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Alkazard The Gladiator
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Total Votes: 2
Do you think that my hero has to much hp regen?
No ending time set.
no 50% [ 1 ]
yes 50% [ 1 ]
Alkazard The Gladiator
Posted: Tue Jul 29, 2008 5:19 pmPrimary Attribute: STR 28+2.7
AGI: 18+2
INT: 15+1.5
Alkazard was once a proud orc warrior, but some of the less noble Sentinel supiors locked him up and forced him to fight in an arena. Now scared for life, he escaped and joined the Scourge to fight against this former masters.
Ability 1: Bravery (Allied, opponent, neutral, self)
Alkazard can sum up all the courage in a person until it is bursting out of their chests. Lasts 30 seconds
Level 1: +2 hp regen, +1 armor, + 10% dmg, and +10% IAS
Level 2: +4 hp regen, +2 armor, + 15% dmg, and +15% IAS
Level 3: +8 hp regen, +4 armor, + 20% dmg, and +15% IAS
Level 4: +10 hp regen, +8 armor, +25% dmg, and +20% IAS
120/110/100/90
cd 45 seconds
Note: Can't be casted on a target with cowardness
Ability 2: Cowardness (allied, opponent, neutral, self)
Alkazard is able to make any that he wishes to tremble in utter fear.
Level 1: -1 armor, -5% dmg, -10% IAS and +5% ms
Level 2: -2 armor, -10% dmg, -15% IAS and +10% ms
Level 3: -4 armor, -15% dmg, -20% IAS and +15% ms
Level 4: -8 armor, -20% dmg, -25% IAS and +15% ms
120/110/100/90
cd 45 seconds
Note: Can't be casted on a target with cowardness.
Ability 3: Adreniline Rush (self)
After being in a few fights Alkazard found the importance of adreniline. Lasts 15 seconds
Level 1: +4 hp regen, +5% dmg, and +5 ms
Level 2: +6 hp regen, +10% dmg, and +10 ms
Level 3: +8 hp regen, +15%dmg, and +15 ms
Level 4: +10 hp regen, +15% dmg, and +20 ms
90/90/90/90
cd 30/30/30/30
Note: can only be casted when under half life.
Ultimate: Single combat (opponent, neutral)
Alkazard calls out another person into singal combat. A fight to the death. Cast range of 400.
Level 1: lasts 10 seconds
Level 2: lasts 15 seconds
Level 3: lasts 20 seconds
Note: While in Single combat, the neither player can cast spells, and both are immune to outside effects including heals, damage, ect. except auras. Also u can't run away unless at > 15% life. If bravery is cast on you, then you can't run away, and if cowardness is cast on you, then you can run away at >25% life. Both players attack eachother as if in bezerkers call.
Synergies: Bravery+Single Combat: allows better surviablity and able to kill faster
Adriniline Rush+ Cowardness: allows you to escape faster and recover life while running.
Adriniline Rush+ Bravery: allows you to destroy your enemy fairly quickly while having a massive amount of hp regen.
Bravery+ Single Combat+ Adrinile Rush: this is basically you kill strat, use it to buff yourself and domninate!

_________________
"We only kill eachother.' Italian mob code. (apply to imba heros O.o)
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Cowardness isn't a word. You're thinking of Cowardice.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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