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Solmyr - Master of Chain-Effects

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l0l-troll


Dominating Posts: 186 Joined: 11 May 2008 gold

Solmyr - Master of Chain-Effects

Posted: Fri Sep 26, 2008 5:27 pm

Solmyr - Master of Chain-Effects
Range: 500 | Move Speed: 295
Primary: INT
Str: 21 + 2.1 | Agi: 14 + 1.3 | Int: 21 + 2.7
Damage: 42 - 47 | HP: 549 | Mana: 273
HP Regen: 0.88 | Mana Regen: 0.85
Attack Speed: 1.38 | Armor: 4

Solmyr's Lightning (R)

Solmyr casts a chain lightning at a target foes, which then bounce a few times. As a master of chain-effects Solmyr is able to improve his chain lightning for each level he gain. Each level Solmyr gains after taking the first level in "Solmyr's Lightning" increases it's damage by 13. The increased damage type is pure.
Level 1 - Deals 50 (plus eventual extra damage from leveling) to main target, then bounce to next target and deals 15% less damage for each bounce (eventual extra damage stays the same for each bounce). Bounce once.
Level 2 - Deals 100 (plus extra damage from leveling) to main target, then bounce to next target and deals 15% less damage for each bounce (eventual extra damage stays the same for each bounce). Bounce two times.
Level 3 - Deals 150 (plus extra damage from leveling) to main target, then bounce to next target and deals 15% less damage for each bounce (eventual extra damage stays the same for each bounce). Bounce two times.
Level 4 - Deals 200 (plus extra damage from leveling) to main target, then bounce to next target and deals 15% less damage for each bounce (eventual extra damage stays the same for each bounce). Bounce three times.
The extra damaged is reduced by 20% maximum damage for each jump. i.e. first target takes 100%=200 damage (which is 200 in this example), second target takes 75%(maximum damage)=150 damage, third target takes 50%(maximum damage)=100 and fourth target takes 25%(maxiumum damage)=50 damage.

Mana Cost: 60 / 90 / 120 / 140
Cooldown: 8

Framework: A white lightning shots out from Solmyr to target foe and then bounce off to random nearby foes. The extra damage from this spell will show over the enemeis heads when it bounces on them.

Notes: For example: If you take this on level 1 (and keep it as level 1). It will do (when you're level 5) do 50 damage + 52 (the 52 is pure). But if you take this spell on level 4, you will do 50 + 13 damage on level 5. So previous levels are not added to the bonus damage.

Chain Silence (E)

Solmyr has the ability to silence multiple foes, but in his own particular way. Solmyr cast his silence on a foe. That foe is silenced for 3 seconds. After 3 seconds it jumps to another hero, after another 3 heroes it jumps again (on later levels). If only one hero is nearby it will bounce off to a creep (if one is in range) then back to the hero. It will always seek heroes first, but must jump on someone/something else between.
Level 1 - Silence target foe for 3 seconds. jump once.
Level 2 - Silence for 3 seconds. Jump twice. Heroes can be silenced more than once.
Level 3 - Silence for 3 seconds. Jump three times. Heroes can be silenced more than once.
Level 4 - Silence for 3 seconds. Jump four times. Heroes can be silenced more than once.

Mana Cost: 100 / 125 / 155 / 180
Cooldown: 18

Framework: Shots a lightning (that looks like "Healing Wave", then leaves the silence (!) mark above the silenced unit for 3 seconds, before it jumps again.

Soul Chain (C)

Links the soul of an allied hero (or allied heroes) with Solmyr's soul. As long as the allied hero (or heroes) are linked to Solmyr, some/all damage taken by this ally (or allies) is redirected to Solmyr. But since Solmyr has such a strong soul himself, he will be able to resist some of the damage taken.
Level 1 - Links up to 1 allied hero's soul with Solmyr's soul for 2 seconds. Solmyr is able to resist the first 175 damage taken by the linked ally.
Level 2 - Links up to 1 allied hero's soul with Solmyr's soul for 3 seconds. Solmyr is able to resist the first 250 damage taken by the linked ally.
Level 3 - Links up to 2 allied hero's soul with Solmyr's soul for 5 seconds. Solmyr is able to resist the first 325 damage taken by the linked ally/allies. If Solmyr is linked to two other heroes 75% of the damage they take will be redirected to him.
Level 4 - Links up to 3 allied hero's soul with Solmyr's soul for 7 seconds. Solmyr is able to resist the first 400 damage taken by the linked ally/allies. Solmyr is linked to two other heroes 75% of the damage they take will be redirected to him. Solmyr is linked to three other heroes 50% of the damage they take will be redirected to him.
If Solmyr is killed by the damage done to him through Soul Chain. He will respawn in 75% of the time and lose 75% of the gold he would have lost otherwise. The kill goes to the hero dealing that damage to a Soul Chained hero.

