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Hero Idea... any thoughts for balance before I submit?
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Hero Idea... any thoughts for balance before I submit?
Posted: Mon Aug 11, 2008 5:46 pmGilginsha
A massive brute from the land of giants, Gilginsha is a distant, far less intelligent, cousin to Aggron Stonebreaker. He wrecks anything is his path with horrible strength and resilience. A direct blow from his spiked, tree sized, club will bring any opposition to their knees. Aggron Stonebreaker sent word back to the land of Ogres requesting help for the Sentinel. Gilginsha was more then willing to pull a tree up and make the journey for his long missing cousin.
Range: 135 | Move Speed: 300
Primary: STR
Str: 22 + 3 | Agi: 15 + 1.7 | Int: 16 + 1.3
Damage: 47 – 53 | HP: 568 | Mana: 208
HP Regen: 0.9 | Mana Regen: 0.65
Attack Speed: 1.44 | Armor: 2
Club
Gilginsha uses all of his might in one mighty blow damaging and stunning opponents.
Level 1 - 50 damage, 1.25 second stun.
Level 2 - 75 damage, 1.5 second stun.
Level 3 - 100 damage, 1.75 second stun.
Level 4 - 125 damage, 2 second stun.
Mana Cost: 85/100/115/130
Cooldown: 15
Crushing Blow
Gilginsha’s massive club can land with such force that all his foes are damaged and stunned by the power. Deals the damage and stun of current Club level.
Level 1 – 7% chance Gilginsha will land a blow that stuns all near by enemies
Level 2 - 10% chance Gilginsha will land a blow that stuns all near by enemies
Level 3 - 13% chance Gilginsha will land a blow that stuns all near by enemies
Level 4 - 16% chance Gilginsha will land a blow that stuns all near by enemies
Mana Cost: 0
Cooldown: Can only activate once every 3 seconds
Thick Skin
Gilginsha’s skin becomes so thick that those who attack him do him little harm.
Level 1 - +2 armor, 6% chance that any attack will do no damage at all
Level 2 - +4 armor, 10% chance that any attack will do no damage at all
Level 3 - +6 armor, 14% chance that any attack will do no damage at all
Level 4 - +8 armor, 18% chance that any attack will do no damage at all
Fear of Giants
Over time, Gilginsha grows even larger becoming more intimidating to his adversaries. When they see him coming they tremble in fear unable to take any action besides stare with wide terrified eyes. This is an aura effect with a range of 800. When an enemy becomes “terrified” Gilginsha goes into a state of bloodlust for a period of time.
Level 1 – 3% chance per second that enemies will freeze in terror for 2 seconds before any action can be taken. Gilginsha’s MS increases by 10% and AS by 20% for 5 seconds.
Level 2 – 5% chance per second that enemies will freeze in terror for 2 seconds before any action can be taken. Gilginsha’s MS increases by 15% and AS by 35% for 5 seconds.
Level 3 – 7% chance per second that enemies will freeze in terror for 2 seconds before any action can be taken. Gilginsha’s MS increases by 20% and AS by 50% for 5 seconds.
(this is an aura effect. each second you are in the aura there is a % chance you will become terrified)
This hero is a combination of Centaur/Tide/and Ogre Magi. He will look similar to Ogre only with one head and purple. He is similar to centaur because of the stun; Tide because of the passive attack and skin; Ogre because of the strange percentages to activate skills. The ultimate for this hero is his most revolutionary trait. It is an aura and will look like a thin wave that radiates from the hero. When a hero is “terrified” he turns and faces Gilginsha with the little “!” over his head similar to the deafening blast effect. Gilginsha then goes into a state of bloodlust similar to the one that Ogre casts.
Good items:
Assault Cuirass
Radiance
BoT
Blink Dagger
This is my second try at building a new hero. The first one has been sitting waiting for 5 months. So, I am posting this to get your thoughts, if we fix it up a little maybe it will be selected. I need more help with the %s. Up or down?
Last edited by getatmedog on Mon Aug 11, 2008 6:37 pm; edited 2 times in total
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yes, how about you give us mana costs/cooldowns so we can tell if the skills are balanced
elaborate more on his background, why is he fighting?
skills are cool, you need to be more descriptive on how much damage and how long a stun crushing blow will deal
how often will his ulti trigger? is it jsut the first time they enter the aura or each second?
why dagger? he doesn't have any aoe skills other than a passive attack skill
attibute? base stats? stat gain? ms?
edit: also get a new icon for crushing blow
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haha.. edit on the way. thanks fol.. suspend comments till I edit please
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its imba!
so he's a AoE perma basher?
O.o
sure is IMBA!
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Ok.. well give me some ideas?? Dont say IMBA without how it should be corrected.
