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*miss* bug

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ParkbetreiBaer


First Blood Posts: 7 Joined: 11 May 2008 333 gold

*miss* bug

Posted: Tue Jul 29, 2008 5:55 am

I was really wondering why nobody else recognized the following yet:
The level 3 towers on each side are on a plateau and when you are trying to attack them from a lower level then you have to 25% chance to miss (nothing new). BUT there is one difference (and in my opinion a minor disadvantage) between the sentinel base and the scourge base.

1. When the druids try to attack the level 3 tower of the scourge they are one the same level as the tower and hit 100% of the time.
2. When the necromancers try to attack the level 3 tower of the sentinel they are NOT on the same level and have a 25% chance to miss!
So all necromancers do 25% less damage on average when fighting at tower level 3 Confused

PS: don't complain about typos because english isn't my mother tongue Wink

ParkbetreiBaer
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Last edited by ParkbetreiBaer on Tue Jul 29, 2008 7:48 am; edited 1 time in total


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Axy Acer


Epic Complexity
Monster Kill Posts: 482 Joined: 25 Sep 2007 7899 gold

Posted: Tue Jul 29, 2008 6:29 am

Actually does it really matter? Necromancers do A LOT of damage!

It is not a bug, its just the positioning of the towers.
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Ghost


Beyond Godlike Posts: 3296 Joined: 01 Jan 2007 68828 gold

Posted: Tue Jul 29, 2008 6:41 am

something that will eventually be fixed by moving the towers back slightly.
or the other towers forwards.

this is slightly trivial but will probably be fixed eventually.
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Tokemus


Godlike Posts: 2122 Joined: 09 Feb 2007 32105 gold

Posted: Tue Jul 29, 2008 6:52 am

Has to be fixed. The meatwagon misses more than the glaive thrower so the scourge have a slight disadvantage there.
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sexyrexy02


Monster Kill Posts: 493 Joined: 28 Sep 2007 14451 gold

Posted: Tue Jul 29, 2008 6:53 am

Damn Rly
Didn't know

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quale


Mega Kill Posts: 892 Joined: 13 Aug 2007 27514 gold

Posted: Tue Jul 29, 2008 7:06 am

didn't know that too. kinda unfair for scourge.
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AlbatrossX


Warnings : 1 Mega Kill Posts: 544 Joined: 17 Feb 2007 18273 gold

Posted: Tue Jul 29, 2008 7:18 am

doesnt really affect the game play much imo
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Tokemus


Godlike Posts: 2122 Joined: 09 Feb 2007 32105 gold

Posted: Tue Jul 29, 2008 7:25 am

It does if someone leaves that lane unprotected.
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SlwaBluPhnx


Mega Kill Posts: 919 Joined: 22 Aug 2007 26619 gold

Posted: Tue Jul 29, 2008 7:26 am

Actually it does, seeing that meat wagons and glaive throwers deal a huge amount of damage to towers
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shazzam66


Warnings : 1 Innocence Proves Nothing
Godlike Posts: 1465 Joined: 09 Jul 2007 31884 gold

Posted: Tue Jul 29, 2008 7:40 am

wow

didnt realise this

well spotted
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ParkbetreiBaer


First Blood Posts: 7 Joined: 11 May 2008 333 gold

Posted: Tue Jul 29, 2008 8:30 am

The glaive throwers and the meat wagons are both on a lower level!
It only affects the druids/necromancers.
A meat weagon does 35-46 dmg and a druid/necro without any "upgrade" 21-26 (in late game eg. 33-38 )
Late game push: (about) 8 druids do each 35 average dmg
35 -50% (piercing vs fortified) - 60% (tower defence) ~ 10,5 *8 ~ 84 dmg
8 necros do now 84 - 25% (miss) ~ 63 dmg.
The difference isn't that much but it is a disadvantage.

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Tokemus


Godlike Posts: 2122 Joined: 09 Feb 2007 32105 gold

Posted: Tue Jul 29, 2008 8:31 am

Your math hurts my brain -_-
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PRO-feederZ


Mega Kill Posts: 686 Joined: 27 May 2008 18541 gold

Posted: Tue Jul 29, 2008 8:39 am

didnt know dat.... means scourge has disadvantage?? man...
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quale


Mega Kill Posts: 892 Joined: 13 Aug 2007 27514 gold

Posted: Tue Jul 29, 2008 9:05 am

@ ParkbetreiBaer
interesting.
*nose bleeds*
can you make it simple?

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roupen


Killing Spree Posts: 58 Joined: 12 May 2008 2701 gold

Posted: Tue Jul 29, 2008 9:51 am

come on! it'just a difference of 20 damage it's not a big deal, it dosn't even affect the game i've won 75% of my games in the scourge team and i always destroy that tower without any problems.
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