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Wylen Sharpedge - The Edgemaster
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Wylen Sharpedge - The Edgemaster
Posted: Wed Aug 20, 2008 2:10 pmSo.. Ihavent come with a hero idea for a while, but yestrday I came up with this, and I worked it out as little bit, so I am posting it here. It is a large hero idea, so it will take a while to grasp it....if you cant take about 5 minutes to read it, then dont. Its complicated...
Wylen Sharpedge - The Edgemaster
Range: 110 | Move Speed: 300
Primary: AGI
Str: 18 + 1.7 | Agi: 24 + 3.2 | Int: 15 + 1.8
Damage: 42 - 52 | HP: 492 | Mana: 195
HP Regen: 0.79 | Mana Regen: 0.61
Attack Speed: 1.32 | Armor: 1
Wylen is the nightelf who found the legendary Shifting Edge, a sword of great power, capable of changing itself, giving the bearer incredible abilites. Alas, he did not know how to control the blade, and since he was the only one able of containing its power, it bursted out, and destroyed the vilage he lived in, leaving him as the sole survivor. He wanted to renaunce the blade, but he was unable to do so. So, he hid in the woods of Ashenvale, where he practiced, and mastered the powers of the Shifting Edge. When he heard of the Sentinels quest for heroes who wil laid them in their fight against the scourge, Wylen found that as a perfect oportunity to test his skills, and so joined the Sentinels.
Sonic Edge (S)
On of the Forms of the Shifting edge, that alows its bearer to move at incredible speed, and become more faster with every hit he makes with the blade. Only one Edge can be active at one time.
Level 1 - Pasivly increases Wylens attacks speed by 5% and increses it by an aditional 2% for each concetuive attack on a single target. 50% increse cap.
Level 2 - Pasivly increases Wylens attacks speed by 10% and increses it by an aditional 3% for each concetuive attack on a single target. 100% increse cap.
Level 3 - Pasivly increases Wylens attacks speed by 15% and increses it by an aditional 4% for each concetuive attack on a single target. 150% increse cap.
Level 4 - Pasivly increases Wylens attacks speed by 20% and increses it by an aditional 5% for each concetuive attack on a single target. 200% increse cap.
Mana Cost: -
Cooldown: -
Framework: The blade will shine white when the Sonic Edge is on. Basicly it would work the same like rexars Beast Rage.
Critical Edge (C)
On of the Forms of the Shifting edge, that alows its bearer to randomly inflict massive amounts of damage to the enemy. Only one Edge can be active at one time.
Level 1 - Gives 10% chance to do 1.4x damage on attack. The chance increases by 1% with each concetuive attack on a target. The chance does not increse on the hit on which you critical. Chance cap of 40%
Level 2 - Gives 15% chance to do 1.6x damage on attack. The chance increases by 1% with each concetuive attack on a target. The chance does not increse on the hit on which you critical. Chance cap of 50%
Level 3 - Gives 20% chance to do 1.8x damage on attack. The chance increases by 2% with each concetuive attack on a target. The chance does not increse on the hit on which you critical. Chance cap of 60%
Level 4 - Gives 25% chance to do 2.0x damage on attack. The chance increases by 2% with each concetuive attack on a target. The chance does not increse on the hit on which you critical. Chance cap of 70%
Mana Cost: -
Cooldown: -
Framework: When the criticale edge is on, the sword shines blue. It works the same like rexars beast rage, just that it increases the passive chance for critical instead of increasing the attack speed.
Mangling Edge (M)
On of the Forms of the Shifting edge, that alows its bearer to inflict deadly wounds upon its target. Only one edge can be activated at one time.
Level 1 - Deals 5% of your base dmg as pure dmg to the enemy on each hit. The amount increases by 1% on each concetuive attack on one target. Dmg cap of 70% base dmg.
Level 2 - Deals 10% of your base dmg as pure dmg to the enemy on each hit. The amount increases by 2% on each concetuive attack on one target. Dmg cap of 80% base dmg.
