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Primitive Lifeform

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Total Votes: 9

Is this type of hero too complicated?

No ending time set.
Yes 22% [ 2 ]
22%

No 77% [ 7 ]
77%

heppu


Dominating Posts: 122 Joined: 05 Aug 2007 gold

Primitive Lifeform

Posted: Wed Jul 16, 2008 5:47 pm

This is not a complete hero idea. Its more like an idea of a new special kind of hero which may sound kinda complicated but in my opinion would be really fun to play. So I'll try to make it simple...

At the start of the game the hero would look something like this:


Name could be anything that fits him but alias would be something like "Primitive Lifeform"

This hero would have normal abilities, nothing special: 1 or 2 passives and 1 nuke or disable or something like that. But the ulti would be the thing that separates this hero from others. When he gets his ulti called "Evolve" he would transform into some other hero depending on which of the other skills has most points in it. For example: If you had put most points to a skill which gives (for example) hp regen or armor he would evolve to a tank type hero which could look like this:


Or if you had put most points to some other skill then the result would be different. Here are some examples of what the more advanced lifeforms could look like:


All of these new heroes would have unique skills and stats. After you evolve into one of these you get to put all skill points to skills you wish. So if you evolve right when you get to level 6 you already have 6 skill points to spend.

This is only an idea and I'd like to hear your opinion about it. I think that this kind of hero could be very interesting to play as you always get to choose which kind of hero you build from

Last edited by heppu on Sun Aug 03, 2008 3:49 pm; edited 1 time in total


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TalkToFrank


Mega Kill Posts: 674 Joined: 18 Dec 2007 gold

Posted: Wed Jul 16, 2008 9:05 pm

sounds interesting...make some ideas Wink
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TheGunslinger


Mega Kill Posts: 855 Joined: 25 Jun 2008 gold

Posted: Wed Jul 16, 2008 9:42 pm

Its quite good, although I have seen a TD hero with this same kind of system. I dnot know if you played it but anyway, nice idea. SO, on lvl 6, lvl 11, and lvl 16, you can evolve into 3 creatures. So, you must make39 hero ideas, beside the starting one, which makes 40. Sheesh! Thats a lot!
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bloodcraft


Mega Kill Posts: 831 Joined: 19 Jun 2007 gold

Posted: Thu Jul 17, 2008 4:31 am

what would he evolve to if he put equal points in 2 different skills?
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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Thu Jul 17, 2008 4:52 am

Sounds fantastic tho i honestly believe all those units deserve to become a hero in their own right. GO NIGHTMARE!!!

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great_pimps


Dominating Posts: 191 Joined: 14 Feb 2008 gold

Posted: Fri Jul 18, 2008 9:12 pm

hmmmm like darwins island lol
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heppu


Dominating Posts: 122 Joined: 05 Aug 2007 gold

Posted: Sun Jul 20, 2008 1:37 pm

@TheGunslinger: You could evolve only at lvl 6. After that you would have the ulti of the hero you evolved into. So basicly only 3 possible heroes.

@bloodcraft: Then it would be determined by which skill was leveled last or then he would evolve into some other hero... Dunno, its still under development.

I'll make some more ideas after I get to some place where I can easily access internet.

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Ghost


Beyond Godlike Posts: 3296 Joined: 01 Jan 2007 gold

Posted: Mon Jul 21, 2008 10:28 am

pimps is right, based on darwins island.
you kill creeps and get either fiber or protein, reach certain amounts to evolve.
as a dota idea...
maybe.
perhaps make it like invoker in that you have 3 passives to level, when you evolve (get ultimate) you get an active based on the 3 passives.
(get ult at level 25 much?)
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The.King.Drink


First Blood Posts: 39 Joined: 16 Apr 2007 gold

Posted: Mon Jul 21, 2008 5:15 pm

http://www.dotastrategy.com/forum/sutra215589.html#215589

If you are interested in my ideas, then visit that link ^^^

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heppu


Dominating Posts: 122 Joined: 05 Aug 2007 gold

Posted: Sat Aug 02, 2008 5:39 pm

OK here comes the first idea of a tank type hero which this hero would evolve into by putting points to a passive skill thats grants armor/hp/hp regen or something like that.

