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Sapphiros- the Destiny Warrior
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Sapphiros- the Destiny Warrior
Posted: Fri Aug 01, 2008 9:56 pmSapphiros - The Destiny Warrior
Range: 100 | Move Speed: 310
Primary: STR
Str: 22 + 2.5 | Agi: 15 + 1.6 | Int: 17 + 1.4
Damage: 53 - 57 | HP: 568 | Mana: 221
HP Regen: 0.91 | Mana Regen: 0.69
Attack Speed: 1.5 | Armor: 3
Sapphiros always knew that he was something more than a human. He knew that the time would come to choose his future, and the path he would follow. Being able to master many elements of nature, he had to choose one to devote his life to...
Path of Fire (f)
Sapphiros chose the Path of Fire, training martial arts and learning how to use the molten power. Range: 100| Movement Speed: 315
Primary Stat: AGI
STR: 19+ 2|AGI: 21+ 2.8|INT: 15+ 1.5 Damage:45-49 | HP: 511| Mana: 195 HP Regen: 0.76| Mana Regen 0.61 Attack Speed: 1.33| Armor: 3
Immolate: Sapphiros deals 50/100/150/200 damage to an enemy and for 4 seconds, each one of your hits increases the power of the next one on the target by 5/10/15/20%. Cooldown: 12 seconds| Mana Cost: 85/95/105/115
Execution: Increases damage on targets with less than 30% of hp by 10/15/20/25%.
Pyromaniac: Whenever Sapphiros uses a spell, he goes into a state of frenzy ,increasing his attack speed by 10/15/20/25% for 5/6/7 seconds. This effect is not stackable.
Soul Burn: Sapphiros sets the enemy's soul on fire, causing immentse pain and increasing Sapphiros' lust for battle. Lasts 8 seconds. 20/30/40 damage every 2 seconds and increases Saphiros' movement speed by 15/20/25% every 2 seconds. Cooldown: 60/80/100 seconds| Mana Cost: 130/150/170
Immolate framework: like lina's attack after 5.52. Soul Burn Framework: enemy becomes red and at the start of the spell, a little creature like the one of shadowstrike but red appears on the head of the victim. Pyromaniac framework: glowing red hands.
Mana Cost: N/A
Cooldown: N/A
Framework: Sapphiros will look like a bigger footman with red armor and dual wield if the player chooses this destiny.
Notes: This is the damage destiny of Sapphiros.
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Path of Water (w)
Sapphiros chose the Path of Water, learning how to live according to the spiritual way and helping his allies.
Range: 500| Movement Speed: 300| Primary Stat: INT
STR: 16+1.6|AGI: 13+ 1.3|INT: 21+ 2.8 Damage:42-48 | HP: 454| Mana: 273 HP Regen: 0.73| Mana Regen 0.85 Attack Speed: 1.45| Armor: 1
Healing Wave: Heals a friendly unit for 100/200/300/400 and protects it from the next 1/1/2/2 physical attacks for 7 seconds. Cooldown: 12 seconds| Mana Cost: 120/140/160/180
Water Shield: Friendly unit with water shield buff on it will have a 5/15/20/25% chance to heal itself for 25/50/75/100 upon physical attack on them. and knock back the target for 300 distance. Lasts for 3 attacks or 12 seconds. Cooldown: 15 seconds| Mana Cost: 120/140/160/180
Aquatic Strike: Damages an enemy hero for 50/100/125/150 damage and slows his movement speed by 10/20/25/30% for 4 seconds. Cooldown: 15 seconds| Mana Cost: 80/100/120/140
Tidal Fury: Sapphiros calls the powers of water to help him and his allies, enclosing all enemy heroes in a watery hurricane for 3/4/5/6 (with scepter) seconds. While in the hurricane, enemy heroes cannot do anything but cannot take damage as well. Mana Cost: 300/350/400/400| Cooldown: 150/130/110
Frameworks: Healing Wave: Like Gush of Leviathan. Water Shield: 1 light-blue orb for each charge remaining spin around the target. Aguatic Strike: A light blue orb strikes the target. Slow effect like Lich's or CM's frost nova. Tidal Fury: Like Eul's Scepter hurricane but light blue.
Mana Cost: N/A
Cooldown: N/A
Framework: Sapphiros becomes a bigger priest (warcraft 3 unit) with a light-blue cape.
Notes: This is the supporter destiny of Sapphiros.
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Path of Earth (e)
Sapphiros chose the Path of Earth, learning how to fight hard and becoming friend of the innummerable creatures of Azeroth.
Range: 100| Movement Speed: 320| Primary Stat: STR
STR: 23+2.7|AGI: 16+1.6|INT: 15+1.4 Damage:55-60| HP: 587| Mana: 182 HP Regen: 0.94| Mana Regen 0.58 Attack Speed: 1.46| Armor: 2
Concussion Blow:Deals 100/150/200/250 damage to a target, stuns it for 1 second and slows its movement speed by 10/20/30/40% for 3 seconds after the stun effect has finished. Melee range. Mana Cost: 90/100/110/120| Cooldown: 10
Tough like Earth Itself: Reduces physical damage taken by 10/15/20/30.
Lone Rider: Sapphiros has become best friends with his horse and has taught and learned from it many things. Increases movement speed by 2/4/6/8% and STR by 3/6/9/12.
Bound with Nature: Increases armor by 2/4/6, gives 5%/10%/15% chance on hit that roots will entangle the target in place for 1.5/2/2.5 seconds and deal 15/30/45 damage per second. (this ability is not a bash, the victim is just rooted in place)
Frameworks: Concussion Blow: Like the stun of Dragon knight and slow has no framework. Bound with Nature: Roots will be like entangling roots of Keeper of the Grove in warcraft 3.
Mana Cost: N/A
Cooldown: N/A
Framework: Sapphiros in this destiny is like Lord Garithos in wc3 campaign, a black knight.
Notes: This is the tanking destiny of Sapphiros.
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As you may have understood, our hero has 3 destinies: Fire, Water and Earth. When you click the icon of the hero in one tavern of the sentinel, the hero that appears is a bandit (wc3 mercenary unit) named Sapphiros. He has 3 spells available to choose from: Fire Destiny, Water Destiny and Earth Destiny. When you choose one of the 3 destinies (which you have to do so that the map lets you move) your hero can automatically transform to a red, dual-wielding footman (Fire), to a priest (Water) or to a knight (Earth), and his title in the level bar becomes from Destiny Warrior to: Firemaster, Watermaster or Earthmaster. Now, according to what destiny you chose, you have 3 normal spells, your ultimate and stat points just like any other hero.
I have submitted this hero idea to the mods, but I don't think it'll get approved, and I wanted your oppinion. Sorry if some spells are imba, they were too many
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Last edited by jimboh on Mon Aug 11, 2008 5:56 pm; edited 1 time in total
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Immolate is imba, can deal over 800 dmg at lvl 4.
lone rider gives alot of str, decrease the str bonus a bit.
Bound with nature has too much chance of entangle, decrease the chance.
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Was on vacation, and couldn't reply:
1. Immolate does 200 instant damage at lvl 4. Not 200 dmg per sec
.
2. True
3. True
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I like the option to choose a path. So when you random/pick him you have to choose right off what path you want, right?
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Exactly. Also, his form and title changes.
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