Level 3 - Deals 15% of your base dmg as pure dmg to the enemy on each hit. The amount increases by 2% on each concetuive attack on one target. Dmg cap of 90% base dmg.
Level 4 - Deals 20% of your base dmg as pure dmg to the enemy on each hit. The amount increases by 3% on each concetuive attack on one target. Dmg cap of 100% base dmg.
Mana Cost: -
Cooldown: -
Framework: When the Mangling edge is on, the sword shines crimison. Basicly the same as ursas Fury Swipes, but deals a procentage on your dmg on each attack.
Edge Mastery (-)
Through training, Wylen has learned not only how to control the edges, but also how to increase their efectivness.
Level 1 -
Sonic edge - Increases the base IAS by 5% and the attacking increaese by 1%
Critical edge - Increases the base chance by 3% and the attacking increase by 1%
Mangling edge - Increases the base dmg dealt by 5% and the attacking increase by 2%
Level 2 -
Sonic edge - Increases the base IAS by 10% and the attacking increaese by 2%
Critical edge - Increases the base chance by 4% and the attacking increase by 2%
Mangling edge - Increases the base dmg dealt by 10% and the attacking increase by 3% Alows 1 double combo edge.
Level 3 -
Sonic edge - Increases the base IAS by 15% and the attacking increaese by 3%
Critical edge - Increases the base chance by 5% and the attacking increase by 3%
Mangling edge - Increases the base dmg dealt by 15% and the attacking increase by 5% Alows 2 double combo edges or 1 tripple combo edge
Mana Cost: -
Cooldown: -
Framework: Basicly increases the power of the other edges, while alowing combo edges, that I will explain later.
Discussion:
Basicly, this guy has all passive skills. 3 edges that can be swiched beetween, and are upgraded by the ulti. Also, lvl 2 and 3 ulti alow combining edges. That is done by making 5 conceutive attacks on a target and gaining that edges buff that lasts for 1 minute on lvl 2 ulti and 90 seconds on lvl 3 ulti. If you gain two edge buffs at the same time, you can combine them to create a double edge, and active skill that, when used, drains all of your mana, and cannot be use if your current mana is less then 1/2 of your max mana. On lvl 1 ulti, you can have only one double edge at your disposal at one time. On lvl 3 ulti, you can have 2 double edges at once, or 1 tripple edge. If you gain 3 edge buffs, you can combine them to gain a tripple edge, which can only be used if you have full mana. There is 3 possible double edges and only one tripple edge. After you use a double or a tripple edge, it will disapear and you will have to combine the edges again to be able to re-use it.
Double edges:
Illusion edge - Sonic edge + Critical edge
Description: Wylen can move so fast, that he createa images of himslef, confusing the enemy who will attack them instead of Wylen.
Effect: You gain a 25% IAS. Each time you attack the enemy, you create 2 illusions of yourself. Your enemy cant attack you unless he destroys the illusions first. Each illusion deals 25% damage, and recives 1000% damage. On each attack, the illusions you created on the previous attack disapear, and new ones apear. If both of your illusions sucsessfully attack the enemy before being destroyed, you deal a 2x critical, and gain an aditional 20% IAS. Lasts for 10 seconds.
Deathblow edge - Sonic edge + Magling edge
Description: Wylen combines strenght with speed, and creates and edge so powerful that it can kill instaantly, but it allows the enemy the same advantage.
Effect: Target an enemy hero. That hero must attack you, and is silenced for the duration of the spell. Noone can attack you exept the targeted hero. Noone can attack the targeted her except you. You both gain spell imunity for the duration of the spell. You both cant move for the duration of the spell. You gain a 30% IAS and on each attack your dmg increases by 1% of the combined dmg you dealt to the enemy and that your enemy dealt to you since this spell has been cast. You gain a 1% chance to instantly kill the targeted hero. The targeted hero gains a 0.5% chance to instantly kill you. Lasts for 5 seconds. Must be casted at meele range.