Ragna - Shellbreaker




Range: 100 | Move Speed: 315
Primary: STR
Str: 21 + 2.75 | Agi: 15 + 1.8 | Int: 17 + 1.65
Damage: 49 – 61 | HP: 549 | Mana: 221
HP Regen: 0.88 | Mana Regen: 0.69
Attack Speed: 1.44 | Armor: 4


Pressure Wave (R)
Slams the ground sending forth a wave of pressure in a line of 800 distance which damages enemies and pushes them away.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Mana Cost: 90
Cooldown: 11/10/9/8
Framework: Similar to Invoker's Deafening Blast.
Notes: Damages enemies and pushes them away. This skill has a great synergy with the ultimate and works as a great escape skill.


Seismic Sense (E)
Concentrates to feel the vibrations of ground to locate moving enemy units. Grants vision of detected units. Lasts 15 seconds.
Level 1 - 700 AOE
Level 2 - 800 AOE
Level 3 - 900 AOE
Level 4 - 1000 AOE
CHANNELING
Manacost: 50
Cooldown: 60/50/40/30
Framework: No framework
Notes: Great skill to avoid ganks and scout but also has a purpose when using ultimate with Pressure Wave.


Bash
Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.
Level 1 - 10% chance per attack, 40 bonus damage.
Level 2 - 15% chance per attack, 50 bonus damage.
Level 3 - 20% chance per attack, 60 bonus damage.
Level 4 - 25% chance per attack, 70 bonus damage.
Notes: I know this skill is kinda boring but I couldn't think of anything else and I thought Bash could work well...


Sandtrap (T)
Digs an invisible trap in the ground. Stuns for 2 seconds and deals damage to first unit that walks over it. Lasts indefinitely.
Level 1 - Max 3 traps. Deals 75 damage.
Level 2 - Max 4 traps. Deals 150 damage.
Level 3 - Max 5 traps. Deals 225 damage.
Manacost: 140/150/160
Cooldown: 30
Framework: When enemy walks over a sandtrap he is impaled in the air and then stunned.
Notes: This skill has great synergies with two first skills. More of this later. This skill has a 2 second casting time just as Techies's ulti so that it cant be abused and placed on top of an enemy who has just walked into a sandtrap.

SKILL SYNERGIES:

Pressure wave + Sandtrap

You can push the enemy into a sandtrap and deal much damage. If you have placed many sandtraps in one location you can stun the whole enemy team.

Seismic sense + (Pressure wave + Sandtrap)

You can hide nearby without enemies knowing and see them moving. Then you know when to use the pressure wave to push enemies into sandtraps.

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koreANgel


Killing Spree Posts: 55 Joined: 28 Jan 2008 gold

Posted: Sun Aug 03, 2008 3:25 am

Great idea with the heroes! It's very innovative and I think most people will enjoy the versatility, especially in the early stages of the game when people get a good idea of how the opposition plays.

Since you were a little un-sure about the bash, I would probably suggest a passive or castable skill that lowers armor. Or maybe a tanking skill because you already have 2 castables and an ult that can be casted multiple times.


Also, you might want to get a little more information about the first stage life-form. Maybe all equal stats when starting out? Also, maybe you could get 3 skill points (in the primitive stage) for every level and have the skills be putting 1 point in a stat of your choice (str, agi, int).



Just some suggestions. ^^

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heppu


Dominating Posts: 122 Joined: 05 Aug 2007 gold

Posted: Sun Aug 03, 2008 11:32 am

Sounds interesting but I didnt quite understand that 3 skill point thing...

At first I thought that there would be a passive skill that increases armor but this hero isnt a real tank and that skill wouldnt fit others very well. What about a skill that lowers armor with every hit delivered (passive) to a limited amount of course...

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Draakjeraar


Killing Spree Posts: 53 Joined: 27 Jun 2008 gold

Posted: Sun Aug 03, 2008 12:51 pm

Nice one. But i think you must reset the skill point when this hero is evolved. I have some ideas about the 2nd one (but i don't know how to post the images and icon so... just idea). Its appearance is your 2nd images :

Slooogie - Slicer
The 2nd evolved one when you put most of your skill point to increase the attack and movement speed. Ganker of course.


