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Drufid - Dragon Hunter
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Drufid - Dragon Hunter
Posted: Sun Jun 08, 2008 3:36 amDrufid - Dragon Hunter
Range: 120 | Move Speed: 300
Primary: AGI
Str: 15 + 1.8 | Agi: 23 + 1.8 | Int: 20 + 2.0
Damage: 50 - 65 | HP: 435 | Mana: 260
HP Regen: 0.7 | Mana Regen: 0.81
Attack Speed: 1.3 | Armor: 1
Ancient myth said dragons to be rich, gaurding thier treasure. This encouraged Drufid to do dragon hunting. He hunted red fire dragons for bounty and power, everytime he killed a dragon he used to absorb its power and make it his. He has eliminated even the strongest of dragons and battled many kinds of red dragons, the dragons tamed by orcs, the ones flying freely in the wilderness and even the ones from hell. People say that he uses the dragon's techniques in battle, eliminating his opponents in different ways. He has even killed the 9 headed fire dragon who is the dragon lord. Sometimes Drufid can unleash the power obtained by the dragon lord upon his enemies, causing massive destruction. But after he unleashes such strong power which isnt in his control. It can cause self death!
Flaming Tornado (f)
Combining different dragon's firepower. Drufid unleashes a tornado of flame, going in a straight direction, it will stun and damage enemies it clashes with.
Level 1 - 75 damage, 0.5 second stun.
Level 2 - 125 damage, 1 second stun.
Level 3 - 175 damage, 1.25 second stun.
Level 4 - 225 damage, 1.5 second stun.
Mana Cost: 90/100/110/110
Cooldown: 9
Framework: A red tornado moves forward. It stuns and damages people which it passes though.
Notes: Like POTM's arrow and Pudge's hook, it will move in the direction you casted and will pass through opponents. AOE of this skill is same as the one of tauren chieftain's shockwave.
Dragon's Power(Autocast) (d)
Using different techniques of dragon's to eliminate his opponents. He unleashes a special move that will charge up some firepower. To release the dragon's power he has to attack normally or use his ultimate skill. Charge 1:Orcish Red Dragon Charge 2:Wild Dragon Charge 3:Hell Wyvern
Level 1 - Charges Last for 3 seconds.
Charge 1:Orcs used to tame Red Dragon with discipline, the same way Drufid sends out a breath of flame to damage his enemies. 75 damage.
Charge 2:The wild dragons who are untamed live a life of freedom and will grow aggresive when needy. Same way, Drufid burns a random enemy hero wherever he is. The burn deals 150 damage.
Charge 3:The dragon's from hell are very aggresive and strike massively to cause immense destruction. After 1 second fires from hell will reach earth, and burn all opponents nearby dealing 100 damage in an 200 AOE around Drufid. The enemies are feared by this and will be 15% more vulnerable to attacks. Lasts 4 seconds.
Level 2 - Charges last for 3 seconds.
Charge 1:Orcs used to tame Red Dragon with discipline, the same way Drufid sends out a breath of flame to damage his enemies. 125 damage.
Charge 2:The wild dragons who are untamed live a life of freedom and will grow aggresive when needy. Same way, Drufid burns a random enemy hero wherever he is. The burn deals 200 damage.
Charge 3:The dragon's from hell are very aggresive and strike massively to cause immense destruction. After 1 second fires from hell will reach earth, and burn all opponents nearby dealing 130 damage in an 200 AOE around Drufid. The enemies are feared by this and will be 15% more vulnerable to attacks. Lasts 4 seconds.
Level 3 - Charges last for 4 seconds.
Charge 1:Orcs used to tame Red Dragon with discipline, the same way Drufid sends out a breath of flame to damage his enemies. 175 damage.
Charge 2:The wild dragons who are untamed live a life of freedom and will grow aggresive when needy. Same way, Drufid burns a random enemy hero wherever he is. The burn deals 250 damage.
Charge 3:The dragon's from hell are very aggresive and strike massively to cause immense destruction. After 1 second fires from hell will reach earth, and burn all opponents nearby dealing 160 damage in an 200 AOE around Drufid. The enemies are feared by this and will be 15% more vulnerable to attacks. Lasts 4 seconds.
Level 4 - Charges last for 5 seconds.
Charge 1:Orcs used to tame Red Dragon with discipline, the same way Drufid sends out a breath of flame to damage his enemies. 225 damage.
Charge 2:The wild dragons who are untamed live a life of freedom and will grow aggresive when needy. Same way, Drufid burns a random enemy hero wherever he is. The burn deals 300 damage.
Charge 3:The dragon's from hell are very aggresive and strike massively to cause immense destruction. After 1 second fires from hell will reach earth, and burn all opponents nearby dealing 190 damage in an 200 AOE around Drufid. The enemies are feared by this and will be 15% more vulnerable to attacks. Lasts 4 seconds.
When autocast is activated, his normal damage is decreased by 50%. Charges last for 5 seconds.
