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Do you think they should show normal damage?
DotaStrategy.com Forum Index > General Discussions > Do you think they should show normal damage?
i don't wanna imagine a lategame zeus with refresher... Chain+bolt+ulti+ulti+chain+bolt and so forth.. have fun in seeing the real matrix..
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imagine using Raigor's Echo Slam with a massive creep wave while using slow-ass video graphics card

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^^ last post souds good...but what about a plugin or some sort so you can define a hotkey...so you know in training games how much you heal due to satanic or whatever....
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I think showing the attack damage would cause some serious lag :/ especially if it was pl with butter or something
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Showing normal damage would basically turn DotA into more of an MMO. I don't think its even possible. There are limits to DotA and the Warcraft III World Editor. You can't just whip up some script and pray that it will work. Criticals are displayed because Warcraft was programmed that way. The map and the game are two different things.
Also, even if it was possible, it would ruin the point to image generating heroes because images will always deal less damage.
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People will get headache if every spell shows the damage. ^^
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