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*miss* bug

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dohyun99


Chambermaid Posts: 2008 Joined: 21 Aug 2007 22520 gold

Posted: Wed Jul 30, 2008 11:55 pm

good job to Baer to bring this out. And fyi, it's not really a bug Bleh!



HISTORY LESSON FOR EVERYONE:

When i was in Georgia, i met a Dota player who said Sentinel had the upper hand. So i asked him, "Why?". And he replied, "The Scourge towers are easier to take down than Sentinel towers due to position. Also, the Sentinel towers are racist to heroes.".

So that's how i first learned about the whole "miss" thing. But he also said that the Sentinel towers are more biased to attacking heroes than Scourge towers. I doubt the possibility of towers being able to be "racist" but yes, the Sentinel towers have an advantage in a sense. So in conclusion, whether the towers are racist or not, it's always good to be a good guy!*


*good guys = Sentinel
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ParkbetreiBaer


First Blood Posts: 7 Joined: 11 May 2008 333 gold

Posted: Thu Jul 31, 2008 6:55 am

@ Bishounen2k8

It was pure chance that i recognized this. I'm a mapper myself (great Vampirism Baer Wink [surreptitious advertising]) and that day i discussed that *miss* theme with some friends, afterwards I played a dota game.
We had a 5 on 5 fight at Rosh and i got killed early (techies aren't meant to survive a laguna blade and a finger of death -.-) so i had a lot of time to observe the battlefield and I took a look at a push at the sentinel base.
When i saw the necros miss their attacks i was curious if the druids do the same at the lvl 3 towers but they didn't. That's how I recognized this.
That was a long time ago (december 2007) and I wrote an Email to IceFrog but got no reply...

Park

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Tokemus


Godlike Posts: 2130 Joined: 09 Feb 2007 32309 gold

Posted: Thu Jul 31, 2008 7:03 am

Actually it's true about the Sentinal towers being racist... If I attack a hero close to it, the tower starts attacking me. Doesn't happen with a Scourge tower o_O I'm always complaining about racists towers when I'm Scourge XD
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ahmady9


Monster Kill Posts: 313 Joined: 19 Dec 2007 9541 gold

Posted: Thu Jul 31, 2008 7:11 am

@ Tokemus
I always thought that both towers attack you if you target attack the hero beside them, didnt know its just the sents! that is cool. I always thought that the jungle creeps line up is better for the sents as well. Ok i think that ice frog is being biased here
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Ghost


Beyond Godlike Posts: 3316 Joined: 01 Jan 2007 68933 gold

Posted: Thu Jul 31, 2008 7:52 am

just a note on tower AI.
if you attack an enemy hero and you are in range of the tower, it will shift focus.
if you have less than 250 HP and you are in range.
it will more often than not shift focus unless there is another unit it could kill in less hits.

towers are racist to pandas and orcs for no explained reason.
towers are racist to int heroes because they are easier to kill.
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quale


Mega Kill Posts: 903 Joined: 13 Aug 2007 27561 gold

Posted: Thu Jul 31, 2008 8:03 am

darn those towers being racist. that was even more unfair than the topic.
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Ghost


Beyond Godlike Posts: 3316 Joined: 01 Jan 2007 68933 gold

Posted: Thu Jul 31, 2008 8:05 am

yeah the creeps work in weird ways at the best of times.

managed a rather amusing creep block with clockwerks cogs that got them all stuck running in a circle.
similar to using fissure to block their path.
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quale


Mega Kill Posts: 903 Joined: 13 Aug 2007 27561 gold

Posted: Thu Jul 31, 2008 8:09 am

this getting off topic... but is it possible to trap all your creeps on the cogs?
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ahmady9


Monster Kill Posts: 313 Joined: 19 Dec 2007 9541 gold

Posted: Thu Jul 31, 2008 8:12 am

Well i once made the creeps shift lanes using fissue. was scourge btm lane, casted fissure at the exit of base, the creeps went to the mid lane. was hilarious. they guys in mid found themselves drowning in creeps
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Ghost