Mana Cost: 40
Cooldown: 0
Framework:
Charge 1: Looks like breath of fire, deals pure magic damage. The breath happens in the same direction he is facing.
Charge 2: There will be a explosion of a random enemy hero, that explosion will deal damage to the hero. Explosion looks like as if enemy stepped of techie's mines. Charge 3: After 1 second there will be a flame strike of 200 AOE at drufid's location.
Notes: Its a charge up skill. Means after you activate the autocast, his normal attack will deal 50% less damage, and a red fireball will move around his chest(like invoker's), another autocast attack and another red fireball will appear. Each autocast attack is a charge, so if you do a normal attack when you have 3 charges(3 fireballs) then he will use his 3 charge ability which is the Hell Wyvern. If you autocast attack when its already 3 charges it will still use Hell Wyvern since it cant go more than 3 charges. If you use your normal attack at 1 charge you will use the Orc dragon, its like that. Also after you use your charged ability, all your charges will go back to 0. These charges can be purged.
Dragon Hunting(Passive) (N/A)
After so many years of dragon hunting, Drufid has grown to be a expert dragon hunter which provides him attack speed benefits. Also decrases the amount of damage reduced from Dragon Power.
Level 1 - +8% IAS. Only 40% reduced damage in Dragon power autocast.
Level 2 - +10% IAS. Only 30% reduced damage in Dragon power autocast.
Level 3 - +12% IAS. Only 20% reduced damage in Dragon power autocast.
Level 4 - +14% IAS. Only 10% reduced damage in Dragon power autocast.
Mana Cost: N/A
Cooldown: N/A
Framework: Just effects the status.
Notes: Normally using the autocast recreases your damage by 50%, with lvl 4 of this, it will decrease only 10% damage instead.
Power of the Dragon Lord (r)
Drufid unleashes the power of the dragon lord, sacrificing himself. A big blast occurs dealing damage to enemies and allies nearby. Power of the Dragon Lord gains effects from charges also. Charge 1:Can save allies. Charge 2:Deals bonus damage. Charge 3:Stuns and makes enemies vulnerable.
Level 1 - Deals 100 damage in an 700 AOE. Charge 1: Saves 2 random allies in the AOE Charge 2: Deals 20% bonus damage. Charge 3: Stuns for 1 second, enemies take 15% bonus damage from attacks for 4 seconds.
Level 2 - Deals 200 damage in an 700 AOE. Charge 1: Saves 4 random allies in the AOE Charge 2: Deals 30% bonus damage. Charge 3: Stuns for 1.5 second, enemies take 20% bonus damage from attacks for 4 seconds.
Level 3 - Deals 300 damage in an 700 AOE. Charge 1: Saves all allies in the AOE Charge 2: Deals 40% bonus damage. Charge 3: Stuns for 2 second, enemies take 25% bonus damage from attacks for 4 seconds.
Level 4 - N/A
Mana Cost: 225/300/375
Cooldown: 180
Framework: Huge Blast!
Discussion:
About the Hero
He should look like magina, but with 2 swords instead of moonblades.
Pros
Anti-Gank
Good Farmer
Good Hero Killer
Cons
low HP
Will get targeted by enemies because of his dominance late game
Low mana, not enough for Combos
Skill Synergies
Dragon's Power + Dragon Hunting
Dragon Hunting decreases the damage decrease of Dragon's Power
Flame Tornado + Charge 3 Dragon's Power + Charge 1 Dragon's Power
Flame Tornado's stun will make sure that your enemies dont run while getting burnt by charge 3 Dragon's Power, cast a charge 1 Dragon's Power after that to make sure the vulnerability dosnt go waste. Damage = 225 + 190 +(255 + (15% of 255)) = 704 damage!
Flame Tornado + Charge 3 Dragon's Power + Charge 1 Dragon's Power + Charge 3 Power of the Dragon Lord + Lina's Laguna Blade
After using your 3 charge ultimate, lina can use her laguna blade dealing 1250 + 40% damage. Damage = 704 + 500 + (1250 + ((15+25)% of 1250)) = 2754 damage!!!
Going Advanced with the skills
Flame Tornado: As i said its like potm's arrow, target it on the ground or unit and the tornado with move in that direction. Like arrow it will damage and stun units, but also will pass through them allowing enemy units behind them to be damaged also.
Dragon' Power: If you have played with the assassin in Diablo II. Its like 1 of her charge up skills. They are 2 things to know about this:
Charging Up: Know that Dragon;s Power is an autocast, as we know an autocast adds a special effect to an attack when it is activated but drains mana eg: searing arrows, cold arrows. Like that it works, but instead of increasing damage like searing arrows it will produce a fireball rotating around Drufid(like invoker's). These fireballs are called charges. A max of 3 charges can be made. These charges also can be purged.