Mana Cost: 100 / 130 / 160 / 190
Cooldown: 40 / 35 / 30 / 25

Framework: Heroes under the effect of this spell will have a white skull on their statusbord for duration of this spell.

Notes: Damage done directly to Solmyr will not be resisted if Soul Chain is in effect and have damage points left that it can resist. Damage taken by heroes under the effect of Soul Chain will use their armor reduction and their spell resistance before the damage passes on to Solmyr. For example: if one hero is Soul Chained and takes 100 damage and have 25% armor reduction, and Solmyr has 50%. Solmyr will receive 75 damage and not 50 damage, through SOul Chain (works the same way on spells and spell resistance). If three heroes were linked, the damage would be 100 - 25% (the attacked heroes armor) = 75 damage. Then this is split in half, so the attacked hero and Solmyr would both take 37.5 damage (rounded to 3Cool

Chain-Effects Mastery (T)

Solmyr's is able to occasionally increase his knowledge in Chain-effects, making his spells become more powerful. There is a 16% (22.5% with scepter) chance that the extra damage from Solmyr's Lightning will do even more damage to the foes it hits. When casting Chain Silence there is a 16% (22.5% with scepter) that the silenced foe will lose damage each second while under effect of this spells silence. This skill also make Solmyr's soul stronger making it able to resist more damage through Soul Chain.
Level 1 - 16% chance that the extra damage from Solmyr's Lightning will be multiplied with 1.5. 22.5% chance with scepter. 16% chance that enemies silenced by Chain Silence will take 10 (damage type is pure) damage per second while silenced by this spell. 22.5% chance with scepter. Solmyr can resist an additional 20 damage coming through Soul Chain.
Level 2 - 16% chance that the extra damage from Solmyr's Lightning will be multiplied with 1.85. 22.5% chance with scepter. 16% chance that enemies silenced by Chain Silence will take 30 (damage type is pure) damage per second while silenced by this spell. 22.5% chance with scepter. Solmyr can resist an additional 40 damage coming through Soul Chain.
Level 3 - 16% chance that the extra damage from Solmyr's Lightning will be multiplied with 2.2. 22.5% chance with scepter. 16% chance that enemies silenced by Chain Silence will take 50 (damage type is pure) damage per second while silenced by this spell. 22.5% chance with scepter. Solmyr can resist an additional 60 damage coming through Soul Chain.
Level 4 - Increases proc chance on Solmyr's Lightning to 22.5%. Increases proc chance on Chain Silence to 22.5%. Increases the damage Solmyr can resist through Soul Chain by 20.

Mana Cost: N/A
Cooldown: N/A

Notes: If it proccs on Solmyr's Lightning, all foes hit by it will receive the multiplied extra damage. If it does not procc on the first target, no target will receive the multiplied extra damage. If it proccs on Chain silence when first casted, all foes that become silenced from it will take the initiated damage. If it does not procc on the first target, no target affected by this spell will take damage from it. In other words, does not try to procc for each jump.

Last edited by l0l-troll on Sat Sep 27, 2008 7:35 pm; edited 2 times in total


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varunshenoyg


Mega Kill Posts: 590 Joined: 16 Dec 2007 gold

Posted: Sat Sep 27, 2008 12:49 am

Sounds the 3rd skill is imba.. It sounds more like an ulti! Also whats the story with the guy??
The skills arent original but u gave a twist on each of them.. The ulti is a variation of Ogre magi..

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varunshenoyg


Mega Kill Posts: 590 Joined: 16 Dec 2007 gold

Posted: Sat Sep 27, 2008 12:50 am

Oh and whats the AOE for the 3rd skill??
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sqjpop1


First Blood Posts: 12 Joined: 26 Apr 2008 gold

Posted: Sat Sep 27, 2008 5:13 am

veri 'WORDY'... (Ice Frog will die for tis Laughing )
abit imba
will thr be Master of AOE?
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dupnitzabg


Dominating Posts: 170 Joined: 27 Oct 2007 gold

Posted: Sat Sep 27, 2008 6:37 am

is it just me or is the first skill extremely imba??? if you get it at lvl 1 (which i'm sure everyone will) you get 325 pure damage at lvl 25 when u cast it....and when u add in the regular magical damage and especially the bounces, in can just about be guaranteed that the hero will be hit for about 1k damage (750 of which is pure).....even late game tanks wont be able to stop u with a spell that powerful which can be spammed every 8 secs...and if you're lucky you can even get a 2.2 crit on that spell....for a grand total of about 2.2k damage......IMBAAAAAA
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war1ock


