 04 Jul 2008 972 gold

Posted: Sat Jul 05, 2008 2:17 am

It's good that bugs are fixed in 6.52e, 6.53's gonna rule.
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hemingxi


Monster Kill Posts: 298 Joined: 09 Dec 2007 8164 gold

Posted: Sat Jul 05, 2008 2:27 am

y is everyone anticipating for 6.53 so much?
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