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6.55 beta.?
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nice skills, should be another good hero...
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Thanks to Parkguy for this wonderful sig
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how about the second new hero posted by king-mandkind? is that really exist?
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lol..
some ppl say that.
the map was faked map l0r..
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haha.. dont thank me for the changed logs.. i got it from someone else.. lol.. nvmind.. im knew the link was spread all over.. perhaps when the official 6.55 is released, i will remove the link.. not for now i guess..
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additional stuffs... i found a some screenshots of a new hero named alleria the windrunner and also a new item named phase boots. It is not leaked anywhere yet but the screenshot was given by a beta tester i suppose..
for more info, read it here..
screenies :
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yeah this is the changes took from pluginbaby's blog:
blades of attack: 500 gold
Observer wards: Stock max=2 Replenish time: 6 minutes
Scroll of Town Portal has no cooldown when you buy it (you can buy as many as you like without having to wait to it to replenish in the stock)
Ah, something very rare: When teleporting to a friendly tower (and only towers), it doesn't get +99999 armor but it can attack AND you can choose where to teleport in a 300 range or so of the tower, I'll show you a screenshot(only scrolls work, not boots of travel):
http://i288.photobucket.com/albums/ll175/darkxelnaga/beta20_01.jpg
http://i288.photobucket.com/albums/ll175/darkxelnaga/beta20_02.jpg
http://i288.photobucket.com/albums/ll175/darkxelnaga/beta20_03.jpg
http://i288.photobucket.com/albums/ll175/darkxelnaga/beta20_04.jpg
Sent hero taverns now on bottom right
Fountain is farther away from tree
Waterfalls on left that you can walk into but has no effect
Scourge base not changed at all
Crow doesn't have mana upgrade=no more ward placing
Undying still tiny
Hyperstone now says +55 attack speed instead of 55% (dunno why)
New Heroes: No Slar
Captain Coco is now Kunkka
Ulti is now Captain CoCo's Rum
X Marks the spot is now 3rd skill
Pirate ship travels towards him
Alleria Windrunner:
1: Shackleshot - Always knocks back the target. If the target hits a group of units or a tree, the struck units (including the target) are stunned for 0/1/2/3 seconds. (700 unit cast distance)
2: Power shot - Deals 100/200/280/360 damage to all enemies in straight line. The arrow has vision and knocks down trees in the process. (1200 unit cast distance)
3: Fight in the Shade - Each unit in the target AoE loses 15/20/25/30% of its maximum health after 1 second. (600 unit cast distance)
4: Windrunner (ultimate) - Hero morphs into a cyclone and gains 100% evasion and 55/80/105 increased ms for 10 seconds. The hero is effectively a flying unit, can see over trees, fly over them, etc. She can use all her skills while in this form.
The majority of her damage is spell-based. She is very good at chasing and ganking. Her ultimate, Windrunner, is incredible for chasing and escaping from ganks. Being able to see and fly over trees means that it is impossible to juke her. Even without her ultimate, Shackle Shot and Power Shot make for great chasing abilities. Power Shot can be used to create shortcuts through trees to catch up with your target.
'Fight in the shade' is arguably her worst skill. The AoE is pathetic, and 25% max HP damage isn't much considering the long cast time. A properly aimed Shackle Shot (to ensure the enemy hits other units or trees and gets stunned) is necessary to make full use of this skill.
All in all, a fun hero.
As for Phase Boots, the ingredients are indeed Boots of Speed + Chain mail + Blades of Attack (No recipe cost).
Before forming the item:
+50 speed, +9 damage, +5 armor
After forming the item:
+60 speed, +14 damage, +6 armor and the active ability Phase which gives a further
Phase gives a 10% MS boost, not a fixed +35 MS boost. So it should be really good on heroes with pre-existing +speed abilities or those who get SnY.
Also, Wind Walk-type spells removes the Phase buff. (You can still walk through units, as with any Wind Walk based ability, but you lose the 10% speed bonus from Phase.) Not sure if this is a bug or intended.
Enigma's ulti doesn't have dark effect (as stated on earlier betas)
Ezalor's recall: 40 seconds cooldown, and it stops when the target is damaged, if ezalor is attacked the recall is not interrupted
I don't see any change when Ezalor is using Aghanim's Scepter
Coco's Rum is ulti, 60 cooldown, it gives 3/4/5 seconds of 100% 2x criticals and you don't get any penalty (no more missed attacks) the next seconds.
And this is some wtf (I don't know if this will be in the final version): When you kill a tower you get 500-600 gold, when the creeps destroy it, you get 700-800 gold! oO
when using scroll of tp, the tower can attack; when using boots of travel, it can't.
tested Slark, no changes yet, just the same 2 skills.
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the new hero called alleria is imba.
>.<
dunno why,.
but i sense it.
^^,
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thx my friend for this
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dota 6.55 final release will be the best release in the history of dota!! icefrog has outdone himself and I feel all pumped up for it.. can't wait!!
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hello guys im new here :P
i dont know if u know this already but as i played ezalor in the new 6.55 beta 20 i found out that if u cast his illuminate spell while in his spirit form (ulti) u dont have to channel the spell.. its like an illusion channels the spell for u
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of course
http://rapidshare.com/files/147016376/6.55_Beta20.w3x.html
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that pirate is funny, but the new layouts SUCK
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