Range: 100 | Move Speed: 310
Primary: AGI
STR: 18 + 1.8 | AGI: 21 + 2.8 | INT: 15 + 1.3
Damage: 50 – 53 | HP: 492 | Mana: 195
HP Regen: 0.79 | Mana Regen: 0.61
Attack Speed: 1.22 | Armor: 4


Slash
Slooogie rushes along the way to the target and attacks it with deadly slash. Speed and damage are increased while he is rushing to the target. Gain invisible when speed reaches 420. Ministun for 0.01 seconds.
Level 1 - 15 damage and 5 speed increase per second
Level 2 - 20 damage and 5 speed increase per second
Level 3 - 25 damage and 10 speed increase per second
Level 4 - 30 damage and 10 speed increase per second
Manacost : 100
Cooldown : 30 / 30 / 20 / 15
Framework : Like Barathum's Charge of Darkness
Notes : This is your best skill for chasing, escaping and finish the enemies. It also deny the channeling skill. Think about it, when someone in fight with your team in mid lane, you rush from your fountain and then BAM ! , he dies. With ulti, this skill can make an instant-kill combo.


Assassin's Dance
Slooogie dances while he is in the battle. Greatly increase the attack speed. Attack speed increase 5% per seconds when Slooogie starts fighting or activates a skill. Maximum last 5 seconds.
Level 1 - Max 20% AS increase
Level 2 - Max 40% AS increase
Level 3 - Max 60% AS increase
Level 4 - Max 80% AS increase
Passive
Framework : None, his body glow when he reaches max
Notes : This is quite an imba skill, it help you tank well and survive in solo battle. With lifestealer items and other IAS items, believe that you are invincible. Max it asap.


Triple team
Slooogie duplicates himself into three to fool the enemies. The illusions deal 25% damage and take 300% damage.
Level 1 - Last 10 seconds
Level 2 - Last 15 seconds
Level 3 - Last 20 seconds
Level 4 - Last 25 seconds
Manacost : 150
Cooldown : 25
Framework : Like other illusion skills
Notes : This is not a very practical skill in early-mid game with the high manacost. It helps you for escaping only.


Speed Rage
Slooogie increase his speed violently in a short period of time. Last 5 seconds.
Level 1 - 200% AS and 20 MS increase
Level 2 - 325% AS and 30 MS increase
Level 3 - 450% AS and 40 MS increase
Manacost : 250
Cooldown : 180
Framework : Slooogie's body turns into red
Notes : With 2nd skill your IAS is 530% > 9 Hyper Stone => SPEED DEMON !!!With 1st skill, you can kill one hero just in 5 seconds


Skill Synergies:
Slash + Assassin's Dance : Harass and finish one low-hp hero
Assassin's Dance + Speed Rage : Speedy demon, no one can fight you solo
Slash + Assassin's Dance + Speed Rage + Slash : Instant-kill combo, there is no hero can stand this combo


Pros :
Super speed
Good dmg
Solo champ

Cons :
Low hp
Low manapool
Cannnot fight against numerous enemies (unless you have fury or something)


Pretty cool one, right? I hope your comments will be here soon Very Happy
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DragonLord1


Dominating Posts: 107 Joined: 27 Aug 2007 gold

Posted: Sun Aug 03, 2008 2:49 pm

This seems like an amazing idea.If you wouldn't mind i would like to post some stuff on the slime at the bottom.Just a question;Would you start as level 6 on the new hero(evolved form)or would you restart back to 1?I will post after i know Very Happy
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heppu


Dominating Posts: 122 Joined: 05 Aug 2007 gold

Posted: Sun Aug 03, 2008 3:23 pm

@DragonLord1: No I wouldn't mind, just be realistic please. You would start as level 6 hero with 6 skill points to spend as I said in the original post.

@Draakjeraar: Skill points ARE reseted after you evolve as I said in the original post... And about this hero, you gotta be kidding me... 530% attack speed increase with 3 illusions??????????????!!!!!!!!!!!!!!!!!! I mean come on... could you be realistic please... this hero could beat entire team with bkb and battlefury...
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