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Zaragor - the Mindworm
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Zaragor - the Mindworm
Posted: Mon Jul 28, 2008 10:33 amZaragor - The Mindworm
Range: 500 | Movement Speed: 290
Primary: INT
Str: 17 + 1.7 | Agi: 13 + 1.2 | Int: 28 + 3
Damage: 37 - 53 | HP: 473 | Mana: 364
HP regen: 0.76 | Mana regen: 1.13
Attack Speed: 1.46
After Anub'arak and Anub'seran's death, the Lich King found their pet inside the treasure crest. Lich King saw its inner potential to distract other people's thinking. So he trained the worm and named it Zaragor as the mindworm from the scourge. It will help the scourge in order to revenge its owner. Although its size is very small, but no one knows what can possibly be inside it except the Lich King.
Mind Jolt (D)
Zaragor plants a invisible bomb inside the opponents mind, giving damage both HP and mana persecond before the opponents decided to attack. Lasts maximal 9 seconds. 40% damage dealt also drains mana. Casting range of 700. 1 second casting time.
Level 1 - 20 damage persecond, 8 mana drained persecond.
Level 2 - 40 damage persecond, 16 mana drained persecond.
Level 3 - 60 damage persecond, 24 mana drained persecond.
Level 4 - 80 damage persecond, 32 mana drained persecond.
Mana Cost: 120/155/190/225
Cooldown: 30/28/26/24
Framework: Looks like silencer's Curse of the Silent, but above the opponent's head there will be a small bomb on it. And the opponent will have "Mind Jolt" status.
Notes: Mind Jolt will disappear when the opponent SUCCESSFULLY do an attack.
Animate Unit (T)
With Zaragor's controlling power, it distracts the unit's mind on the area. Every unit will be it's possession before the time is up. Area of 300. Casting range of 500. Won't control ancient units. Units can use spells if there is any (neutral units).
Level 1 - Maximal 2 units, lasts 6 seconds.
Level 2 - Maximal 4 units, lasts 7 seconds.
Level 3 - Maximal 6 units, lasts 8 seconds.
Level 4 - Maximal 8 units, lasts 9 seconds.
Unit bounty will be as the usual.
Mana Cost: 130/140/150/160
Cooldown: 25
Framework: It looks like silence with purple color. Every unit inside the area (the ones that will be animateed) will have a ! red mark on their head and they will have "Animated" status.
Notes: If somehow a level 1 Animate Unit casted on a wave of creeps, the creeps that will be animated is the ones that has the nearest range from the center of the AOE. Syllabear's bear companion and rexxar's animals can be animated (including other hero's animals or summons, excluding those who has magic immunity). But for Syllabear's bear companion, it's item cannot be dropped, but can be used.
Confuse (N)
Zaragor whispers to the opponents head, making annoying sounds. The opponent will be confused and cannot do anything until the time is up. And after the opponent gain his conscious back, he will get a little shock. Casting range of 500. Shock lasts 3 seconds.
Level 1 - Lasts 1 second, shock decreases 5% MS and IAS.
Level 2 - Lasts 1.5 second, shock decreases 10% MS and IAS.
Level 3 - Lasts 2 second, shock decreases 15% MS and IAS.
Level 4 - Lasts 2.5 second, shock decreases 20% MS and IAS.
Mana Cost: 110/135/160/185
Cooldown: 14
Framework: It looks like Atropos' Fiend's Grip (a little white circle on the opponent's head). The opponent will get "Confused" status. After confuse is over, the opponent will get a shock that looks like Raijin's Overload effect. The opponent will get "Shocked" status.
Notes: Confuse is just like an ordinary stun. But in additional, it has the Shock after Confused effect.
Mind Control (R)
Zaragor unleashes its enormous power to control a unit. Even hero can be controlled. It imitated the opponent's movement in order to gain his mind controlled. But if its imitation is interrupted, the mind controlling will be failed. Casting range of 1200.
Level 1 - Lasts 4 seconds, the unit can only attack.
Level 2 - Lasts 6 seconds, the unit can attack and use spell.
Level 3 - Lasts 8 seconds, the unit can attack and use spell.
Level 4 - (Aghanim's Specter)Lasts 12 seconds, the unit can attack, use spell, and use item skill. Zaragor doesn't need to channel the spell, but it will has 50% MS and IAS decrease.
It is a channeling spell. The controlled unit will be a neutral unit, so both the sentinel and the scourge can hit him, vice versa. The unit's items cannot be dropped.
Mana Cost: 175/350/525/650
Cooldown: 150/135/120/100
Framework: A blue ! will appear on the opponent's head. The opponent will get "Controlled" status. Zaragor looks like dancing around.
Notes: A channeling spell means, the caster must not be interrupted (stunned, disabled, get another order, etc.) during progress.
Thanks to...
1. God
2. Myself ^^
3. My PC
4. Dota Strategy
5. Drew.. ^^~
6. The mods..
7. The last but not the least, the readers!
Conclusion
Zaragor is a very smart worm. It can "play" with its opponent's mind. Although it is small and looks weak, but it has an enormous power as a supporter in it's team. It cannot beat it's opponents alone. Because it is created as a supporter, not a killer nor tanker. It's disable skills are pretty good, and it's ultimate is an anti DPS or permabash except if they take a BKB.
Thanks for reading.
EDITs
01/08/2008 = Decreased the duration of confuse from 1/2/3/4 to be 1/1.5/2/2.5, decreased mana cost from 110/145/180/215 to be 110/135/160/185 and slightly decreased cooldown from 17 to be 14.
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Last edited by i_am_me on Sat Aug 02, 2008 5:54 am; edited 2 times in total
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lol sounds fun...zeus gets overtaken...uses all his nukes and then runs into techies mines XDD nice idea but think the mind control should have more debuffs 9/10 til u fix that
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Lol wow.
Imagine a deadly hero attacking your base, you mind control, and take him to the fountain.
Almost insta-kill.
:X
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3rd spell is imba, 4 sec stun!
ulti is kinda overpowered, espacially with scepter.
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The 3rd skill is pretty imba. Maybe it should last 0.5 / 1 / 1.5 / 2 and get shock in 2 / 3 / 4 / 5
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about 3rd skill
i'm thinking of hex..
hex 4 second with lower mana cost n CD (even it can move.. maybe 100 MS)
and, armor is counting as 0, magic reduction 0, and item doesn't effect
so.. how??
about ultimate, i need more comments..
thanks
------------------------------ EDIT
@naglfar..
i don't think so.. ^^
killing 1 of 5 "DEADLY (thanks to their items) heroes" won't do anything much..
but i am thinking about anti permabash
^^
umm..
how about..
level 4 (aghanim) ulti
5 seconds channeling, the rest non-channeling but decreases IAS and MS by 50%??
the truth is i havent thought about the ultimate's imbaness ^^
my bad
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i think that confuse is too long. maybe make it's duration: 1 / 1.5 / 2 / 2.5?
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okay, 3 people said that confuse is imba..
i'll edit it.
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no more comment??
should this topic be closed???
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i still think ulti is imba, think about what naglfar said.
even with the high mana cost, u can escape all enemies if u use ur ulti properly.
it can also be used for a killing purpose. u and ur ally are chasing a magina, u use ulti b4 magina can blink and !!WICKED SICK!! ur ally got a kill.
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how about...
cast range 300
it's quite near..
not channeling, but your MS and IAS is decreased by 65%
and it lasts slightly decreased
i still think that a hex and team attacks will kill him in a matter of seconds..
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