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Dota Allstars v6.54

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caspian


Imperator Posts: 2447 Joined: 27 Mar 2007 65396 gold

Dota Allstars v6.54

Posted: Fri Aug 08, 2008 8:30 am

* Added extra dynamic replay data to help replay parsers present in-game data (see below)
* Rebalanced Invoker (see below)
* Reworked Shadow Priest (see below)
* Various changes to Phantom Lancer and Spirit Lance (see below)
* Changes to Aphotic shield and Borrowed Time (see below)

* Improved hero selection process in RD
* Added hotkeys for recipe stores
* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
* Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
* First Blood bounty is shared with the team if Sent/Scourge get the last hit
* Untouchable now triggers off being targeted by attacks or spells
* Rewrote Avalanche to fix various minor bugs
* Decreased Inner Vitality cooldown from 30 to 25 seconds
* Lowered Clockwerk's strength gain
* Lowered early damage on Rocket Flare
* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
* Improved Bloodrage a little
* Lowered base armor on Lycan's Wolves from 5 to 2
* Minor reduction to Clockwerk's base armor
* Rewrote Maledict for some optimizations
* Toss no longer uses manacost/cooldown if you make an invalid cast
* Toss now seeks its target
* You can now only -kickafk allied afk players
* Temporarily undid the movability of items in cooldown while some issues are being fixed
* Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
* Player turn indicator for RD is made clearer
* Added extra orb effect notations to items and abilities (228748)
* Blur visual effect is now applied only to enemies (190092)
* Changed the name and icon for Flask of Sapphire Water (206885)
* Illuminate wave now gives vision (226661)
* Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
* Sentinel Ancients buildings are now in rooted model form (216494)
* Added a new fun mode -mi(miniheroes) that creates the hereos at half size
* Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
* Displayed gold animation for First Blood bounty
* Winners are now displayed in Warcraft's score screen (234657)
* Dummy lineup units in RD now show player name
* Improved Acid Spray visual effect
* Increased Spin Web visual transparency
* Increased the size of the recently added $ symbol for observers and replays
* New Sonic Wave visual effect
* New Maledict visual effect
* New Freezing Field visual effect
* New Black Hole visual effect
* New Spirit Lance visual effect
* New Flask of Sapphire Water visual effect
* New visual effect for units with Poison Nova buff
* New Weave cast visual effect
* Updated Hookshot tooltip
* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
* Fixed a bug with Feral Heart and swapping or repicking
* Fixed a minor bug with Grow
* Fixed a bug with Infest and Refresher-Necronomicon
* Fixed a bug with Melting Strike on Invoker
* Fixed a bug with Timewalk and Power Cogs
* Fixed a minor bug with Expulsion
* Fixed a rare glitch with Time Walk
* Fixed Armlet typo
* Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
* Fixed Battle Hunger buff tooltip
* Fixed Bottle activating Mana Leak
* Fixed Enchant on neutral creeps with initially reduced mana
* Fixed Feral Heart buff level tooltip
* Fixed -fs text bug introduce last version
* Fixed -kickafk warning text not showing up
* Fixed some issues with Hookshotting someone near trees
* Fixed some targetting bugs with Lucifer
* Fixed Stifling Dagger not working properly when it hits a fogged unit
* Fixed various other tooltip errors


++ Invoker Changes:
- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest's cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:
- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
- Lowered maximum image count

++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats

++ New real-time replay data:
- When a hero dies: Hero<d>,<k> where d=dead player id and k=kill player id
- When a chicken dies: Courier<d>,<k> where d=dead player id and k=kill player id
- When tower dies: Tower<a><l><s>,<k> where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1
- When rax dies: rax<a><s><t>,<k> where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id
- When Throne gets hurt: Frozen Throne,<p> where p=current percentage hp (75/50/25/10)
- When Tree gets hurt: World Tree,<p> where p=current percentage hp (75/50/25/10)
- When a player gets disconnected: CK<k>D<d>N<n>,<p> where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver
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TheGunslinger


Mega Kill Posts: 846 Joined: 25 Jun 2008 35871 gold

Posted: Fri Aug 08, 2008 8:37 am

Spirite lance is now totaly imba. And you can cast it without revealing the real hero! I like that. But the maximum image nerf is not good. Also, chaos meteor is now 70 sec CD? And Deafening is 40? Thats insane! Now you cant spam those 2 like you used too....big nerf IMO. ANd dazzle? Omg that is so bad. His ulti was his best supporting magic. Now its shit as a non-ulti. Faster revive less money loss > unkillable for 5 sec

* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25 - this sucks! Chasing power of dk is now seriously lowered.

