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Membo- the Mad Clown

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Total Votes: 5

Do you like my idea?

No ending time set.
Yes, it's a new fresh idea! 20% [ 1 ]
20%

Nice hero, but needs some corrections. 60% [ 3 ]
60%

No, it is too stupid and typical. 20% [ 1 ]
20%

jimboh


Monster Kill Posts: 341 Joined: 08 Sep 2007 gold

Membo- the Mad Clown

Posted: Thu Sep 11, 2008 2:18 pm

Membo- the Mad Clown



Membo was once working in a travelling circus. He was the best clown, and the Sentinels were proud of him, because he gave them innumerable hours of fun. However, one night, he and the rest of the circus were murdered by a strange shadow. Despite having some strong fighters in their group. he and his friends were slaughtered. It took only a few moments to kill them all with few strikes.
Membo couldn't accept the fact that the end of his circus was so inglorious. That's why he offered his soul to death in exchange of his return to the lands of Azeroth. Death accepted, and gave him a weapon that would help him take revenge. A chainsaw. Membo fights now alongside his Sentinel brethren, using brutal methods like the ones that kill him. For him, even more important than the destruction of the Frozen Throne, is finding that shadow, and do to it what it did to him...

Range: 125 | Move Speed: 300
Primary: AGI
Str: 17 + 1.7 | Agi: 22 + 2.9 | Int: 14 + 1.6
Damage: 48 – 52 | HP: 473 | Mana: 182
HP Regen: 0.76 | Mana Regen: 0.57
Attack Speed: 1.29 | Armor: 3

Terrifying Smile:



Membo always has a mysterious grin on his face. His opponents don't even dare to look at him, cause they know that, if they do, their death is near...
600 AoE

lvl 1: When Membo is close to an enemy hero, when he/ she tries to cast a spell, there is a 10% chance of taking an additional 0,5 second to cast. Also, an opponent that is close to Membo, has 10% chance to take a 0,2 second stun for every 400 distance he /she moves.

lvl 2: When Membo is close to an enemy hero, when he/ she tries to cast a spell, there is a 20% chance of taking an additional 1 second to cast. Also, an opponent that is close to Membo, has 20% chance to take a 0,2 second stun for every 300 distance he /she moves.

lvl 3: When Membo is close to an enemy hero, when he/ she tries to cast a spell, there is a 25% chance of taking an additional 1,5 second to cast. Also, an opponent that is close to Membo, has 25% chance to take a 0,2 second stun for every 200 distance he /she moves.

lvl 4: When Membo is close to an enemy hero, when he/ she tries to cast a spell, there is a 30% chance of taking an additional 2,5 seconds to cast. Also, an opponent that is close to Membo, has 30% chance to take a 0,2 second stun for every 150 distance he /she moves.

--------------------------------------------------------------
Savagery:



When Membo attacks an enemy, he has a chance to cut a limb off him using his trusty chainsaw. The bleeding is really hard to stop.

lvl 1: 10% chance that, with each attack, Membo will deal 50 bleed damage to an enemy over 5 seconds. With each tick of the bleeding damage, there is a 5% chance to refresh the debuff on the target.

lvl 2: 10% chance that, with each attack, Membo will deal 100 bleed damage to an enemy over 5 seconds. With each tick of the bleeding damage, there is a 5% chance to refresh the debuff on the target.

lvl 3: 10% chance that, with each attack, Membo will deal 150 bleed damage to an enemy over 5 seconds. With each tick of the bleeding damage, there is a 5% chance to refresh the debuff on the target.

lvl 4: 10% chance that, with each attack, Membo will deal 250 bleed damage to an enemy over 5 seconds. With each tick of the bleeding damage, there is a 5% chance to refresh the debuff on the target.

Orb effect
Buff placer

--------------------------------------------------------------
Ain't it funny???



Membo hasn't forgotten the old tricks he did at the circus. This, mixed with a bit of crazyness, allows him to perform even while in battle! However, those who don't appreciate it, will take heavy punishment. And his new friend, Death, will help with this...