Godlike Posts: 1294 Joined: 04 May 2007 gold

Posted: Sat Sep 27, 2008 9:14 am

uhh.. maybe you have to change the third skill Confused
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mjs


FIMBULVETR
Godlike Posts: 1519 Joined: 11 Oct 2006 gold

Posted: Sat Sep 27, 2008 10:01 am

3rd skill is really overpowered...
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l0l-troll


Dominating Posts: 186 Joined: 11 May 2008 gold

Posted: Sat Sep 27, 2008 1:18 pm

Thanks for your comments people.
The hero(s) that will get under the effect of Soul Chain are the heroes that are within range of normal casting range (600 if I'm not mistaken). But since everyone seem to think it's too good. I guess I'll have to change it completely.
Btw, here's a list of the damage done by Solmyr's Lightning on all levels, with and without ulti proc:

Levels:

1. +0

2: +13

3: +26

4: +39

5: +52

6: +65 Damage done with Chain-Effects Mastery level 1 (x1.5): +97.5

7: +78 Damage done with Chain-Effects Mastery level 1 (x1.5): +117

8: +91 Damage done with Chain-Effects Mastery level 1 (x1.5): +136.5

9: +104 Damage done with Chain-Effects Mastery level 1 (x1.5): +156

10: +117 Damage done with Chain-Effects Mastery level 1 (x1.5): +175.5

11: +130 Damage done with Chain-Effects Mastery level 2 (x1.85): +240.5

12: +143 Damage done with Chain-Effects Mastery level 2 (x1.85): +264.55

13: +15 Damage done with Chain-Effects Mastery level 2 (x1.85): +288.6

14: +169 Damage done with Chain-Effects Mastery level 2 (x1.85): +312.65

15: +182 Damage done with Chain-Effects Mastery level 2 (x1.85): +336.7

16: +195 Damage done with Chain-Effects Mastery level 3 (x2.2): +429

17: +208 Damage done with Chain-Effects Mastery level 3 (x2.2): +457.6

18: +221 Damage done with Chain-Effects Mastery level 3 (x2.2): +486.2

19: +234 Damage done with Chain-Effects Mastery level 3 (x2.2): +514.8

20: +247 Damage done with Chain-Effects Mastery level 3 (x2.2): +543.4

21: +260 Damage done with Chain-Effects Mastery level 3 (x2.2): +572

22: +273 Damage done with Chain-Effects Mastery level 3 (x2.2): +600.6

23: +286 Damage done with Chain-Effects Mastery level 3 (x2.2): +629.2

24: +299 Damage done with Chain-Effects Mastery level 3 (x2.2): +657.8

25: +312 Damage done with Chain-Effects Mastery level 3 (x2.2): +686.4

The thing with this spell is that I wanted a spell that would be good throughout the whole game and not just the first 10-15 levels.
And the bonus damage greatly decreases from the first target to the second and from second to third, etc. And the chance for bonus damage is 16% which imo is quite low (22.5% with scepter).
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l0l-troll


Dominating Posts: 186 Joined: 11 May 2008 gold

Posted: Sat Sep 27, 2008 1:19 pm

Oh right the story. Here is it comes:

Everything started with a war against the faction Dungeon. At first this war did not seem to have an end (Solmyr were very young when he fought in this war). But after several years Solmyr found something that could help his side to victory. He had found a book, and not any book, he had found the book that would allow you to master chain-effects. So Solmyr stepped out of the war for a few months reading the book and learning every single thing it had to learn. Once he felt ready he came back to the battlefield, and with just a few spells from his new arsenal he wiped out the entire enemy army. Now he has come to aid the Sentinel in their war against the Scourge using the spells he used to destroy he former enemy.
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l0l-troll


Dominating Posts: 186 Joined: 11 May 2008 gold

Posted: Sat Sep 27, 2008 7:29 pm

After thinking a little. I don't belive third skill is imba in a 5v5 game at least. It all depens on what kind of skills the other team has. I mean, if you put a 500 damage AoE on the 3 Soul Chained heroes, each of them takes 250 dmg (minus reduction) and solmyr takes 750 damage (minus reduction). this will remove the damage he can take without losing health through the spell. But the next spell/attack that goes on a Soul Chained hero will damage Solmyr aswell.
Though, in a 2on2 situation/match this skill will own, I'm aware of that. I guess I could change how much damage he can resist.
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mjs


FIMBULVETR
Godlike Posts: 1519 Joined: 11 Oct 2006 gold

Posted: Sun Sep 28, 2008 2:56 am

please avoid triple-posting...
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getatmedog


Godlike Posts: 1365 Joined: 24 Jan 2008 gold

Posted: Mon Sep 29, 2008 3:38 pm

Lets get some images in there to break up the mass of text.
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