* First Blood bounty is shared with the team if Sent/Scourge get the last hit - this sucks too! Big time! And you all know why!

* Toss no longer uses manacost/cooldown if you make an invalid cast
* Toss now seeks its target - This is great. Now the invalid cast doesnt take your mana. I consider this a nice buff.

* Fixed a bug with Feral Heart and swapping or repicking - They found it. No more bonus dmg for you from this bug!

* Lowered base armor on Lycan's Wolves from 5 to 2 - a nerf, and a needed one too.

* Minor reduction to Clockwerk's base armor
* Lowered Clockwerk's strength gain
* Lowered early damage on Rocket Flare - A good nerf, but not good enough. Clock is still imba
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kyel_dai92


Monster Kill Posts: 448 Joined: 01 Feb 2008 12461 gold

Posted: Fri Aug 08, 2008 9:18 am

i just notice that icefrog are making a continuos ugly changes in dota dont you think?
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SlwaBluPhnx


Mega Kill Posts: 919 Joined: 22 Aug 2007 26619 gold

Posted: Fri Aug 08, 2008 9:23 am

Could someone explain the changes on

Dazzle
Phantom lancer
Abaddon

I cant download for some reason
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pencilpusher


Monster Kill Posts: 388 Joined: 06 Mar 2007 6051 gold

Posted: Fri Aug 08, 2008 9:24 am

SlwaBluPhnx wrote:
Could someone explain the changes on

Dazzle
Phantom lancer
Abaddon

I cant download for some reason


yeah, see post above, sheesh
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KingV


Monster Kill Posts: 344 Joined: 18 May 2008 8871 gold

Posted: Fri Aug 08, 2008 9:25 am

he changes teh maps to balance them to a profesional/league standard. But forgets about the random ppl around the world who dont need this kind of crap *sigh*
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hawk19


Dominating Posts: 191 Joined: 08 Mar 2008 5148 gold

Posted: Fri Aug 08, 2008 9:33 am

NO!! dazzle T_T
this is bad...
phantom lancer... awtz... T_T lower the maximum image.. this is bad... no more mass illusion of death ~_~
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jarelman


First Blood Posts: 22 Joined: 17 Feb 2008 502 gold

Posted: Fri Aug 08, 2008 9:43 am

WTF happened to dazzle?...
oh no.. this is bad...
And the Skill Spammed by invoker.. LoL.. 70 and 40 secs cooldown.. This is pretty bad.. seriously.. Dazzle is picked for a line up because of his shallow grave.. then youll take it from him.. thats sad...

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Shimrra_3


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Chambermaid Posts: 2489 Joined: 19 Dec 2006 68045 gold

Posted: Fri Aug 08, 2008 9:49 am

Sigh. I picked Invoker at the cafe a few hours ago without knowing there was a new map... and that the best combo ever got raped by nerfs. Probably the reason that game was a loss.
So far, Black Hole animation is awesome though.
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earth stony


Monster Kill Posts: 269 Joined: 12 Feb 2008 9018 gold

Posted: Fri Aug 08, 2008 10:32 am

dazzle weave is now ultimate?? hah??
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xiaomage2


Warnings : 3 Monster Kill Posts: 349 Joined: 18 Dec 2006 9135 gold

Posted: Fri Aug 08, 2008 10:48 am

the new invoker takes some getting used to...
and so far, i cant find a good replacement for a farming skill...
ice wall is not that good, and the damage of tornado is kinda low

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Ghost


Beyond Godlike Posts: 3285 Joined: 01 Jan 2007 68620 gold

Posted: Fri Aug 08, 2008 11:06 am

he is trying to change our playstyles.
gone now is the deafening blast meteor, but in is the Forge Spirit Icewall combo.

it balances out.
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kyel_dai92


Monster Kill Posts: 448 Joined: 01 Feb 2008 12461 gold

Posted: Fri Aug 08, 2008 11:09 am

i like the nerfs!!!!!!! how come icefrog always makes a very sucky changes f**** THAT!!!
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Greater Bash


Godlike Posts: 1778 Joined: 08 May 2007 52149 gold

Posted: Fri Aug 08, 2008 11:19 am

Yep there goes my first strategy of Dazzle.

I have to make a whole new one now. Every spell has changed except Poison Touch. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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chad83


First Blood Posts: 40 Joined: 25 Jun 2007 1219 gold

Posted: Fri Aug 08, 2008 11:31 am

good job on clockwerk nerf..
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