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God of Fire,Magma Warrior

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Total Votes: 4

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No ending time set.
yeah! 25% [ 1 ]
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try harder 75% [ 3 ]
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Constantine


Monster Kill Posts: 266 Joined: 27 Jul 2006 gold

God of Fire,Magma Warrior

Posted: Tue Aug 29, 2006 7:28 am

God of Fire,Magma Warrior(Scourge)


Range: 500 HP:589
Movement Speed: 300 MP:200

Stats Growth:
*Strength: 16 +1.8
Agility: 14 +1.5
Intelligence: 20 +2.6

SKILLS

Chain Flames. The hero sends forth a stream of flames that splits into 2 when it hits a target, bounces twice (splitting into a total of 4 on the second bounce).
Skill Type: Single-target Nuke, Multiple target hit.
Mana Cost: 90/100/110/150
Cooldown: 8 seconds at all levels.
Cast Range: 700

Level 1: Deals 75 Damage to target, bounces twice (Half Damage), splits into two when bounced.
Level 2: Deals 100 Damage to target, bounces twice (Half Damage), splits into two when bounced.
Level 3: Deals 150 Damage to target, bounces twice (Half Damage), splits into two with each bounce.
Level 4: Deals 200 Damage to target, bounces twice (Half Damage), splits into two with each bounce



Infernal Rage.
Skill Type: AoE Nuke, AoE disable, Channeling.
Mana Cost: 140/150/160/170
Cooldown: 15 seconds at all levels.
AoE Range: 400 at all levels.
Duration: 2/3/3/4 seconds.
(note that hellfire activates even during the first hit of infernal wrath, effectively increasing the damage per second.)

Level 1: Deals 50 damage Damage per second to all enemy units in the AoE after a 1.5 second(s) cast time, stuns for 1.1 seconds each second.
Level 2: Deals 50 damage Damage per second to all enemy units in the AoE after a 1.5 second(s) cast time, stuns for 1.1 seconds each second.
Level 3: Deals 60 damage Damage per second to all enemy units in the AoE after a 1.5 second(s) cast time, stuns for 1.1 seconds each second.
Level 4: Deals 60 damage Damage per second to all enemy units in the AoE after a 1.5 second(s) cast time, stuns for 1.1 seconds each second.



Hellfire.

Skill Type: Semi-passive, Toggle-able, Attack Modifier, Spell Modifier, Orb Effect.
Effect Duration: 2/3/3/4 seconds.
Lava Spawn Duration: 10/15/20/25
(note that unlike poison sting which the damage starts 1 second later, the damage from this starts at 0.1 seconds after the strike lands, but it still hits in 4 intervals (at level 4), thus, a grand total of 28 damage, effectively adding damage to spells by 2Cool
(note also that the lava spawns are controlled by the Sentinel or the Scourge (depending on which side you are in) not by the player. The lava spawns will follow the nearest waypoint from the location it is summoned, or the location it ends up in, in conjunction with the ultimate)
(note that this spell IS STACKABLE)

Level 1: Deals 6 damage per second when a hero attacks. Able to switch toggle on for passive to work on spells for an additional 10 mana cost. If target dies while under this effect, 1 lava spawn is created.
Level 2: Deals 6 damage per second when a hero attacks. Able to switch toggle on for passive to work on spells for an additional 20 mana cost. If target dies while under this effect, 1 lava spawn is created.
Level 3: Deals 8 damage per second when a hero attacks. Able to switch toggle on for passive to work on spells for an additional 30 mana cost. If target dies while under this effect, 1 lava spawn is created.
Level 4: Deals 8 damage per second when a hero attacks. Able to switch toggle on for passive to work on spells for an additional 40 mana cost. If target dies while under this effect, 1 or 2 lava spawns are created.



Name: Lava Spawn
HP: 260
Mana: 0
Attack Damage: 15-25
Attack Cooldown: 1.5 seconds
Attack Range: 400
Attack Projectile: Lava Spawn's Projectile
Armor: 0
Movement Speed: 300
Experience points provided: Half of an ordinary ranged creep (anyone care to give me the exact numbers pls?)
Gold Dropped: 10 Gold.

