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Primitive Lifeform
DotaStrategy.com Forum Index > Dream Heroes > Primitive Lifeform
Total Votes: 9
Is this type of hero too complicated?
No ending time set.
Yes 22% [ 2 ]
No 77% [ 7 ]
Glark-The Sludge Fiend
Weapon:Sludge Wave
Glark - The Sludge Fiend
Range:500 | Move Speed:285
Primary: INT
Str: 18+2.1 | Agi: 21+2.25 | Int: 33+2.5
Damage: 46-49 | HP:492 | Mana: 429
HP Regen: 0.87 | Mana Regen: 1.34
Attack Speed: 1.6 | Armor: 3
Glark was once a human laborer of the alliance.During one of his many mining missions,him and a few fellow workers were trapped in a cave in.Stuck,running low on food,air and water,Glark asked for anything to come that could save him.His prayers were answered,but he wished they weren't.Deep within the tunneles came an intellegent slime,completely covering him from head to foot in the substance.He blacked for a time.When he came back to conciousness,all his coworkers were dead,and he was moving outside.The demon within him began to take over,and now there is no more human.Now at the Sentinel Scourge war,Glark fights for the lich king,for he promised him more souls.
Slow (W)
Using some of the slime,Glark slows down his opponents by targeting the hands and feet.Lasts 2/4/6/8 seconds.
Level 1 - 5% Decreased MS and AS
Level 2 - 10% Decreased MS and AS
Level 3 - 15% Decreased MS and AS
Level 4 - 20% Decreased MS and AS
Good for chasing those opponents.
Mana Cost:25/30/35/40
Cooldown: 30/35/40/45
Framework: A slow effect done by the sorceress.
Notes: This will be key to getting that fb or catching that one opponent whose faster then you.
Globe of Water (R)
Changing his slime into water,Glark launches a piece of himself at the enemy target.
Level 1 - 400 distance,deals 150 damage,30% Opponent Miss Chance.
Level 2 - 425 distance,deals 175 damage,32% Opponent Miss Chance.
Level 3 - 450 distance,deals 200 damage,34% Opponent Miss Chance.
Level 4 - 475 distance,deals 225 damage,36% Opponent Miss Chance.
Is a good nukeing ability and again the Miss chance helps.
Mana Cost:180/200/220/240
Cooldown:25/30/35/40
Framework: A blue glob of water,similar to Leos hell bolt thingy.
Notes: Great for nukeing,and can easily get you that extra chance to kill target.
Frost Wave (F)
Decreasing his body tempature,Glark sends out a frozen wave.Stuns target and deals minor damage.
Level 1 - Stuns target for 1 second,deals 50 damage.
Level 2 - Stuns target for 2 seconds,deals 75 damage.
Level 3 - Stuns target for 2.25 seconds,deals 100 damage.
Level 4 - Stuns target for 2.5 seconds,deals 125 damage.
The stun can help you catch opponents.
Mana Cost:75/100/125/150
Cooldown: 35/40/45/50
Framework: Sorta like morphs wave,only has glacier spikes in it and Glark doesn't follow.
Notes: Great in combination with everything else.
Infect (I)
Using the natural abilities of the demon within,Glark infects his opponents,absorbing there souls and turning them to sludge.Grants bonus damage and health.
Level 1 - Adds 25 bonus health,and 2 bonus damage.
Level 2 - Adds 30 bonus health,and 4 bonus damage.
Level 3 - Adds 35 bonus health,and 6 bonus damage.
Agamahns -Makes Glarks eyes glow bright red,and little green dots appear on tentacles.With aga it adds bonus 50/60/70 hp and 4/8/12 damage.
Orb Effect.
Mana Cost: N/A
Cooldown: 10/9/8/7
Framework: Target afflicted has a green glowing orb above head.
Notes: This will come in handing when you end up facing targets like axe.
Ok will post some synergies later,let me know what you thin.And i see what you mean by your comment on my wolfwere heppu lol.
EDIT 08/04/08:Changed slow on second skill to a miss percentage,and slow on 3rd skill to stun.
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Death is by a figment of what is to come
Last edited by DragonLord1 on Mon Aug 04, 2008 2:33 pm; edited 1 time in total
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3 slows? I think one would be enough and then the other two skills could be little more innovative... Ulti sounds interesting but I didn't quite understand what it does. Do you get control over infected units or do you just get yuorself that bonus health and damage when you infect a unit?
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My awesome Windrunner Doublekill Firstblood!