Channeling

lvl 1: Membo performs for 5 seconds. By the time the performance is over, enemy players have to have casted a spell, showing they are excited by the clown. If they don't, hands from the depths of the earth will grab them and immobilise them for 2 seconds, and make them take 50 damage over the duration. Silences allies for the duration. While Membo is performing, all allies have their attack speed increased by 20% and their movespeed by 10%.

lvl 2: Membo performs for 5 seconds. By the time the performance is over, enemy players have to have casted a spell, showing they are excited by the clown. If they don't, hands from the depths of the earth will grab them and immobilise them for 3 seconds, and make them take 100 damage over the duration. Silences allies for the duration. While Membo is performing, all allies have their attack speed increased by 30% and their movespeed by 15%.

lvl 3: Membo performs for 4 seconds. By the time the performance is over, enemy players have to have casted a spell, showing they are excited by the clown. If they don't, hands from the depths of the earth will grab them and immobilise them for 4 seconds, and make them take 150 damage over the duration. Silences allies for the duration. While Membo is performing, all allies have their attack speed increased by 40% and their movespeed by 15%.

lvl 4: Membo performs for 4 seconds. By the time the performance is over, enemy players have to have casted a spell, showing they are excited by the clown. If they don't, hands from the depths of the earth will grab them and immobilise them for 5 seconds, and make them take 200 damage over the duration. Silences allies for the duration. While Membo is performing, all allies have their attack speed increased by 45% and their movespeed by 20%.

Mana Cost: 150/160/170/180
Cooldown: 60/50/45/40

--------------------------------------------------------------
AAAARGHHH!!!



Membo knows how to get close to his victim... His enemies start to shakle every time they see him arriving... Death taught him well, you see...

lvl 1: Spell can target any unit in the map from anywhere to anywhere in the map. Target doesn't see a debuff on him while under the effect of the spell, but can hear the famous music from the movie "Psycho". Membo starts blinking every 1,5 second towards a target. At the last blink, a blink strike occurs that deals 100 damage. Also, all his enemies in a 600 radius, except from his target, flee in fear away from him for 2 seconds. Target is immobilised for 2 seconds, frozen by the terror.

lvl 2: Spell can target any unit in the map from anywhere to anywhere in the map. Target doesn't see a debuff on him while under the effect of the spell, but can hear the famous music from the movie "Psycho". Membo starts blinking every 1 second towards a target. At the last blink, a blink strike occurs that deals 150 damage. Also, all his enemies in a 600 radius, except from his target, flee in fear away from him for 3 seconds. Target is immobilised for 2,5 seconds, frozen by the terror.

lvl 3: Spell can target any unit in the map from anywhere to anywhere in the map. Target doesn't see a debuff on him while under the effect of the spell, but can hear the famous music from the movie "Psycho". Membo starts blinking every 0,5 second towards a target. At the last blink, a blink strike occurs that deals 200 damage. Also, all his enemies in a 600 radius, except from his target, flee in fear away from him for 4 seconds. Target is immobilised for 3 seconds, frozen by the terror.

I also nerfed the duration of 3rd skill a bit from 7 to 5 seconds.
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Last edited by jimboh on Sat Sep 13, 2008 9:50 pm; edited 5 times in total


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whiterose


First Blood Posts: 49 Joined: 28 Jul 2008 gold

Posted: Thu Sep 11, 2008 2:48 pm

lol weird ideas. im thinking hes like a permabasher/anti-mage maybe? you should probably make the skill descriptions a little neater its kinda hard to read. nice ideas. try and make em better.
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jimboh


Monster Kill Posts: 341 Joined: 08 Sep 2007 gold

Posted: Thu Sep 11, 2008 2:51 pm

Tell me what you didn't understand and I will gladly explain it to you. Also, he isn't not a permabasher in my humble oppinion.
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jimboh


Monster Kill Posts: 341 Joined: 08 Sep 2007 gold

Posted: Thu Sep 11, 2008 5:46 pm

Bump...
Guys c'mon jus comment here it can't be so sucky that you can't even comment!
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getatmedog


Godlike Posts: 1356 Joined: 24 Jan 2008 gold

Posted: Thu Sep 11, 2008 8:08 pm

Haha I don't know man. This is a little off the deep end. The skills are quite strange and I'm not sure I know if they are or how to balance them. I amquite sure that the skill that requires the enemy to type is not going to work, though it is an interesting new idea. 10 points for creativity, 5 points for a hero I would like too see in dota.
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jimboh


Monster Kill Posts: 341 Joined: 08 Sep 2007 gold

Posted: Thu Sep 11, 2008 9:58 pm

Nah I'm sure it will be possible to work. At least if they have to type -haha :P. Thanks for the comment Very Happy.
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bloodcraft


Mega Kill Posts: 815 Joined: 19 Jun 2007 gold

Posted: Fri Sep 12, 2008 8:39 pm

the haha thing is ridiculous, other than that its a cool hero.
1st skill - good one, has a good effect with the ulti, its much like clock's 1st skill
2nd skill - 10% chance to deal 250 bonus damage. well balanced enough
3rd skill - innovative but the haha thing is ridiculous
ulti - this could be good for chasing and good with the 1st skill. you could just use the 3rd spell and then ulti, and the enemy will be like immobalized until u kill him(espicially if he tries to cast a spell)
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jimboh


