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Malak- The Dark Wizard
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Malak- The Dark Wizard
Posted: Fri Sep 12, 2008 1:32 amMalak- The Dark Wizard
Range: 500 / Movement Speed: 295
Primary: INT
STR: 15+1.5 / Agi: 14+1.3 / INT: 23+3.3
Damage: 55-76 / HP: 435 / Mana: 299
Hp Regen: 0.7 / Mana Regen: 0.85
Attack Speed: 1.4 / Armor: 1
Malak was one of the five remaining wizards in the world. There was fire wizard, ice wizard, lightning wizard, light wizard, and him(Dark Wizard). He manipulated the powers of dark to do his bidding. Darkness came where he walked. He shot balls of dark energy that would confuse the enemy. Summon demons to torture his victims and stopped the functions of the brain. His main powered that everyone feared though was his dark orb of haunting. He joined the scourge in the quest to kill the other wizards for complete POWER!!
Dark Manipulation
Malak manipulates the enemy to attack his nearest enemy hero. If there is no enemy within 600 range then the targeted hero is stunned for 1.5 seconds.
Level 1: Lasts 2 seconds.
Level 2: Lasts 2.75 seconds.
Level 3: Lasts 3.5 seconds.
Level 4: Lasts 4.25 seconds.
Manacost: 75,90,105,125
Cooldown: 20,23,26,30
Framework: The enemy has a dark ball above him and starts attacking his nearest ally hero. Hero's that get manipulated do 75% damage.
Nightmare Spirits
Malak summons 2 spirits to do his bidding. After they die, they go into the enemies brain and gives them a nightmare. A nightmare makes the enemy take 20 damage a second for 5 seconds and stun them for 1 seconds. Spirits last 30 seconds.
Level 1: Spirits have 200 hp. 12-16 damage. 10% chance to 3x critical.
Level 2: Spirits have 250 hp. 18-22 damage.10% chance to stun for 0.5 seconds.
Level 3: Spirits have 300 hp. 24-28 damage. 10% chance to summon another nightmare spirit(lvl 1) with every attack.
Level 4: Spirits have 350 hp. 30-34 damage. 5% chance EXTRA to summon Lvl 2 nightmare spirits.
Manacost: 150
Cooldown: 40
Framwork: When they give a nightmare, a ghost like picture appears above the enemies head.
Notes: Nightmare damages stack, stuns don't. Level bonuses also stack. Spirits are melee.
Brain Malfunction
Malak stops the brain functions stunning the opponents and making them unable to defend themselves.
Level 1: 1.5 second stun. Enemy takes 5% more damage for 2.5 seconds.
Level 2: 1.75 second stun. Enemy takes 10% more damage for 2.75 seconds.
Level 3: 2 second stun. Enemy takes 15% more damage for 3 seconds.
Level 4: 2.25 second stun. Enemy takes 20% more damage for 3.25 seconds.
Manacost: 75
Cooldown: 20
Framwork: a big black ball is shot from his staff.
Notes: Ranged stun+damage amplifier.
Dark Orb of Hauntings
Malak sends a dark ball rolling down the field dealing damage, stunning and summoning ghosts. Channeling.
Level 1: Channels for 4 seconds. Ball deals 150 damage on path, stuns for 1 second and summons 3 dark gaurdians.
Level 2: Channels for 5 seconds. Ball deals 250 damage on path, stuns for 1.5 seconds and summons 4 dark guardians.
Level 3: Channels for 6 seconds. Ball deals 350 damage, stuns for 2 seconds and summons 5 dark guardians.
Manacost: 250, 350, 450
Cooldown: 160,140,120
Framwork: Like invokers chaos meter except is is completely black like enigma's black hole.
Notes: Dark guardians get spawned one by one on a path for example.
Dark Guardian ------------------------------Dark Guardian
Path of Ball-------------------------------------------
-----------Dark Guardian
Dark Gaurdians
Immobile...
Stats depend on the nightmare spirits stats. Same stats as the level of your nightmare spirits.
Framework: Small dark obsidian destroyers not in air.
Please make suggestions!!!!
Last edited by daneilster on Wed Sep 24, 2008 11:23 pm; edited 10 times in total
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First skill - Is this melee based? Or does it auto-use spell. I like the concept of how it's like an opposite berserker's call (Axe).
Second skill - Okay I like the summon it's just that the level 3 is more like a (kind of) ultimate cause it's just too imba atm.
Third skill - Manacost is too high - nerf
Ulti - Half invoker Half Ezalor's ulti- I like
I feel ya man, how no one comments, but sometimes you just have to let it go and keep on with life/forums. Especially don't tripple-post-
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Out of my way, Mortal!
Join DS.net Nao!
(Thanks Talktofrank for this sig)
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Major nerfed 2nd skill. Lowered manacost for 3rd skill to 75(all levels). 1st skill is ranged and you choose a target. It is also a harrasing skill because it sends a unit to attack the enemy(you could send a hero to attack a hero).
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Question: For the first skill, if the nearest hero is back at base will the effected hero run straight back towards their base for the duration of the spell? Or will they run all the way back to base and attack their friendly hero for 4 seconds? There should be a range for this. (ie. the nearest hero within 600 range)
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read first spell again...changed according to what you said.
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I like the changes. Now:
2nd skill: lvl 3 remove the chance to create new spirits or make the new spirits that spawn lvl 1 spirits. Also, decrease the CD on it. lvl 4 I dont think that the chance to cause dark manip will work very well I would change it to a chance to create lvl 2 spirits.
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New Hero: Phoenix. Check it out: http://www.dotastrategy.com/forum/sutra250153.html#250153
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2nd skill nerfed again.... cooldown 40 seconds, chance to summon lvl 2 spirts instead of dark manipulation.
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you should have the ult spawn dark guards based on the lvl of the 2nd skill.. sort of like luna.
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New Hero: Phoenix. Check it out: http://www.dotastrategy.com/forum/sutra250153.html#250153
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ulti name change to dark orb of haunting better instead of 'ball'
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D0TA-4-LIFE!!!
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I agree.
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New Hero: Phoenix. Check it out: http://www.dotastrategy.com/forum/sutra250153.html#250153
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hmmm. i like the name (*coff* SW:KOTOR *coff*)
not bad, not bad at all
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haha what is "SW:KOTOR"?
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New Hero: Phoenix. Check it out: http://www.dotastrategy.com/forum/sutra250153.html#250153
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