Abilities:
Split: When the lava spawn attacks and successfully hits 10 times, it splits into 2 lava spawns of the same stats and strength.
(note: because of the lava spawn's attack speed, it is impossible for them to split at Hellfire level 1 and level 2 unless they are under the effect of attack speed increasing auras)

Ultimate: Blazing Rage.
Skill Type: Ultimate, Indirect Wave Nuke, Teleportation, Teammate saver.
Mana Cost: 180/330/400
Cooldown: 180/135/90 seconds.
Portal Cast Range: Entire Map (must be explored).
Stream Wave AoE: 100 at all levels.
Duration: 2/4/8 seconds.
Cast Time: 4/3.5/3 seconds.
(note: The flaming streams that flow between the portals only hit ENEMY units, your ally wont die by standing between portals).

Level 1: Streaming wave deals 50 damage per wave, any unit that uses the portal (other than the God of Flames or his Lava Spawns) recieve 100 damage. All units only allowed to use the portal once.
Level 2: Streaming wave deals 75 damage per wave, any unit that uses the portal (other than the God of Flames or his Lava Spawns) recieve 200 damage. All units only allowed to use the portal once.
Level 3: Streaming wave deals 100 damage per wave, any unit that uses the portal (other than the God of Flames or his Lava Spawns) recieve 320 damage. All other units only allowed to use the portal once, the God of Flames can use the portal twice.


Comments?[/img]
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Last edited by Constantine on Tue Aug 29, 2006 12:12 pm; edited 2 times in total


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yukino_silvermaine


Cauducum Sanctus
Executor Posts: 6884 Joined: 12 Aug 2006 gold

Posted: Tue Aug 29, 2006 7:41 am

Wow! A ranged strength hero!
Hmmm..
1) Range it too far. It's still a str hero.. make it 400 or 450..

2) Chain Flames is too cheap. 160 mana at level 4 will do.

3) I don't get it.. 1.1 second stun per second? 4.4 second stun at level 4? >_< please explain

4) Shouldn't stack. Way too powerful, esp if he has high aspd. The next attack should override the previous attack.
LVL1&2 1 lava spawn, LVL3&4 2 lava spawns. ^_^ much better..

5) Where do the portals appear? How many portals?
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TOPAK™


"-jelo_boy-"
Mega Kill Posts: 602 Joined: 28 Aug 2006 gold

Posted: Tue Aug 29, 2006 7:43 am

Wwwwwait....where's your attack damage and attack speed????? Guilty
HEY YOU FORGOT THE HP AND MANA!!!!! Hysterical
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yukino_silvermaine


Cauducum Sanctus
Executor Posts: 6884 Joined: 12 Aug 2006 gold

Posted: Tue Aug 29, 2006 7:50 am

*tonk* I didn't notice those.. O_O
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Constantine


Monster Kill Posts: 266 Joined: 27 Jul 2006 gold

Posted: Tue Aug 29, 2006 12:04 pm

yukino_silvermaine wrote:
Wow! A ranged strength hero!
Hmmm..
1) Range it too far. It's still a str hero.. make it 400 or 450..

2) Chain Flames is too cheap. 160 mana at level 4 will do.

3) I don't get it.. 1.1 second stun per second? 4.4 second stun at level 4? >_< please explain

4) Shouldn't stack. Way too powerful, esp if he has high aspd. The next attack should override the previous attack.
LVL1&2 1 lava spawn, LVL3&4 2 lava spawns. ^_^ much better..

5) Where do the portals appear? How many portals?


Q.1-Fixed

Q.2-Fixed

Q.3-I intended for Infernal wrath to create gushes of flames so powerful, it lifts the opponents up into the air (flames come from the ground), but because its just a cosmetic animation, I settled with a stun.

