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Trace- Oros Faerie
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Trace- Oros Faerie
Posted: Sat Sep 06, 2008 12:52 pmTrace - Oros Faerie
Range: 125 | Move Speed: 300
Primary: INT
Str: 19 + 1.8 | Agi: 21 + 2.3 | Int: 27 + 2.7
Damage: 56 - 64 | HP: 511 | Mana: 351
HP Regen: 0.82 | Mana Regen: 1.09
Attack Speed: 1.45 | Armor: 2
STORY:
A ghost who want to make his race peaceful.passive.She is a ghost who spies enemies and tracking them where they go.She can even make his enemy blind because of its skill.She was dump when she was been destroyed by the scourge but when Blood Elves found her she was been revived again and protects the Blood Elves to those who attacks it.Loves to watch his enemies die in sorrow.She can also torture her enemies in an eyecontact only
Skills:
Deathfinger (R)
When Trace attacks its enemy, she can make her enemy suffer in a short period of time.It needs attacks to activate this.
Level 1 - Has 65 initial damage; every 8 attacks this will be activated.
Level 2 - Has 95 initial damage; every 7 attacks this will be activated.
Level 3 - Has 125 initial damage; every 6 attacks this will be activated.
Level 4 - Has 155 initial damage; every 5 attacks this will be activated.
Orb effect do not stack.
Mana Cost:
Cooldown:
Framework: Each successful attacks builds up a big spark to its enemy.
Happy-Go-Lucky (H)
If its enemy is lucky, Trace will heal its enemy.But when her enemy is unlucky, she will make his enemy suffer a big damage.
Level 1 - 2% chance to heal 250; 5% chance 85 damage.
Level 2 - 4% chance to heal 275; 8% chance 125 damage.
Level 3 - 6% chance to heal 300; 11% chance 165 damage.
Level 4 - 8% chance to heal 325; 14% chance 205 damage.
Can target friendly units.
Mana Cost: 60/80/100/120
Cooldown: 20
Framework: A sudden flash will go to the enemies mind and wondering if his lucky or unlucky
Hydrofluoric Acid rain (H)
Form of air pollution in which airborne acids can neutralize its enemies in an AOE.The corrosive nature of acid rain causes widespread damage to the environment.Can reduce the armor by 5.Lasts for 10 seconds.
Level 1 - 10 damage per seconds.300 AOE.
Level 2 - 20 damage per seconds.400 AOE.
Level 3 - 30 damage per seconds.500 AOE.
Level 4 - 40 damage per seconds.600 AOE.
You can get out of the acid rain if you want.
Mana Cost: 170/190/210/230
Cooldown: 25/23/21/19
Framework: Like the Freezing Field effect that ice will come down but the effect of this skill is green and will smoke in the ground.
Oros Signs (O)
As giving respect of the Blood Elves,she intentionally says the signs and making some dead corpse alive.4 seconds channel.
Level 1 - summons 2 dead corpse;25-40 damage and has 550 hp.
Level 2 - summons 4 dead corpse;40-65 damage and has 600 hp.
Level 3 - summons 6 dead corpse;50-75 damage and has 650 hp.
Mana Cost: 250/450/650
Cooldown: 60
Framework: If a corpse is there, A dead corpse will rise up again and fight its enemies.
Notes: This is a channeling skill if got stun or you'll move this will be deactivated.

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why another oros?!?! and um this hero doesnt sound too exciting to use. use a hero that will make a strategic player go crazy. be creative think out of the box
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dont understand the first skill.. please re-explain it to me. use an example please.
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New Hero: Phoenix. Check it out: http://www.dotastrategy.com/forum/sutra250153.html#250153
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The first skill is lyk this...
did u use Raijin Thunderkeg - Storm Spirit..?
the skill "overload"...
that is the effect.
(sorry not good making description)
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Im xXCeroXx....
dare to seek fight with this 4 men.
WANTED:1,000,000 gold...
<a href="http://imageshack.us"><img src="http://img301.imageshack.us/img301/8085/reaperbx0.png" border="0" alt="Image Hosted by ImageShack.us"/></a><br/>
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Ok.. I dont think this qualifies at an orb effect unless you need to attack the same unit that many time for the extra damage to take effect?
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New Hero: Phoenix. Check it out: http://www.dotastrategy.com/forum/sutra250153.html#250153
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what's up with you and oros? not that strong ulti imho. could synergies with 3rd skill but it's okay
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