Reaping edge - Critical edge + Magling edge
Description: Considered one of the most powerful edges, it alows you to deal massive damage to the enemy, but at a cost.
Effect: Gives you 10% chance to deal 6x your base dmg, and increases your base dmg by 2% with each attack, but if you deal the critical dmg, theres a 75% chance that half of that dmg will be dealt to you as well. If you dont deal the critical dmg during the duration of this spell, the next hit you make after the expiration of this spell will deal a 3x your dmg backstab, but will deal 50% of that dmg to you as well. If you are damaged by a spell during the duration of this spell, you will deal 35% of the dmg that spell dealt to you as backstab on your next hit. Lasts 10 seconds.
Tripple edges:
Ultimate edge - Sonic edge + Critical edge + Mangling edge
Description: The ultimate edge, the most powerful wepon, the most feared power of the Shifting Edge, it gives its user almost unlimited power, but with each use of this edge, it power wears off.
Effect: Gives you a 50% chance for a 2.5X critical, increases your dmg by 100% and your attack speed by 150%. Each time you attack, the chance for critical lowers by 5% , the dmg increse lowers by 10% and the IAS lowers by 15%. Aditionaly, it gives you chaos damage, and you ignore or dmg blocking abilities and items (Aphotic shield, Mana shield, Borrowed time, Vanguard, Stout shield...and others if there are such). The IAS and DMG increse can go to minus if you hit the enemy more then 10 times. You gain targeted spell imunity for the duration of this spell. Lasts for 7seconds.
Suggested skil build:
1.Mangling edge
2.Sonic edge
3.Mangling edge
4.Sonic edge
5.Sonic edge
6.Edge mastery
7.Mangling edge
8.Sonic edge
9.Mangling edge
10.Critical edge
11.Edge mastery
12.Critical edge
13.Critical edge
14.Critical edge
15.Stats
16.Edge mastery
17.Stats
18.Stats
19.Stats
20.Stats
21.Stats
22.Stats
23.Stats
24.Stats
25.Stats
Recomended items:
Treads for the AS, SnY for the IAS, agi and dmg + the maim that can help you to lay a few more hits on the enemy. The battlefury for the dmg, and the splash, that is useful on heroes with critical. Thge butterfly for the agi/dmg/IAS, Mjolinr for the agi/dmg and the chain lightning, which will activate quite often with the Sonic edge on, Lothars for the fast escape if the enemies have a lot of nukers, Vlads for the lifesteal, and curias for more defense and IAS, as well as the useful -armor to help you kill your enemies before their allies arive.
Allies/Enemies
Basicly any stuners/disablers are both your best allies and your worst enemies because if your allie can disable an opponent long enough for you to come near him and start hitting them, while preferably casting one of your combined edges, you can consider that enemy dead. Also, if you cant get near enough to hit the enemy, you basicly cant do anything, and stuners/disablers can prevent you from doing that well enough. I wont name them here, you all know who they are. The most feared are certanly lion and rashta with 2 disables, and even 4 if they get guinsoo and euls.
I tried to make an original hero idea, in the ranks of invoker, and I think I did it. I think I made it balanced. Not sure, but you tell me what you think about it, and what is that you dont understand about it.

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My Bard Chalenge Entry: Ellras Stow - Dark Druid
Thanks for the sig Thundercracker. (I edited it a little) ^^
Last edited by TheGunslinger on Wed Aug 20, 2008 2:38 pm; edited 1 time in total
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Nice hero, all passive, but the Triple-Edge and Mangling-Edge was so imba, maybe Mangling-Edge should not be pure dmg. And those combos, i think it' likes Invoker, right? So you need manacost and cooldown for each combo. Or maybe you should remove the combos, those passive skill are very strong thought.
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I do things for myself only, and I believe they are always true at least for me, and I am sure true way is always in my soul.
