| DotaStrategy.com . Forum | SEARCH FORUMS - BLOG - Hero Ideas - Item Ideas - My Strategies - Downloads - Help - FAQ |
Dream Heroes
Page 1 of 1
Jungos - The Jungle Stalker
DotaStrategy.com Forum Index > Dream Heroes > Jungos - The Jungle Stalker
Jungos - The Jungle Stalker
Posted: Wed Jul 16, 2008 2:29 pmPossible Model:
A small but deadly creature roaming the forests, Jungos is capable of severely decimating unprepared wanderers who venture out in forested areas. His green fur is exploited as his camouflage in the forests, rendering him hard to visualize. His large claws tear his enemies apart, and his large horns are capable of swagging his foes into oblivion. Now, he roams the battlefied, waiting for his next prey.
Primary Attribute:Agi|Range:125|Movespeed:295
Str:21+1.75|Agi:23+2.95|Int:13+1.3
HP:549|HP regen:.99|MP:169|MP regen:.65
Damage:48-58|Attackspeed:1.43|Armor:3
Affiliation:Scourge
Abilities:
Horn Swag(W)
Jungos swags a melee range target with his horns, dealing damage. The taget becomes impaled by the horns, causing them to be dragged by Jungos. As Jungos moves, the unit impaled will be more hurt, due to the horns and Jungos' movement. Deals minor damage as they are dragged. Unit will be released after 3 seconds. Unit can still attack Jungos while swagged.
LVL 1:65 damage, 9 damage/sec
LVL 2:130 damage, 13 damage/sec
LVL 3:215 damage, 22 damage/sec
LVL 4:280 damage, 34 damage/sec
Cooldown:20 seconds
Manacost:85/100/115/130
Framework:Jungos swings head to it's target. While dragged, impaled unit develops the Rupture art.
Notes:Can be used as a finisher, or a combo starter.
Decimate(PASSIVE)
Jungos' large claws is capable of severely injuring enemies. Each attack wounds the unit badly, causing them to bleed. Due to constant bleeding, the enemy will take 1 damage per second. Damage per second stacks by 1 damage with each attack.
LVL 1:Lasts 2 seconds
LVL 2:Lasts 3 seconds
LVL 3:Lasts 4 seconds
LVL 4:Lasts 5 seconds
Cooldown:N/A
Manacost:N/A
Framework:Like SnY Maim buff
Notes:If Jungos gains attackspeed, this will hurt badly.
Camouflage(PASSIVE)
Jungos is pretty capable of camouflaging himself with nearby trees, due to it's green fur. When near a tree(250 AoE), Jungos gains evasion and his visibility will become difficult. If he goes out of the trees' area, his camouflage instantly disappears. If he dies while near a tree, allies gain vision of the tree's surroundings(500 AoE) until Jungos revives. Takes time before he could camouflage himself.
LVL 1:20% evasion, takes 3 seconds.
LVL 2:25% evasion, takes 2 seconds.
LVL 3:30% evasion, takes 1 second.
LVL 4:35% evasion, takes .5 second
Cooldown:N/A
Manacost:N/A
Framework:Like Blur
Notes:Stacks with Butterfly and Radiance.
Stalk and Strike(R)
Jungos waits for the right time to strike at his opponent. If his target goes into range, he gains max movespeed boost enough to close his distance to his target and strikes with a savage blow, causing damage and knocksback the target 400 range. Lasts 4 seconds. While waiting for his prey, Jungos gains 50% visibility reduction. If you use this skill when you are near a tree, you gain invisibility.
LVL 1:Strikes when target reaches within 400 range, deals 300 damage.
LVL 2:Strikes when target reaches witihn 500 range, deals 450 damage.
LVL 3:Strikes when target reaches witihn 600 range, deals 700 damage.
Cooldown:150/125/90 seconds
Manacost:200/275/350
Framework:Buff appears on the target and another buff appears on Jungos.
Notes:Jungos will stop when you target this skill. He cannot move until his target reaches range or if the 4 seconds are over. He will instantly strike the unit if your target is already within range.
TOO IMBA? LET ME KNOW...
_________________
"He waits, silently, for his prey..."
Back to top
decimate is too weak, 1 dmg is less.
_________________
Also known as HellCraft in Garena
Back to top
yeah...put it up in lvls..prob 1dmg at beginning and then increasing by 2 each lvl or so, or make it str based (current str / (value) )
_________________
Thanks to King u5 for finally having a nice signature

Back to top
I think that would be too imba, because it stacks by 1 with each attack. If Jungos gains a decent attackspeed, this will hurt, especially if he has a basher, meaning more attacks and more damage...
_________________
"He waits, silently, for his prey..."
Back to top
skill 1 --> can the enemy use skill?? how about blink??
skill 2 --> do you mean every 5 seconds the stacks will be reseted or the last hit will last 5 seconds??? burning spear does 12 dps until 60 dps.. will the hero lasts until 60 hits??
skill 3 --> my first thought it is okay, but after i saw another thing... "stacks with butterfly and radiance". so that will be 72% evasion, that's crazy!!
skill 4 --> 700 dmg, knock back, hit does in range.. this is really nether strike with more dmg, more knockback distance, and more range (or the same?? i don't really know)
EDIT
changed "skill 3 67% evasion to be 72% evasion b'coz of miscounting"
_________________
Back to top
wtf
this isthe gayest hero
that some -bleep- retarded ass skills
hes weak ass hell
"TOO IMBA? LET ME KNOW..."
wtf??
tahts not imba at all
i would feed off of that
Back to top
i like the idea, just not his ultimate... seems a bit like sb, alittle
_________________
if life deals you a bad hand... cheat
Back to top
Reply to topic
Page 1 of 1
View previous topic View next topic
All times are GMT
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
DotaStrategy.com Forum Index . Dream Heroes
Page 1 of 1
View previous topic View next topic
All times are GMT
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
DotaStrategy.com Forum Index . Dream Heroes
Warcraft III: Reign of Chaos & Warcraft III: Frozen Throne are trademarks
and Blizzard Entertainment is a trademark or registered trademark of Blizzard
Entertainment in the U.S. and/or other countries. All Rights Reserved.
DotA Allstars is a trademark of Dota-Allstars.com All Rights Reserved.
DotA Strategy is a production of Alleba.com
Privacy Policy - ©2008 DotaStrategy.com All Rights Reserved.
DotA Allstars is a trademark of Dota-Allstars.com All Rights Reserved.
DotA Strategy is a production of Alleba.com
Privacy Policy - ©2008 DotaStrategy.com All Rights Reserved.







