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Non recipe/ Consumables

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vict0r1ous


Dominating Posts: 101 Joined: 08 Mar 2007 gold

Non recipe/ Consumables

Posted: Wed Sep 03, 2008 9:56 am

I was just looking over the current items and I found that there are a lot of spaces in shops Cache of the Quel`thelan(buy boots here) and Chimaera Roost(buy tango here). One could make up a completely new item that does not require a recipe to use, in fact it could be a consumable with a certain amount of charges(like flask). You could make up a new item without having to mention any of the existing ones.

Ex.
New Consumable:
Wisps
-# of charges
-similar effect as enchantress's abil

Portable Filter
-heal hp + mana over time, channeling
-Drink filtered water from river

Mystical Remedy
-regen small amount of hp + mana (like bottle)
-dispel on attack
-# of charges

Mind control scroll
-Forcefully take control of enemy or ally for # seconds
-right click to use

Stealth scroll
-turn invisi for a period of time

Legs of haste
-burst of % of MS

Single items/ Non recipe:
High heels <<--- :lol:
-70 MS

Gloves of Deception
-% chance that enemy heros will not see your spell/ability cast animation (so it just looks like you are standing still when casting freezing field with cm)

Necklace of healing
-Regen both mana + hp over # of time


I'm not that creative and I'm no inventor. Idea just came up and I thought I'd share. Its late, some of the stuff I typed might not be clear or gramatically correct, but I'm sure you can make something out of it :hysterical:.
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master_invoker


First Blood Posts: 24 Joined: 24 Jun 2008 gold

Posted: Thu Sep 04, 2008 12:01 pm

Well....my bundle kelp idea! (check item ideas) Some people say it's too imba, others say it's good for ganking, and others say that there's too many healing items already.

Probably new and unique kinds of wards, or a weak but useful summonable. For example:

Goblin's Brew of Transmogrification-
A rare concoction of ingredients, only made by the most experienced Goblin Alchemists. Controls a target ally or enemy, but morphs it into a weak Goblin Sapper. Controlled units cannot take damage in this form. Lasts 12 seconds. 2 charges.

Cost: 245

I'll think of more next time.
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http://www.dotastrategy.com/forum/ftopic14444.html
http://www.dotastrategy.com/forum/ftopic13746.html
http://www.dotastrategy.com/forum/sutra237117.html#237117


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vict0r1ous


Dominating Posts: 101 Joined: 08 Mar 2007 gold

Posted: Sat Sep 06, 2008 5:58 am

Too imba you can control em, place em at tower/ fountain and kill em when they change back.
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