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what would you liek changed about clockwork?

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moogle-taxi


Warnings : 3 Godlike Posts: 1727 Joined: 14 Jan 2008 42491 gold

what would you liek changed about clockwork?

Posted: Tue Aug 05, 2008 9:49 pm

Hey, Vanilla again =]


right, ive sene a lot of threads spekaing about clockwork being overpowered. ive even sene oe saying he is underpowered.


well then?


what do you think should happen to make him moderatly balanaced?

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my suggestion.

make the cooldown of assault battery 30 seconds. this si the main skill that annoys players. making him unstoppable.


hiugh manacost of rocketflare. being able to spam 200damage every 10 seconds is harsh, also for little mana? no way.


shortend range on hook. it snot fair! not even pudge gets 3000 range????



higher attack speed+base damage.
clockwork has a harsh time last hitting, ive practiced it. yes its difficult, and his animation is hard to time.

higher max speed. he seems to lack chasing power =/

if he ahs n mana he isnt able to chase properly without battery assault. but i geuss thats what tis for.
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razoz


Warnings : 1 Mega Kill Posts: 562 Joined: 28 May 2007 14683 gold

Posted: Tue Aug 05, 2008 9:52 pm

Nothing Smile
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moogle-taxi


Warnings : 3 Godlike Posts: 1727 Joined: 14 Jan 2008 42491 gold

Posted: Tue Aug 05, 2008 9:55 pm

so what, youve never had a problem wih him?

clcokwork in the hands of an expirianced player is horryfieing Sad
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JuKeA


Monster Kill Posts: 212 Joined: 02 Aug 2008 5477 gold

Posted: Tue Aug 05, 2008 10:06 pm

increase atk speed cuz his atk speed is really low even with ac...
thats all
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moogle-taxi


Warnings : 3 Godlike Posts: 1727 Joined: 14 Jan 2008 42491 gold

Posted: Tue Aug 05, 2008 10:09 pm

nice ^.^

so what you think he isnt overpowered atm, just needs t be buffed huh =/
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JuKeA


Monster Kill Posts: 212 Joined: 02 Aug 2008 5477 gold

Posted: Tue Aug 05, 2008 10:12 pm

mb decrease battery assaults damage it does about 1.2k if the enemy is alone....
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moogle-taxi


Warnings : 3 Godlike Posts: 1727 Joined: 14 Jan 2008 42491 gold

Posted: Tue Aug 05, 2008 10:15 pm

i neevr thuaght of adding up the damage...

1.6k damage is harsh for a level 7....

allthough luna's ult can hit up to 1.5k in half the time.
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Elementalist


Monster Kill Posts: 217 Joined: 04 Mar 2008 4799 gold

Posted: Tue Aug 05, 2008 10:19 pm

i dont think he needs to be changed much at all...he's an akward hero to play and takes some getting used to...
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moogle-taxi


Warnings : 3 Godlike Posts: 1727 Joined: 14 Jan 2008 42491 gold

Posted: Tue Aug 05, 2008 10:22 pm

im use dot him.

but when your playing a charactor your used to for ages. and then suddenyl all your skill are torn apart becasue of 1 charactor...

crixalix is useless against clockwork.
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Bleeper Reaper


Mega Kill Posts: 754 Joined: 15 Mar 2008 15814 gold

Posted: Tue Aug 05, 2008 10:35 pm

Battery assualt can be used to piss many people off.
I still refuse to play him because I don't play new cahracters until a new guy comes out.
I didn't play Invoker for a long time, then found out I was good with him.
They should shorten Ulti's range.
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Tokemus


Godlike Posts: 2034 Joined: 09 Feb 2007 40225 gold

Posted: Tue Aug 05, 2008 10:53 pm

His attack animation makes him look slightly ranged... But all-in-all he's good as he is =] Just don't get caught alone while his Battery Assault goes off -_- In fact, Battery Assault is just like Leshrac's Diabolic Edict and Dark Seer's Ion Shell. Both do over 1k damage maxed out. Dark Seer has his Surge to stay caught up and Vaccum to bring you back, while Leshrac has a stun to make sure you stay in his spell. Sure Rattle has 2 spells to do this and a mini-stun on his Battery Assault, but that's his only other damage spell that involves your target. His cogs only deal damage to heroes outside. So I say he's balanced. As for his ultimate, the stun is only 2 seconds, just like Storm Bolt but less damage.
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Exit-Light


Monster Kill Posts: 296 Joined: 23 Jun 2008 7645 gold

Posted: Tue Aug 05, 2008 11:11 pm

I think his cool downs need to be high... a spamable global nuke is a bit unfair
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Tokemus


Godlike Posts: 2034 Joined: 09 Feb 2007 40225 gold

Posted: Tue Aug 05, 2008 11:12 pm

The missile moves at crap speed anyway.
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tiberiumlord


Godlike Posts: 1045 Joined: 06 Jul 2007 26170 gold

Posted: Tue Aug 05, 2008 11:16 pm

I think the reveal time on missile should be a tad shorter, and that's it.
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Tokemus


Godlike Posts: 2034 Joined: 09 Feb 2007 40225 gold

Posted: Tue Aug 05, 2008 11:20 pm

I hardly ever see anybody use the reveal time =/
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