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For the ulti you just get a bonus to damage and health.I thought that was fairly discent as i've said on another post
Quote:
Final Skill -->>Vengeance
Lone Assassin is seeks revenge to his enemies gaining bonus damage and agility per hero kill.
Lvl 1-->adds 5 agility per kill hero kill and 5 bonus damage.
Lvl 1-->adds 7 agility per kill hero kill and 8 bonus damage.
Lvl 1-->adds 9 agility per kill hero kill and 10 bonus damage.
Final Skill -->>Vengeance
Lone Assassin is seeks revenge to his enemies gaining bonus damage and agility per hero kill.
Lvl 1-->adds 5 agility per kill hero kill and 5 bonus damage.
Lvl 1-->adds 7 agility per kill hero kill and 8 bonus damage.
Lvl 1-->adds 9 agility per kill hero kill and 10 bonus damage.
Thats the skill the person put.
Quote:
Fourth Skill:This is where i have problems.The agi bonus is way high and so is the damage.If you decided to be a jerk,and ks everyone think of what you could accomplish.I'd make it maybe 1/1.5/2 and 3/4/5 but even then you could do well.If i had that max level,and got 10 kills.Thats 90 bonus agi,and 100 bonus damage,and being a agi hero thats a total of 190 bonus damage.HOLY SMOKES AND OATS!.
thats what i put.
Fourth Skill:This is where i have problems.The agi bonus is way high and so is the damage.If you decided to be a jerk,and ks everyone think of what you could accomplish.I'd make it maybe 1/1.5/2 and 3/4/5 but even then you could do well.If i had that max level,and got 10 kills.Thats 90 bonus agi,and 100 bonus damage,and being a agi hero thats a total of 190 bonus damage.HOLY SMOKES AND OATS!.
Hmm as for the other skills,i could make the nukeish ability deal more damage and give a percent miss?or maybe a stun.And the wave i could make it a dps ability or something.
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@ heppu : About my hero, you maybe misunderstood. The illusions don't have the ulti. If the main one casts the skill, the illusions are not affected. Besides, the ulti just lasts for 5 sec, your 5-sec-of-glory. When you are stunned while in ulti, you are dead. And as you said so, Battle Fury is the only way for him to stand against team fight cuz his true power is only speed.
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I do things for myself only, and I believe they are always true at least for me, and I am sure true way is always in my soul.
Check out my hero :
http://dotastrategy.com/forum/ftopic14167.html
http://dotastrategy.com/forum/ftopic14102.html
http://dotastrategy.com/forum/ftopic13337.html
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Is there anyone can teach me how to post the images and icons plz :p
_________________
I do things for myself only, and I believe they are always true at least for me, and I am sure true way is always in my soul.
Check out my hero :
http://dotastrategy.com/forum/ftopic14167.html
http://dotastrategy.com/forum/ftopic14102.html
http://dotastrategy.com/forum/ftopic13337.html
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Is there anyone can teach me how to post the images and icons plz :p
_________________
I do things for myself only, and I believe they are always true at least for me, and I am sure true way is always in my soul.
Check out my hero :
http://dotastrategy.com/forum/ftopic14167.html
http://dotastrategy.com/forum/ftopic14102.html
http://dotastrategy.com/forum/ftopic13337.html
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Is there anyone can teach me how to post the images and icons plz :p
_________________
I do things for myself only, and I believe they are always true at least for me, and I am sure true way is always in my soul.
Check out my hero :
http://dotastrategy.com/forum/ftopic14167.html
http://dotastrategy.com/forum/ftopic14102.html
http://dotastrategy.com/forum/ftopic13337.html
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Don' TRIPLE post please... Posting images is easy:
Write [img*]Imageadresshere[/img*] (without the star marks)
Even if your hero's images don't have the ulti its way too powerfull. 5 seconds of superspeed is enough to kill any hero and they can't even react... BF and bkb is enough to kill whole enemy team in that 5 seconds
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Changed slow on second skill to a miss percentage,and slow on 3rd skill to stun.
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No offense, but I think you should totally scrap the agi hero idea.
But first, I think we should start with the actual Primitive Form first, because everyone will HAVE to go through that stage. Some ideas I have for the Primitive stage is...
