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DotA Allstars 6.53
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DotA Allstars 6.53
Posted: Thu Jul 10, 2008 2:22 amDotA Allstars 6.53
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6.53 Changelog
===============
* Added a new Sentinel Hero (Goblin Clockwerk)
* Localized script text to allow cross-language compatibility
* Completely reworked and improved the way RD hero picking is done
* Imported a temporary rune model to replace the default one until the death animation in 1.22 is fixed (thanks PGRu-Unexpect3D)
* Reworked Lycanthrope a bit
* Removed the "undroppable while in cooldown" mechanism added a long time ago to prevent item abuses. This mechanism is no longer needed as of Warcraft patch 1.22
* Improved Fire Panda's movement speed per level
* Observers and replays now see a $ symbol above a dying creep when a player gets gold for killing a unit
* Improved Drow's Marksmanship slightly
* Increase AOE on Dispersion
* Lowered Soul Keeper's base movement speed and increased cast point
* Improved Stifling Dagger
* Improved Open Wounds a little
* Decreased Mana Void's cooldown
* Lowered Infest manacost
* Fixed a minor bug with the order of the heal and damage operation on Purification when combine with Aphotic Shield on a nearby enemy
* Fixed a bug with Magic Immunity and Haunt
* Fixed a bug with Song of the Siren and Berserker's Call
* Fixed a bug with selling Aghanim's Scepter
* Fixed a minor bug with Soul Assumption and buying items
* Fixed a bug with Magic Immunity and Strygwyr's Thirst
* Fixed Berserker's Call interaction with Neutrals at night
* Fixed Stout Shield hotkey conflicting with Kelen's Dagger in the Goblin Shop
* Fixed a bug with Shackles and Berserker's Call
* Fixed a bug with Magic Immunity and Sand Storm
* Fixed Mana Leak to not trigger off of Exort/Quas/Wex
* Fixed -ah for observers
* Added Tavern colors (218144)
* Added a new blink animation for Antimage
* Improved Magic Missile cast effect (170262)
* Added a visual effect for when Dispersion is damaging units
* Improved Shapeshift animation (186555)
* Improved Chaos Knight's Blink Strike cast effect (222605)
* Added new icon for Ethereal Jaunt (227376)
* Added a visual effect when Necrolyte regains mana with Sadist
* Swapped icon positions of Sange and Yasha in the recipe shop
* Added a new Balanar hero story (by Grujah.Noob)
* Added a new Lina Inverse hero story (by Wyvernoid)
* Added a new Medusa hero story (by Inferno[DK])
* Added a new Sand King hero story(by Yousuckatdota)
* Added a new Shadow Priest hero story (by miel09)
* Added a new Warlock hero story (by Inferno[DK])
This version marks the first official simultaneous multi-lingual release. The first round of translated languages includes Russian, Korean and Chinese. More will be added over time. I'd like to thank Danat and DonTomaso for their dedication and support to this project. This would not have been possible without their contributions. Thanks to the following translators for their work as well: Aschen, Heintje, Etc., RiiNoA, zhangx05053, Sodoes, NightMare, Attly, c.lucifer, Orange_soso, Kua, Kaka, Sprite93, Danat, Vizakenjack, Lego-, Magot, PeaceHeaver, ill-Lich, Kariy, ptizza, Vanger, John Doe, CuPaKy3, Johny
The main feature of these translations, aside from being translated of course, is that the maps are compatible with each other. That means, I can have only the English version on my computer and then join a game where the host is using the Russian map without needing to download it. The Russian players will see the language of the map they downloaded, and I will see my own language. The core game code is what is used to authenticate the map as official and the strings are externalized from this. The same is true for replays. You can watch any 6.53 replay, regardless of the original language, using only your one map. This will make sharing replays worldwide a seamless process.
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OOohhh I can't wait to try out that new hero! And Finally, Kael isn't raped by Ezalor.
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I really like it...i just hate that new hero...i think it's a big waste...i haven't seen anyone play good with it but i haven't tried him out myself either...maybe...
but i really like the new Lycanthrope, he's great but i fear he will get nerfed...pairing up him and drow on the same team is also impossibly awesome...
i don't get the new rd change...if someone could explain plz..? tnx
also...can tinker pick up and rearm the items you dropped that were in c/d...?
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Hey can we get a look at the new hero
he isnt in the hero page yet
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sry but I beat you to it (http://www.dotastrategy.com/forum/ftopic13608.html) and mine has numbers
@hybyrian go play the map and look at the hero, he might compete with Zues for ksing
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lol...love the new hero. kinda like a funny version of pudge
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what r his skills?
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go search in the heroes forum. it tells you
but if ur too lazy....
he has an infinite range rocket, an AOE stun, an AOE trap, and his ult is a reversed hook
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I am more excited on the buffs on Lycan and Drow than the new hero lol.
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i freakin hate soulkeepers new ms its so -bleep- ugly 300 is not fast enough
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OMW! Forget the new hero i wanna try Lycan!
Ice Frog actually buffed a hero that i like! Woohoo!
Lol now that i see the real changelog it makes me laugh thinking of all the shit that was being circulated about the new map. By me too!

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kyel_dai92 wrote:
i freakin hate soulkeepers new ms its so -bleep- ugly 300 is not fast enough
yup
i freakin hate soulkeepers new ms its so -bleep- ugly 300 is not fast enough
the new hero will take time to fit in
basically, though his ulti resembles meat hook, there not much hardship with using it due to super fast animation
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@cfx
at least you understand right? about the ms of soul keeper it ticks me off
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the new hero sucks at late game.
>.<
or maybe i just dunno how to use it.
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