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DALYSAS - IRON GOLEM

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newclear


Killing Spree Posts: 68 Joined: 02 Jan 2008 gold

DALYSAS - IRON GOLEM

Posted: Wed Sep 17, 2008 12:15 am

Dalysas - Iron Golem
Range: 110 | Move Speed: 279
Primary: STR
Str: 26 + 2.6 | Agi: 14 + 1.5 | Int: 13 + 1.2
Damage: 60 - 63 | HP: 644 | Mana: 169
HP Regen: 1.03 | Mana Regen: 0.53
Attack Speed: 1.29 | Armor: 0

Dalysas is Golem who was created by powerful wizard Adel'e for fight in battle arena. But Adel'e didnt have controle over Dalysas. After battle in arena there was only Dalysas and Adel'e. Dalysas turn to Adel'e and kill him. Lich King heard about this golem and sent an army to bring golem to Lich King. Lich Kings army failed in quest and Lich King was angry. So he go alone for golem and after few hours Lich King find and made Dalysas in to Iron Golem so he can serve and fight for Lich King.

Grab (G)
Iron Golem grab his enemy. dealing damage and stuning him. but he cant move or hit enemy.
Level 1 - dealing 75 dmg, grab from front 0.5s stun, from sides 1s stun, from behind 1.5s stun.
Level 2 - dealing 125 dmg, grab from front 1s stun, from sides 1.5s stun, from behind 2s stun.
Level 3 - dealing 175 dmg, grab from front 1.5s stun, from sides 2s stun, from behind 2.5s stun.
Level 4 - dealing 225 dmg, grab from front 2s stun, from sides 2.5s stun, from behind 3s stun.
Mana Cost: 120
Cooldown: 15
Framework: Iron Golem becomes yelow and is like pudges ulty but no blood.
Notes: when you grab enemy you cant move or attack until stun is over but you can use spell to stop stun.

Uppercut (T)
iron golem hit enemy target and send it in to the air dealing damage.
Level 1 - deals 100 damage and target misses on 10% of attacks for 5s
Level 2 - deals 150 damage and target misses on 10% of attacks for 5s
Level 3 - deals 200 damage and target misses on 10% of attacks for 5s
Level 4 - deals 250 damage and target misses on 10% of attacks for 5s
Mana Cost: 150
Cooldown: 10
Framework: somthing like Tinys toss but without range. targeted unit just gos up and get back down

Earthquake (E)
When iron golem is attacked there is the chance that he is gonna hit the ground and make small earthquake slownig enemies near him.
Level 1 - 10% chance. 10% slowing for 2s 100 AoE.
Level 2 - 15% chance. 15% slowing for 2s 100 AoE.
Level 3 - 20% chance. 20% slowing for 2s 100 AoE.
Level 4 - 25% chance. 25% slowing for 2s 100 AoE.
Mana Cost: N/A
Cooldown: N/A
Framework: ground is shaking aroud iron golem

Shackle Guard (R)
Iron Golem spin and knock back all enemies in 600AoE 200 range far away and deals damage to them.
Level 1 - deals 350 damage and slow enemies MS by 15%
Level 2 - deals 400 damage and slow enemies MS by 20%
Level 3 - deals 450 damage and slow enemies MS by 25%
Mana Cost: 230/280/330
Cooldown: 130/120/110
Framework: it looks like tides anchor smash with shaking ground


TNX FOR COMMENTS!!! Very Happy
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Last edited by newclear on Sat Sep 27, 2008 1:12 am; edited 6 times in total


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metanoia_11


Killing Spree Posts: 63 Joined: 22 Aug 2008 gold

Posted: Wed Sep 17, 2008 1:05 am

hehehe...
nice abilities...
i would like to see him grabbing larger enemiesl like Levi and Tiny(lvl 3 growth) that would be way cool... hehe ^_^
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getatmedog


Godlike Posts: 1365 Joined: 24 Jan 2008 gold

Posted: Fri Sep 19, 2008 6:11 pm

another golem!!! ugghhh hahaha
jk. Kind of basic dont you think? Seems balanced though.
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newclear


Killing Spree Posts: 68 Joined: 02 Jan 2008 gold

Posted: Sat Sep 27, 2008 1:13 am

i think he is balanced but this is one bad m.. fu... Smile
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getatmedog


Godlike Posts: 1365 Joined: 24 Jan 2008 gold

Posted: Mon Sep 29, 2008 3:07 pm

Yeah. He would be tough.
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TalkToFrank


Mega Kill Posts: 739 Joined: 18 Dec 2007 gold

Posted: Mon Sep 29, 2008 3:20 pm

nice hero...one suggestion Wink make it that you can execute uppercut when you grabbed a foe and you then even can select a location where he should fly at Wink would be really cool to be able to throw around ppl Wink
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getatmedog


Godlike Posts: 1365 Joined: 24 Jan 2008 gold

Posted: Mon Sep 29, 2008 4:52 pm

I would also buff the miss % after they get upercut by a giant robot! haha
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newclear


Killing Spree Posts: 68 Joined: 02 Jan 2008 gold

Posted: Mon Sep 29, 2008 4:54 pm

that is good idea but then you must chase him and we dont want that.
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getatmedog


Godlike Posts: 1365 Joined: 24 Jan 2008 gold

Posted: Mon Sep 29, 2008 4:56 pm

Yeah but you could punch them back towards your tower or allies.
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newclear


Killing Spree Posts: 68 Joined: 02 Jan 2008 gold

Posted: Mon Sep 29, 2008 9:53 pm

you have a point there! maybe i gonna change that
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omniknightmaster


Killing Spree Posts: 97 Joined: 20 Feb 2008 gold

Posted: Mon Sep 29, 2008 10:42 pm

u kno, i could totally see him soloing mid lane, pushing the shit out of it, then pushing top, saving mid, pushing bot, then beating the shit out of someone in the forest, who does that sound like... my guess is ursa, this dude and ursa would be undefatable, he slows and stuns, and ursa beats the -bleep- out of the poor fool....
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getatmedog


Godlike Posts: 1365 Joined: 24 Jan 2008 gold

Posted: Mon Sep 29, 2008 10:51 pm

haha.. Omniknightmaster.. are you saying that ursa would kill this guy or this guy would kill ursa?
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pomlaos


Mega Kill Posts: 580 Joined: 27 Nov 2007 gold

Posted: Tue Sep 30, 2008 6:59 am

well. your stat is quite low for a beginning. and a bit of typos. and he's quite balance. increase intelligence so he can the mana to use his skills.
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TalkToFrank


Mega Kill Posts: 739 Joined: 18 Dec 2007 gold

Posted: Tue Sep 30, 2008 7:04 am

The idea about holding him whilst someone else is hittig him sounds good...what about you are able to move whilst you have grabbed someone (yes I know that could be abused but...) would be so cool to atually have a skill like that...(or that you can also grab an ally, e.g. when hes stunned and carry him out of the battle)
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newclear


Killing Spree Posts: 68 Joined: 02 Jan 2008 gold

Posted: Tue Sep 30, 2008 12:05 pm

when you grab enemy yo can move is like pudges ulty.
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