Primus - Primitive Lifeform
Hero Icon: Something like this... (too lazy to find a good pic)
Range: Melee | Move speed: 310
Primary: Highest Stat
Str: 15 + 0 | Agi: 15 + 0 | Int: 15 + 0
Damage: 45 - 58 | HP: 511 | Mana: 0
HP Regen: .75 | Mana Regen: 0
Attack Speed: Depends on animation | Armor: 4
Adapt Strength (T)
Increases the Strength of the Primitive Lifeform. Passively increases strength
Level 1 - 1 str bonus
Level 2 - 1 str bonus
Level 3 - 1 str bonus
Level 4 - 1 str bonus
Mana Cost: N/A
Cooldown: N/A
Framework: None
Notes: Passively increases strength. Stats are carried over during evolution. The green font (showing + #) will show until evolution. After evolution, all stats gained from skill attributes will be added (no more green font, but will actually be his base stats for level 6, when it evolves)
Adapt Agility (G)
Increases the Dexterity of the Primitive Lifeform. Passively increases agility
Level 1 - 1 agi bonus
Level 2 - 1 agi bonus
Level 3 - 1 agi bonus
Level 4 - 1 agi bonus
Mana Cost: N/A
Cooldown: N/A
Framework: None
Notes: Passively increases agility. Stats are carried over during evolution. The green font (showing + #) will show until evolution. After evolution, all stats gained from skill attributes will be added (no more green font, but will actually be his base stats for level 6, when it evolves)
Adapt Intelligence (E)
Increases the Intelligence of the Primitive Lifeform. Passively increases intelligence
Level 1 - 1 int bonus
Level 2 - 1 int bonus
Level 3 - 1 int bonus
Level 4 - 1 int bonus
Mana Cost: N/A
Cooldown: N/A
Framework: None
Notes: Passively increases intelligence. Stats are carried over during evolution. The green font (showing + #) will show until evolution. After evolution, all stats gained from skill attributes will be added (no more green font, but will actually be his base stats for level 6, when it evolves)
Evolve (Auto)
Upon reaching Level 6, Primus WILL evolve based on its highest stat. If there is a tie for the stat, then a random evolution will be chosen based on either of the two dominant stats. Only stats passively increased by the skills will be added on.
Every level, the Primitive Lifeform will gain 4 skill points to spend on skill attributes
Skill Synergy: None, but you can gain a max of 20 in one stat at the expense of having 15 in the other stats.
Final Notes: Stat gains are not limited to 4 but can go all the way up to 20, provided that you've filled in the stats before that level. No spells = no mana... right? Well, there are some item castables that people can get, so I might have to give him some mana and regen.
Any C&C? (Criticism and Comments)
Last edited by koreANgel on Tue Aug 05, 2008 2:44 pm; edited 1 time in total
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i think the first stage should be the sludge monster wc3 model.
it makes sense to evolve from a bacterial mass.
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@Ghost: BUT ITS SO UGLY
@koreANgel: I think this is a good idea. Just notice that this hero cannot not have any mana he has to have that 15 x 13 mana which is 195. Also health must be 150 + 15 x 19 = 435. What if he had any items that grant stats, would that affect anything? I'm not sure about that name "Primus" which doesn't sound very underdeveloped... I think the name should have 2 or 3 letters max so it would sound more rough...
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I don't know how to calculate that stuff anyway. D= We could name it "Uruk" or something like that. (The Uruk is actually one of the first civilizations to pop up in the world, and lots of Middle Easterners are descendants)
Also, when he evolves (I have several ideas for this), only those stats that are gained from the SKILL POINTS will be added as base stats for the level 6 evolution.
Other I ideas I have about Evolution:
-Primitive Lifeform MUST evolve at level 6 and will not gain any exp from killing creeps, heroes, etc.
-Primitive Lifeform must wait in a cocoon (Kinda like the Zerg race in Starcraft, especially when morphing Mutalisks into Guardians) for a certain amount of time. Primitive Lifeform makes a cocoon, like a large spider egg or something like that. When it finishes evolving, the egg explodes and out comes the evolved hero.
-Held items that give stat boosts WILL NOT become base stats for the evolved hero
Also I'm trying to find the GREEN Sludge Minion for Primitive Lifeform because it'll match the green egg =D
ACTUALLY, he could be a Worm (kinda like the Animal Courier) that has a projectile vomit attack.
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wats darwin?
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Also known as HellCraft in Garena
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@koreANgel: Uruk does sound better and that worm would fit well altough it should be bigger than the courier.
@bloodcraft: Darwins Island is a wc3 map/mod in which you start as a very weak animal/hero and then you must eat smaller creeps to evolve into more advanced animals, first player to reach level 10 I think becomes some sort of superhero with extremely powerful skills and practically wins the game... This might not be exactly correct but thats the basic idea
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