Unleashing a move: This is the 2nd thing you need to know about Dragon's Power. What happens when i will do a normal attack when i have a charge?? It will unleash a special move depending amount of charges you have, those are:
Charge 1 : Tamed Red Dragon
Charge 2 : Wild Dragon
Charge 3 : Hell Wyvern
What are these things??? This means if you do a normal(non-autocast) attack when you have 1 charge, Drufid shall use the battle technique of a TAMED RED DRAGON as said in Charge 1. Means he will breathe fire in front of him damaging units. But if I use the autocasted attack 3 times then switch back to normal(3 charges, 1 for each attack) He will unleash the Hell Wyvern's move, which will damage them in a AOE(centering of drufid) and will implant fear on the effected ones. Another thing is that autocast attack do only 50% of the damage. After you unleash a dragon technique all your chrages go away, and become back to 0.
Dragon Hunting: This passive skill will increase Drufid's attack speed and decrease the amount of damage decrement by Dragon's Power. Dragon's Power decreases the attack damage by 50% when activated, this will reduce that. At level 1 of this skill, dragon's power will only decrease your base damage by 40% instead, whereas level 4 will make it decrease 10% damage instead.
Power of the Dragon Lord: This skill also benefits from the current charges you have and uses them. Basically it will create a blast that will kill yourself and deal damage to allies and enemies(like Suicide Squad Attack) but has more radius than suicide squad attack, also this will benefit from charges you currently have. If i have 1 charge when i use this, this will save random X allies that got effected by the blast. Save means not dealing damage to them thus saving them from death(if they have low hp).
Skill Build
Flaming Tornado = FT
Dragon's Power = DP
Dragon Hunting = DH
Power of the Dragon Lord = DL
1. DP
2. FT
3. DP
4. FT
5. DP
6. DL
7. DP
8. FT
9. FT
10. DH
11. DL
12. DH
13. DH
14. DH
15. Stats
16. DL
17-25. Stats
Recomended Items
Starting Items
Get a Clarity Potion because you need to spam your Charge 1 Dragon's Power.
Boots of Speed is needed because you have low ms.(well not that low)
Core Build
Bloodstone/Aegis: These items will be good for your ulti, you need to use your ulti often if you kill often, so these will be useful.
Satanic: Yes Dragon's Power IS orb effect but you wont be using Dragon's Power all the time. This will increase your survivability in battles while you take your time charging up.
Orchid Malevolence: An added 20% vulnerability and silence. Adding it to your combo will give your opponent 60% vulnerability against attacks.
Butterfly: A good agility item. Also gives protection against permabashers.
Aghamin's Scepter: You need alot of mana for your killing combos. You can buy another mana giving item instead of this.
Allies/Enemies
Hard Enemies
Stunners, Permabashers. You will have hard time attacking them.
Silencers wont let you charge up.
Chen and Medusa will purge off your chrages.
Good Allies
Lina, Luna, Lion, Clinkz. Anyone who has high damage spells or normal attack.
Void, Barathrum, Vengeful Spirit. Anyone with permabash or a good disable.
PLEASE COMMENT AND TELL ME IF ITS NOT BALANCED, AND PLEASE TELL ME RECOMENDED ITEMS/SKILLL BUILD
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Also known as HellCraft in Garena
Last edited by bloodcraft on Wed Jun 11, 2008 4:48 am; edited 9 times in total
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im really sorry for triple posting!! i posted another thread of the same content after this bcoz i thought this thread didnt come in the forums coz of some bug
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PLEASE COMMENT
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OK ive added a "GOING ADVANCED WITH THE SKILLS" section for people who didnt understand his skills properly.
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lol im really surprised you typed all that O_O
anyway i think he sounds liek a really cool, balenced hero.
I like fire ^_^
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First skill, fine. Second skill, imba., third skill, fine. Ult, borderline imba. Any objections, friends?
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This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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uh. sorry im soo stupid. i dont understand the skills

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IM JUST AN INDONESIAN TEENAGER WHO LIKES DOTA
MMM! FRESH MEAT!
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sigh my post failed on server lag..
anyway first skill is fine, needs a max range.
seconds skill is overly complex and provides massive imbalance, i would suggest a remake of sorts, to what i will give you a suggestion if you want one, if you ask, and if i have time
third skill is fine, a little boring but fine none the less.
ultimate is borderline imba.. but ok when you look at the grand scheme of things.
synergy seems forced, 3 skills buff each other in a circle, this takes to long to become feasible.
anyway i give this somewhere between a C+ and a B-
which makes it average to better than average..
on a scale of not brilliant (like bardman) but not crap...
(like the chessmaster)
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ive increased the 2nd skill's mana cost by double and decreased ulti's damage.
EDIT: Ive also added that charges can be purged.
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Also known as HellCraft in Garena
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make charges dispel if it is not used for 3/3/4/5 seconds.. and up the manacost more to about 40..
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much better, needs to farm a while to become effective but is potentially quite a good carry hero.
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any suggestions for items or skill build?? im not good at that either.=D
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Also known as HellCraft in Garena
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i would need to give that some time...
and i am lazy there, you don't need the discussion in this forum.
just the stats and well yeah stats for everything.
on the other hand keep your eyes peeled i am putting out a hero later today... maybe in the next 2 hours if i can get the icons...
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ok thx for helping
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