Monster Kill Posts: 341 Joined: 08 Sep 2007 gold

Posted: Fri Sep 12, 2008 9:25 pm

Ridiculous? Oh... I thought it would be nice that a new system is introduced... But if people don't like it I'll make it used like a normal spell...
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Krayzee


Killing Spree Posts: 95 Joined: 30 Jun 2008 gold

Posted: Sat Sep 13, 2008 10:49 am

well worst case scenario.

a player thats keyboard got stuffed up and he can only use mouse.

the game is still playable without keyboard since he can click the hero icon on top corner to get on his hero and can still click and play normally but just without shortcuts.

and if he cant type haha then haha to him.

but chances of this are very low.


the lowest possible chance that a player cannot type haha is just plain stupid but i will explain it.

A player was born and went to a ghost house and he heard a ghost scream out h. from that day he cannot say anything with the letter h in it cannot do anything associated with that letter like type it. And he really loves dota and when the clown guy used the 3rd skill hes deperately trying to type the h button but he could not. chances of this are very low indead.

or even worse a player got cursed by a horny monk on an island temple and cannot type haha or else he would simply masterbate to death. chances of this is very very very low.

there are 1 million more possibilities of why dota players cannot type
-haha.

well this explaining is just plain stupid and random. how blatent of me
O.O.

anyways take away that haha thing sersly.. or i haven't explained enough?

LOLOL yes go flame at me for being random and stupid.

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jimboh


Monster Kill Posts: 341 Joined: 08 Sep 2007 gold

Posted: Sat Sep 13, 2008 10:58 am

Hmm, I think u guys are right, BUT, I don't wanna change the concept of the 3rd skill. So some alternatives would be appreciated. Like adding an extra button on the enemy control panel? That would be very easy to notice though...

P.S.: @ above post: yh the post is random/ stupid, but it helped too Very Happy.
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Krayzee


Killing Spree Posts: 95 Joined: 30 Jun 2008 gold

Posted: Sat Sep 13, 2008 11:04 am

How about while he is performing if an enemy castas a spell during that time then that enemy will not be affected but if an enemy hero doesnt cast spell while member is performing then that enemy hero will get imobilize

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jimboh


Monster Kill Posts: 341 Joined: 08 Sep 2007 gold

Posted: Sat Sep 13, 2008 11:08 am

Hmm, that could do. Thanks.
Oh wtf! Now that I think of it, imagine his combo with silencer -_-.
So this may not be balanced...
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Krayzee


Killing Spree Posts: 95 Joined: 30 Jun 2008 gold

Posted: Sat Sep 13, 2008 11:13 am

you can add while his performing allies cannot cast spells and add that idea i posted above ur post and since ally cannot cast spell make it they gain 40% aspd and 20% ms at level 4 or somethin similar

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jimboh


Monster Kill Posts: 341 Joined: 08 Sep 2007 gold

Posted: Sat Sep 13, 2008 11:20 am

Hmm ok I'll buff the bonuses and silence allies too. Thanks a lot.
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Krayzee


Killing Spree Posts: 95 Joined: 30 Jun 2008 gold

Posted: Sat Sep 13, 2008 11:44 am

jimboh i have an idea instead of 2nd skill and it would be great combo with ulti.

You Can Run But You Can't Hide
Mana Cost: 100/115/135/150
Cooldown: 35 Seconds

Membo loves his knife throwing circus acts and still remembers every bit of it. He uses his knife throwing act to play around with the enemy, the more they run the more knifing they will get! Each knife gets more painful as the enemy runs. Membo is really enjoying this act.

Level 1 - Last 3 Seconds, for every 200 distance the target runs a knife will strike the target for 25 damage and stuns for 0.06 seconds.
Each next knife will deal 10 damage extra and stun for 0.01 seconds longer.

Level 2 - Last 4 Seconds, for every 180 distance the target runs a knife will strike the target for 40 damage and stuns for 0.07 seconds.
Each next knife will deal 20 damage extra and stun for 0.02 seconds longer.

Level 3 - Last 5 Seconds, for every 160 distance the target runs a knife will strike the target for 55 damage and stuns for 0.08 seconds.
Each next knife will deal 30 damage extra and stun for 0.03 seconds longer.

Level 4 - Last 6 Seconds. for every 140 distance the target runs a knife will strike the target for 70 damage and stuns for 0.09 seconds.
Each next knife will deal 40 damage extra and stun for 0.03 seconds longer.

good combo with ulti .
use ulti next to a creep next to a hero.
the hero will be forced to run then cast You Can Run But You Can't Hide on that target. great synergy.

tell me what you think or if it needs some fixing

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