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Nixal Master Magician
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Nixal Master Magician
Posted: Sun Sep 28, 2008 9:35 pmNixal is the real deal, no smoke and mirrors, he can really dissapear, or can he? Most say that his magic is evil and came from the darkest parts of hell. Others disagree and think that he is like anyother wizard, either way, this is one show that nobody wants to miss, so the scourge cashed in and hired him to "show" the sentinel some of his more, devious tricks.
STR: 13+1.2
AGI: 20+2.6
INT: 15+1.7
DMG: 48-68
IAS: 1.23
HP: 456 .47 regen
MANA: 236 .58 regen
MS: 310
Now You See Me(N): Nixal can make himself dissapear, at least, that is what he wants you to think...
Lvl 1: everyone in a 200 radius is removed from the game for 2 seconds
Lvl 2: everyone in a 250 radius is removed from the game for 2 seconds.
Lvl 3: everyone in a 300 radius is removed from the game for 2.5 seconds
Lvl 4; everyone in a 350 radius is removed from the game for 2.5 seconds.
Note: this affects allies, Neutral and enemey units.
CD:40/40/40/40
Mana:30/60/90/120
Which One's Which(H): Nixal can create several clones that are just like the real one, or almost. (lasts 27 seconds)
Lvl 1: creats one image that takes 400% dmg and deals none
Lvl 2: creats two images that take 300% dmg and deals none
Lvl 3: creats three images that take 200% dmg and deals none
Lvl 4: creats four images that take normal dmg and deals none
Note: This spell is mainly mid to late game and is used to escape and make enemies guess which one is real.
CD:40/40/40/40
Mana:60/80/100/120
Leaping Through Flames(F): Nixal is able to leap through a wall of fire, and without a burn on him. (100 AOE)
Lvl 1: creates a flame that does 75 initial dmg, 5 dmg a sec for after burn, and Nixal teleports to the opposite side.
Lvl 2: creates a flame that does 125 initial dmg, 7 dmg a sec for after burn, and Nixal teleports to the opposite side.
Lvl 3: creates a flame that does 175 initial dmg, 9 dmg a sec for after burn, and Nixal teleports to the opposite side.
Lvl 4: creates a flame that does 225 initial dmg, 11 dmg a sec for after burn, and Nixal teleports to the opposite side.
Note: The after burn affect lasts 12 seconds.
CD:25/30/35/40
Mana:150/150/150/150
Douple Ganger: Nixal Creates a second copy of himself, and until it is destroyed, he is unable to be hurt.
Lvl 1: The douple ganger lasts 15 seconds, takes 300% more dmg, and deals 50% dmg.
Lvl 2: The douple ganger lasts 18 seconds, takes 200% more dmg, and deals 60% dmg.
lvl 3: The douple ganger lasts 21 seconds, takes 100% more dmg, and deals 70% dmg.
CD:120/140/160
Mana:300/250/200
Synergies:
Which One's Which, and Now You See Me: this is used to confuse the crap out of a whole team of players, especialy at higher lvls.
Which One's Which, and Douple Ganger: Ultimate confusion, more than likely, it'll take a whole team to find the real one and some real dmg and be done in that time...
Item Build: Mana style, Butterfly, Treads, Vlads, and Deso.
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"We only kill eachother.' Italian mob code. (apply to imba heros O.o)
Last edited by omniknightmaster on Mon Sep 29, 2008 10:53 pm; edited 3 times in total
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whats the point of the first skill? It affects everyone around you, and is just a waste of time and mana. At the end, everyone will be where they were continuing with what they were doing. You could change it something like all allies OR all enemies get removed from the game.
Btw, not trying to be rude.
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i dont really get the first skill. whats its supposed to do?
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the first skill is like a disable. if you don't want the enemy to travel. like when he is almost dead. I think you should change your ultimate a bit. make the illusion take 200 damage at least. cause then you got like 2 lives. pretty much. the other skill is cool. the third one should be reduce in damage since it is a blink+ 350 damage. change damage to 200 or something and it is also AOE right?
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Tifa
so cute
don't you think?
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the first skill is for last hitting the towers...
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This guy sure like cooldown
55 seconds seem a bit much to me on the third skill, and as pomalos said, might need a damage nerf.
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I would decrease the initial damage for the fire spell and make the duration damage longer... ie. anyone that runs through the fire after Nixal takes significant damage for doing so.
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New Hero: Phoenix. Check it out: http://www.dotastrategy.com/forum/sutra250153.html#250153
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ok, i got around to nerfing, and buffing abilities, and i want to clarify on the ulti.
lets say seven would normally deal 200 dmg, if he hits the douple ganger, then the ganger would take 400 dmg. I just want to specify.
_________________
"We only kill eachother.' Italian mob code. (apply to imba heros O.o)
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For the first skill.... do you still remain and everyone else disapears?
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New Hero: Phoenix. Check it out: http://www.dotastrategy.com/forum/sutra250153.html#250153
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yes you remain, and everyone else dissapears
_________________
"We only kill eachother.' Italian mob code. (apply to imba heros O.o)
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Ohhh so they think that you dissapear because when they come back you are already gone. hmmm interesting. The framework should have all enemies see Fog of War.. also, you should increase the duration for the spell to maybe (1, 2, 3, 4) that might be too much but I think it needs to last a little longer than 2.5 seconds.
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New Hero: Phoenix. Check it out: http://www.dotastrategy.com/forum/sutra250153.html#250153
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