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Bone Fletcher or Dwarven Sniper?
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Both are pretty much dead meat when Doom Bringer is their opponent. *shrug*
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Almost every agi hero will be very weak early game. But at late game, never hope to face agi hero! Even the str one!
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Of course, the opponent will try to finish the game early.
It all depends on the player..
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depends on who u're against, for me.
against rangers and inteligence heroes, kardel is the better choice, coz hes harder to kill than clinkz. and he can use assassinate to great effect on intllegence heroes. easier kills. if too many stunners, then also kardel, coz clinkz has to go close up.
also, pick kardel is the enemies include antimage. without mana, clinkz cannot use searing arrows, so its beter to use kardel.
and also, kardel with a skadi is beter than clinkz with burize.
clinkz cannot do much without being fed by allies.
there4, snipers my option.
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Both heroes are strong. But they also have weaknesses. Bone Clinkz can easily be dried out with hard nukes like Lightning Bolt from Zeus as well as Kardel. If you have an opponent that has a channeling spell go for Kardel because his shots can stun a hero ( alternate, one shot after another ). When facing low life enemy heroes, go for Bone Clinkz. He can easily pawn them with the right timing and the right teamplay.
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Bone Clinks is the assassin type, so his focus is chasing down enemy heroes...Kardel on the other hand is full support, since he's got the longest range...They're both good at towers, but it's easier for Kardel to destroy one, as well as sneak the kill so that only he gets the gold hehe..
In terms of support...Kardel's Scatter Shot is good at taking out creeps, while Bone Clinks Searing shot and strafe make him more damaging on single targets.
In terms of Chasing down an enemy, Bone Clinks has got Wind walk, so he can chase down any enemy running away and get an easy kill. But for Kardel, he's got Assassinate, so he can just lay back and shoot from offscreen. Of course it isn't always a guaranteed kill, and Bone Clinks risks running after his enemy...just to run into some more once he becomes visible from wind walk...
But in overall terms, Bone Clinks is the better choice, because of his Wind Walk...able to escape a fight, should his HP go down too low...unlike Kardel, who's gotta run...which is a lot tougher...
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U guys forgot about back dooring and creep skippin lah.
Bone clinkz is better because he is a better fighter, and more resilent. He can also coordinate for team attacks with his windwalk.
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I woud say sniper. A more subtle killer than clinkz. Usually stays out of harm's way. Good fanming. You should get your full item set some time before the others do, as long as you don't feed the enemies. Clinkz always has the target sign on his head. Sniper only gets to be the target when he gets out of hand. By that time, you would already have aegis/raiper online or skadi/something.
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