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The combos, as i said, take away your WHOLE mana pool, and you cant cast them if you have less then half of your max mana pool. Read it. Also, when you cast a combo, it doesnt go into a cooldown, but disapears and you must combine the edges again, to be able to use the combo edge. Also, to combine the edges, you must attack a traget 6 times in a row to get the buff of that edge, and do that with both edges you want to combine. So its not like invoker. The combos are imba, but basicly, when you cans t one, you must go to the fountain to refill your mana to be able to cast a combo again. Also, to cast the most imba ultima edge, you MUST have a full mana pool or else you cant use it. I said that yo uhave to read it all to understand it fully.
PS: I forgot to say, that when you activate a combo edge, the passive basic edges DO NOT FUNCION during the duration of the combo edge.
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My Bard Chalenge Entry: Ellras Stow - Dark Druid
Thanks for the sig Thundercracker. (I edited it a little) ^^
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so what you need for items? just regen?
i like invoker so i like this one as well
nice
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cool hero. like the skill and the combos, though kinda like invoker and another already made hero idea still great.
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Also known as HellCraft in Garena
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dARk_StAr_27 wrote:
hmmm kinda like a batusai .. lol
hmmm kinda like a batusai .. lol
O_o What is a batusai....lol?
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My Bard Chalenge Entry: Ellras Stow - Dark Druid
Thanks for the sig Thundercracker. (I edited it a little) ^^
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an alias for a master samurai ... hehe ... have ya watched SamuraiX ? lol
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No...I dont even know what it is XD
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My Bard Chalenge Entry: Ellras Stow - Dark Druid
Thanks for the sig Thundercracker. (I edited it a little) ^^
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are you serious? all passive skills who the hell want to play that?
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Well....READ IT ALL. He has all passive skills, ye, but on lvl 11 and further, you can make active skills. Didnt you notice that? Also, I thought it could be fun to play with all passive skills early, since they get stronger the longer you fight, and are so imba, but you can only have one at a time, which makes the balance. I said you need to read it all to understand it. He has 4 passives and 4 actives made by the combos of the passives.
PS: If someone would be able to code this, and import it into a map....I would like that. I know it would be a lot of work...I dont know if this can be done with GUI or you would need JASS (Since dota is coded in JASS) if it could be done in GUI, let me know so I could try it myself.
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My Bard Chalenge Entry: Ellras Stow - Dark Druid
Thanks for the sig Thundercracker. (I edited it a little) ^^
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@GunSlinger
code it eh... i could come handy, i luv wc3 coding. i think it can be done GUI.
for the 1st skill, it could be the endurance aura
2nd skill it can be critical strike.
not sure for the 3rd, is there any skill in wc3 that converts dmg to pure?
and make 3 extra invisible skills based upon engineering upgrade.
with the event (unit casts spell) keep action (increase lvl of engineer upgrade of that spell for the casting unit to (+1))
u need other triggers for setting upgrade lvl to 0.
TRIGGER1
Event - Player buys Edgemaster
Action - set (unit variable) to unit bought
TRIGGER2
Event - a unit is ordered to move,stop,attack move(and all other orders other than using the passives)
condition - ordered unit is (unit variable)
action - set lvl of upgrade for all 3 skill to 0
Not sure bout the combo, will inform u when i figure it out.
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Also known as HellCraft in Garena
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Umph...to complicated for me ^^ Itried to figure out how to use GUI, but failed badly. It was 6 months ago. 1 month and nothing. I'm actualy incredible with math and that stuff, figure it out almost instantly, but this stuff...it requires a lot of effort, and I'm smart, but lazy ^^
Btw, the third skill....eh idk, with it you deal hero attack physical dmg + % of your normal dmg in pure dmg. Idk how would you code this, but there are smoe skills in dota that deal pure dmg....maybe you could use them. But I'm a laic in this matter ^^ If you could code this hero...I would consider you a genius.
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My Bard Chalenge Entry: Ellras Stow - Dark Druid
Thanks for the sig Thundercracker. (I edited it a little) ^^
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