Q.4-Fixed
Q.5- Alright, the logic for this skill is that the portal incinerates the user of the portal into nothing but blazing fire elements, then shoots it towards the second portal which reconstructs the body of the user (much like how sound becomes electronic data then becomes sound again on a telephone).

Now here comes the technical part:
I) Unit enters gate
II) Unit recieves 300 damage and unit disappears
III) Unit is replaced by a fire animation, which will travel at a very high speed towards the other portal (maybe a speed of 2500?)
IV) Unit reappears on the other gate AND recieves hellfire damage (if learnt) if he recieves damage.

-To use the gate, right click on it.
-All units other than the God of Flames and his Lava spawns recieve damage the instant they enter the gate.
-All lava spawns that are within 400 AoE of the portal walks through it, then follow the nearest waypoint to where they end up.
-When a unit activates BKB or repel when entering the gate, they recieve NO damage whatsoever.
-If the portal closes while a unit is still mid-travelling, the unit will reappear on its supposed destination anyway.
-All units that recieve damage from the blazing streams, or from using the gates will recieve Hellfire damage as well (if learnt).
-When a hero uses the gate, the screen will center on the blazing stream he creates when he enters the portal. That way, the hero won't get lost and go "Where am I?" after using the portal.
-An animation showing the gate opening will be shown in the areas where the 2 portals are supposed to be open when the hero is casting the spell (around 100 range in front of hero and the targetted point).
-When a hero (enemy or ally) gets within 400 range of any of the 2 gates, the minimap will signal the location of the other portal. This is so that the enemy hero will know the general direction of where the portal is heading (they wont suddenly run into the fountain).

OK? hehehe Comments?
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Constantine


Monster Kill Posts: 266 Joined: 27 Jul 2006 gold

Posted: Tue Aug 29, 2006 12:08 pm

yukino_silvermaine wrote:
Wow! A ranged strength hero!
Hmmm..
1) Range it too far. It's still a str hero.. make it 400 or 450..

2) Chain Flames is too cheap. 160 mana at level 4 will do.

3) I don't get it.. 1.1 second stun per second? 4.4 second stun at level 4? >_< please explain

4) Shouldn't stack. Way too powerful, esp if he has high aspd. The next attack should override the previous attack.
LVL1&2 1 lava spawn, LVL3&4 2 lava spawns. ^_^ much better..

5) Where do the portals appear? How many portals?


Q.1-Fixed

Q.2-Fixed

Q.3-I intended for Infernal wrath to create gushes of flames so powerful, it lifts the opponents up into the air (flames come from the ground), but because its just a cosmetic animation, I settled with a stun.

Q.4-Fixed
Q.5- Alright, the logic for this skill is that the portal incinerates the user of the portal into nothing but blazing fire elements, then shoots it towards the second portal which reconstructs the body of the user (much like how sound becomes electronic data then becomes sound again on a telephone).

Now here comes the technical part:
I) Unit enters gate
II) Unit recieves 300 damage and unit disappears
III) Unit is replaced by a fire animation, which will travel at a very high speed towards the other portal (maybe a speed of 2500?)
IV) Unit reappears on the other gate AND recieves hellfire damage (if learnt) if he recieves damage.

-To use the gate, right click on it.
-All units other than the God of Flames and his Lava spawns recieve damage the instant they enter the gate.
-All lava spawns that are within 400 AoE of the portal walks through it, then follow the nearest waypoint to where they end up.
-When a unit activates BKB or repel when entering the gate, they recieve NO damage whatsoever.
-If the portal closes while a unit is still mid-travelling, the unit will reappear on its supposed destination anyway.
-All units that recieve damage from the blazing streams, or from using the gates will recieve Hellfire damage as well (if learnt).
-When a hero uses the gate, the screen will center on the blazing stream he creates when he enters the portal. That way, the hero won't get lost and go "Where am I?" after using the portal.
-An animation showing the gate opening will be shown in the areas where the 2 portals are supposed to be open when the hero is casting the spell (around 100 range in front of hero and the targetted point).
-When a hero (enemy or ally) gets within 400 range of any of the 2 gates, the minimap will signal the location of the other portal. This is so that the enemy hero will know the general direction of where the portal is heading (they wont suddenly run into the fountain).A level 4 infernal wrath has a 2 seconds casting time (like sand king's ultimate). It doesn't do much damage, but it is worth it as it works like an AoE Shackle. However, the damage can be increased significantly by hellfire. When he is stunned while channeling or casting the spell, he will stop instantly, and the cooldown starts ticking (and he wastes mana), so use it carefully and wisely. Take note that there is a 1.1 second window where the enemy remains stunned while your the God of Fire can do whatever he wants after the spell ends.