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I think he should have more agi gain then int gain since he only has 1 spell, which has a 15 sec cooldown, he won't really need mana that much
club should be buffed imo, compare to Storm Bolt but at melee range, increase the stun or increase the damage or decrease the mana cost and/or cooldown
how much damage will crushing blow do and how long will it stun?
thick skin is fine
if his ulti triggers multiple times, will the ms and as bonuses stack? if yes then imba in team fights, if no then it's fine
good idea, I like it, would rate at 8/10 due to what I pointed out here
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@Fol The ult is either effecting him or it isnt.. if miltiple people are effected or it hits the same guy twice within the 5 seconds it will just lengthen the bloodlust.
Also, I decreased the damage and length of the stun to avoid IMBA. Crushing Blow is just a chance for free Club with each attack so It does the damage and stun of Club whenever it procs... I think thats where your questions were going...
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The ultimate looks a bit too good. 7% chance every second to disable enemy heroes within 800 AoE (it is passive, right?). Just give him some ms boost items and he can chase till it triggers, then bash them down with bloodlust and stun skill, if they survive and start running again, so will he, till it triggers again. Or if you are about to get ganked, one of their stunners/disablers might get this right away, no way cath him after that. I'd say the AoE needs to be lowered. But a nice ulti idea otherwise.
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ultimate too imba decrease the Aoe to 400 immagine that u are lvl 6 and have just learned the ultimate at this stage of the game the other heros in the lane will not start engaging you there mind will still be on farming so they will stay minutes in your aura and an 800 aura will severely decrease their capability to farm.
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Oh yes...there will be blood
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getatmedog wrote:
@Fol The ult is either effecting him or it isnt.. if miltiple people are effected or it hits the same guy twice within the 5 seconds it will just lengthen the bloodlust.
Also, I decreased the damage and length of the stun to avoid IMBA. Crushing Blow is just a chance for free Club with each attack so It does the damage and stun of Club whenever it procs... I think thats where your questions were going...
@Fol The ult is either effecting him or it isnt.. if miltiple people are effected or it hits the same guy twice within the 5 seconds it will just lengthen the bloodlust.
Also, I decreased the damage and length of the stun to avoid IMBA. Crushing Blow is just a chance for free Club with each attack so It does the damage and stun of Club whenever it procs... I think thats where your questions were going...
I wasn't reading it, I didn't realize that you would hit everybody with Club, okay that's fine then
moe clarification, what is all near enemies? is that like his range, aoe of 135, or like aoe of 300?
ulti aoe could be reduced but 400 is too small, maybe compromise to 600?
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Last edited by folechno on Mon Aug 11, 2008 7:02 pm; edited 1 time in total
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Good points from both of you.. The other side of that coin is the low % of it proc'ing though. I mean at lvl 6 there is a 3% chance that the enemy will have to sit there for 2 seconds.. no damage.. ya know? I mean there are some heroes that you don’t get within 700 range ever early game or they will nuke the crap out of you.. right? (/emote looks at sniper/zues/lich, hahah)
As far as the AOE is concerned I struggled over the idea for a while and decided that 800 would be the realistic range (ie. how far a hero can see) maybe decreasing it is a good idea but I think that I would only take it down to maybe 600 or something like that.
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getatmedog wrote:
(/emote looks at sniper/zues/lich, hahah)
As far as the AOE is concerned I struggled over the idea for a while and decided that 800 would be the realistic range (ie. how far a hero can see) maybe decreasing it is a good idea but I think that I would only take it down to maybe 600 or something like that.
(/emote looks at sniper/zues/lich, hahah)
As far as the AOE is concerned I struggled over the idea for a while and decided that 800 would be the realistic range (ie. how far a hero can see) maybe decreasing it is a good idea but I think that I would only take it down to maybe 600 or something like that.
emote fails, as for the vision range, it will be people seeing him, and he is a giant after all so he will be tall so 800 wouldn't be that bad
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I was also thinking that he would grow a little each time he gets his ult sort of like Tiny. This guy is a real hodgepodge of other heroes, hahah
@fol funny that we both said 600, Im not sure though, I wish I could make him with world editor and try it out to see if its IMBA.
@l0l-troll, he is going to be a chaser so what you describe sounds about right.. Think about Barathrum, he has haste aura and stuns like whoa, does that make him imba? haha maybe
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getatmedog wrote:
I was also thinking that he would grow a little each time he gets his ult sort of like Tiny. This guy is a real hodgepodge of other heroes, hahah
@l0l-troll, he is going to be a chaser so what you describe sounds about right.. Think about Barathrum, he has haste aura and stuns like whoa, does that make him imba? haha maybe
I was also thinking that he would grow a little each time he gets his ult sort of like Tiny. This guy is a real hodgepodge of other heroes, hahah
@l0l-troll, he is going to be a chaser so what you describe sounds about right.. Think about Barathrum, he has haste aura and stuns like whoa, does that make him imba? haha maybe
would he grow at all when his ulti triggers?
yeah, but SB has to hit people in order to stun while this hero just needs to be close to them
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@Fol Yes, when the ult trigers he goes into bloodlust just like when Ogre casts it on someone. I think he should also Growl or something when it happens.
True, Bara does have to hit them but that isnt too tought with his ult. haha
P.S. Im sure you have a couple ideas laying around, post one in the forum and Ill take a look for you.
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