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Thanatos - The Grim Reaper
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Thanatos - The Grim Reaper
Posted: Sat Aug 09, 2008 2:38 pmNAME: Thanatos - The Grim Reaper
Affiliation: Scourge
Range: 250 | Move Speed: 295
Primary: INT
Str: 17 + 1.85 | Agi: 15 + 1.5 | Int: 27 + 2.65
Damage: 63 – 68 | HP: 437 | Mana: 321
HP Regen: .89 | Mana Regen: 1.28
Attack Speed: 1.08 | Armor: 4
Story: Thanatos was the Daemon personification of Death and Mortality. He is created by defiance and destruction of this galaxy. After being sent back in our time the creature reflected its full hatred for the humans...
[Skills]
Death Wave
- A huge wave of darkness strikes the target confusing it for a short period of time and dealing a minor damage.
Level.1: Deals 100 Damage/ Confuses target for 3seconds
Level.2: Deals 125 Damage/ Confuses target for 4seconds
Level.3: Deals 150 Damage/ Confuses target for 5seconds
Level.4: Deals 175 Damage/ Confuses target for 6seconds
Confuse Effect: The unit under this effect will attack its friendly units either hero or creep for a short period of time.
Cooldown: 10/12/14/16seconds
Mana Cost: 125 all levels
Casting Range: 700/800/900/1000
Framework: Darkness orbs atleast hundreds of it will appear and struck the target
Death Touch
- The target will either be stunned, silenced or instantly dies. If instant death is activated Thanatos will take 10% of that units Max HP.
Level.1: 50% chance to stun for 2 seconds/ 35% chance to silence for 3seconds/ 1% Chance to kill the target instantly
Level.2: 50% chance to stun for 2.5 seconds/ 40% chance to silence for 3seconds/ 1.5% Chance to kill the target instantly
Level.3: 50% chance to stun for 3 seconds/ 45% chance to silence for 3seconds/ 2% Chance to kill the target instantly
Level.4: 50% chance to stun for 3.5 seconds/ 50% chance to silence for 3seconds/ 2.5% Chance to kill the target instantly
Cooldown: 50/45/40/35seconds
Mana Cost: 150/160/170/180
Casting Range: 300
Framework: Thanatos releases an after image then it punches the target with a bloody effect. If the instant death is activated Thanatos will take the place of the dead unit uprising some bloodthirsty energy.
Death Shock
- This ability releases a blast of death releasing darkness orbs around the area disabling the enemy units ability to attack.
Level.1: Units cannot attack for 2seconds/ 400AOE
Level.2: Units cannot attack for 3seconds/ 500AOE
Level.3: Units cannot attack for 4seconds/ 600AOE
Level.4: Units cannot attack for 5seconds/ 700AOE
Cooldown: 30/25/20/15
Mana Cost: 150 all levels
Casting Range: 600
Framework: Darkness orbs appears on the ground then evaporates after it hits the units.
Death Final
- This ability is the ultimate death ability, increasing other spell effects greatly. Passively increases max hp, int and attack range.
(This ability also grants Thanatos the Death Sentence abiliy.)
Death Sentence: If an enemy unit that have killed Thanatos has a lower intelligence it will die instantly.
Level.1: Death Wave +50 Damage/Confusion+.5second/Death Touch(Instant Death) Increased by 1%/Stun Increased by .5second
Thanatos Gains +100 Max HP +5 INT +50 Attack Range
Level.2: Death Wave +150 Damage/Confusion+1second/Death Touch(Instant Death)Increased by 2%/Stun Increased by 1second
Thanatos Gains +150 Max HP +10 INT +100 Attack Range
Level.3: Death wave +250 Damage/Confusion+2seconds/Death Touch(Instant Death)Increased by 3%/Stun Increased by 1.5second
Thanatos Gains +200 Max HP +15 INT +150 Attack Range
Passive(SELF)
Framework: The weapon of Thanatos turn into a scythe if this skill is learned
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http://www.dotastrategy.com/forum/sutra265531.html#265531
http://withthewill.net/index.php?topic=10800.0
Last edited by HateTheStriker on Sun Aug 10, 2008 2:10 am; edited 3 times in total
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Death touch's chances add up to 102.5%. Supposed to add up to 100%.
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Maybe the effects stack, like stunning and being silenced at the same time.
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Death is fleeting and life is temporary. Only undeath is eternal.
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read the description
(The target will either be stunned, silenced or instantly dies.)
Ill explain it more, this skill has a random effect it has certain chances and probably a final blow but at a low chance. If stun is selected thet target will not be silenced at the same time and probably death wont take in...
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http://withthewill.net/index.php?topic=10800.0
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imba..
no one can beat him 1 v 1 if has lower int
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You could probably change the names of the abilities. All of them have "death".
Actually, I made a hero like this a couple of months ago, and I never sent it to Dotastrategy or anything. It's name was Death, the Condemner of Souls.
I'll post the abilities later....or some other day.
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http://www.dotastrategy.com/forum/ftopic14444.html
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http://www.dotastrategy.com/forum/sutra237117.html#237117
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all spells are imba IMO
1st - dmg is low thats fine, but 6 secs confuse makes it an anti-gank, it can give u an double kill. also with ulti, the dmg also bcums massive.
2nd - 3.5 sec stun is too high, and total chance should be 100% not 102%.
3rd - cannot attack for 5 seconds is quite a long period.
ulti - no str/agi hero can kill him coz of his high int gain. too imba
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Also known as HellCraft in Garena
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To replace Death Sentence:
Angel of Death-
Causes the spirits of the underworld to roam around and haunt the entire map. Enemy Heroes that die while the spirits roam take longer to respawn, and allied Heroes that die respawn quickly. All units in the map are also 15% slowed. Lasts 25 seconds.
Level 1 - Allies respawn faster by 5 seconds, Enemies have 10 second delay
Level 2 - Allies respawn faster by 10 seconds, Enemies have 15 second delay
Level 3 - Allies respawn faster by 15 seconds, Enemies have 20 second delay
Mana Cost: 200/300/400
Cooldown: 150 seconds
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Check out my Hero ideas!
http://www.dotastrategy.com/forum/ftopic14444.html
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http://www.dotastrategy.com/forum/sutra237117.html#237117
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