Infernal Wrath has a casting animation of the God of Fire casting a spell (waving his hands in the air while body gets all bouncy, It's his channeling animation).

Here are the damage calculations for level 4 Infernal Wrath and Level 4 Hellfire:
(Infernal Wrath's Damage * Infernal Wrath's Duration) + (Hellfire's Damage * Hellfire's Duration * The number of times Hellfire Stacks)

Therefore, the calculations are:
(60 * 4) + (8 * 4 * 4) = 368

The Damage may be high, but the 128 damage is a DoT. The Direct damage is roughly about 240 damage (without Hellfire) and 272 damage (with Hellfire).


OK? hehehe Comments?
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yukino_silvermaine


Cauducum Sanctus
Executor Posts: 6884 Joined: 12 Aug 2006 gold

Posted: Wed Aug 30, 2006 3:15 am

Q3. So it's a 4.4 second stun channeling spell.. Gets gets.

Q5. Embarassed
So your hero targets the ground where the first portal appears.. What happens to the other portal? Does it appear at a fixed distance from where the first portal appears (like 7000 distance from the first portal) or does it appear randomly on an explored area of the mep?

Sorry. I don't quite get it. O_O I get the damage thing but the mechanics... Ack.
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Constantine


Monster Kill Posts: 266 Joined: 27 Jul 2006 gold

Posted: Wed Aug 30, 2006 7:07 am

yukino_silvermaine wrote:
Q3. So it's a 4.4 second stun channeling spell.. Gets gets.

Q5. Embarassed
So your hero targets the ground where the first portal appears.. What happens to the other portal? Does it appear at a fixed distance from where the first portal appears (like 7000 distance from the first portal) or does it appear randomly on an explored area of the mep?

Sorry. I don't quite get it. O_O I get the damage thing but the mechanics... Ack.
yep it appears randomly on an explored area of the map Smile
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yukino_silvermaine


Cauducum Sanctus
Executor Posts: 6884 Joined: 12 Aug 2006 gold

Posted: Wed Aug 30, 2006 7:35 am

Ayun!
Hahaha.. I get it now. ^_^
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Constantine


Monster Kill Posts: 266 Joined: 27 Jul 2006 gold

Posted: Wed Aug 30, 2006 7:41 am

hehehehehe CHECK OUT MY NEW BRAIN FART DRAGON(item)
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yukino_silvermaine


Cauducum Sanctus
Executor Posts: 6884 Joined: 12 Aug 2006 gold

Posted: Wed Aug 30, 2006 7:50 am

Brain Fart.. Hehehe. Really now. I did.
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Ser.Ator


Dominating Posts: 108 Joined: 22 Aug 2006 gold

Posted: Wed Aug 30, 2006 9:33 am

Original spells.I don't wanna comment the spells further,coz I don't wanna read all the comments you and yukino_silvermaine made.
I like it that you put animations and all the icons and data.You should try creating your map.It's hard work in the begining,but you'l love it when it's done.
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omniknightmaster


Killing Spree Posts: 82 Joined: 20 Feb 2008 gold

Posted: Thu Sep 11, 2008 9:15 pm

i like this idea... a caster that can take a hit. plus a few kewl nukes O.o that is why im bringing him back to the top baby, oh and the person that wrote this had better apprecate this...
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