Beyond Godlike Posts: 3316 Joined: 01 Jan 2007 68933 gold

Posted: Thu Jul 31, 2008 8:17 am

you can get them stuck or you can deny a cog and they will run into the remaining void. and sit there.

anyway if you sent an email early 2007 i spose it might.. might be implemented with the next big change to the maps terrain.
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quale


Mega Kill Posts: 903 Joined: 13 Aug 2007 27561 gold

Posted: Thu Jul 31, 2008 8:26 am

creeps are that dumb! i mean the AI.
Laughing

obviously i haven't done that. will try then.
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Tokemus


Godlike Posts: 2130 Joined: 09 Feb 2007 32309 gold

Posted: Thu Jul 31, 2008 8:29 am

Yeah... never completely block the creeps path. They will move to another lane. Well, damn tower always targets me, even if I'm just last hitting a creep -.- Also, isn't the missile speed for the Scourge tower faster than the Sentinel tower? Sentinel tower can get in like 3 rocks before you walk away from range while Scourge gets in like 2.
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quale


Mega Kill Posts: 903 Joined: 13 Aug 2007 27561 gold

Posted: Thu Jul 31, 2008 8:34 am

@ toke
im confused. in your question it's like scourge's tower is faster than sentinels, but in your statement right after is other way around. but yeah, i always thought that scourge's tower is a little fast. but maybe i'm just being biased. i just think that the rocks of the sentinel's tower deals spread damage. which is really not.
:P
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Tokemus


Godlike Posts: 2130 Joined: 09 Feb 2007 32309 gold

Posted: Thu Jul 31, 2008 8:42 am

Exactly. Sentinel has faster attack speed, but slower missile speed. Scourge has slower attack speed, but faster missile speed. At least this is what I've noticed.
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rambol


Godlike Posts: 1266 Joined: 14 Apr 2007 41770 gold

Posted: Thu Jul 31, 2008 8:48 am

About Tower target priorities from DA Wiki:
Target Selection

Towers perform a priority check every 7 seconds. Additional priority checks are made when a target dies, when the target changes its own target, and when a new unit enters the tower's range.
Categorized Priorities

The priorities can be divided in 4 categories:

1. Hit Points
1. Units with under 20% of their maximum hit points
2. Units with under 50% of their maximum hit points
3. Units with 50% or more of their maximum hit points
2. Target
1. Enemy units attacking allied heroes (note: using spells on a hero is not considered attacking it)
2. Current tower target
3. Enemy units attacking the tower (note: using spells on the tower is not considered attacking it)
4. Enemy units attacking allied non-hero units
5. All other units
3. Summons
1. Serpent Wards and Poison Wards
2. Land Mines and Remote Mines
3. All other units
4. Distance
1. Closer units
2. Further units

Uncategorized Priorities

1. Low HP units (prioritizing heroes) close to the tower attacking allied heroes
2. Low HP units (prioritizing heroes) further from the tower attacking allied heroes
3. High or full HP units (prioritizing heroes) close to the tower attacking allied heroes
4. High or full HP units (prioritizing heroes) further from the tower attacking allied heroes
5. Land Mines and Remote Mines
6. Low HP units close to the tower that are attacking the tower
7. Low HP units further from the tower that are attacking the tower
8. Low HP units close to the tower that are attacking a non-hero allied unit
9. Low HP units further from the tower that are attacking a non-hero allied unit
10. Extremely low HP units within range of the tower
11. Poison Wards
12. Current tower target
13. High or full HP units close to the tower that are attacking the tower
14. High or full HP units further from the tower that are attacking the tower
15. High or full HP units close to the tower that are attacking an allied non-hero unit
16. High or full HP units further from the tower that are attacking an allied non-hero unit
17. Siege weapons attacking the tower
18. Siege weapons attacking an allied unit
19. Summoned units attacking an allied unit
20. All other units

Within a category, the tower further prioritizes units with lower HP, or units that are closer to the tower.

Starting to deny a creep causes the tower to switch its target.


About Tower projectile speeds:
One might seem faster than the other, but I think it's a trick of the eye and unlikely to be unmodified by IceFrog(or previous DotA developers.)
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