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Dota 6.54 Skills & Cosmetic Changes + Screenshots inside

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[piG]Jenan


Warnings : 3 Godlike Posts: 1397 Joined: 30 Nov 2007 36861 gold

Posted: Fri Aug 08, 2008 12:11 am

dazzle rocks!
and PL sure is cool.
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coco616


Warnings : 2 Godlike Posts: 1352 Joined: 19 Jul 2007 4279 gold

Posted: Fri Aug 08, 2008 12:32 am

Im sure this is fake
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kyel_dai92


Warnings : 1 Monster Kill Posts: 243 Joined: 01 Feb 2008 6783 gold

Posted: Fri Aug 08, 2008 12:40 am

actually this is true i have the official map hehehe!!
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ahbeng_12


Monster Kill Posts: 295 Joined: 07 Oct 2007 8362 gold

DotA V 6.54 is Officially out

Posted: Fri Aug 08, 2008 12:43 am

@kyel-dai
How sad..no tb increase ms T_T

Heres the Changelog:

* Added extra dynamic replay data to help replay parsers present in-game data (see below)
* Rebalanced Invoker (see below)
* Reworked Shadow Priest (see below)
* Various changes to Phantom Lancer and Spirit Lance (see below)
* Changes to Aphotic shield and Borrowed Time (see below)

* Improved hero selection process in RD
* Added hotkeys for recipe stores
* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
* Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
* First Blood bounty is shared with the team if Sent/Scourge get the last hit
* Untouchable now triggers off being targeted by attacks or spells
* Rewrote Avalanche to fix various minor bugs
* Decreased Inner Vitality cooldown from 30 to 25 seconds
* Lowered Clockwerk's strength gain
* Lowered early damage on Rocket Flare
* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
* Improved Bloodrage a little
* Lowered base armor on Lycan's Wolves from 5 to 2
* Minor reduction to Clockwerk's base armor
* Rewrote Maledict for some optimizations
* Toss no longer uses manacost/cooldown if you make an invalid cast
* Toss now seeks its target
* You can now only -kickafk allied afk players
* Temporarily undid the movability of items in cooldown while some issues are being fixed
* Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
* Player turn indicator for RD is made clearer
* Added extra orb effect notations to items and abilities (228748)
* Blur visual effect is now applied only to enemies (190092)
* Changed the name and icon for Flask of Sapphire Water (206885)
* Illuminate wave now gives vision (226661)
* Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
* Sentinel Ancients buildings are now in rooted model form (216494)
* Added a new fun mode -mi(miniheroes) that creates the hereos at half size
* Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
* Displayed gold animation for First Blood bounty
* Winners are now displayed in Warcraft's score screen (234657)
* Dummy lineup units in RD now show player name
* Improved Acid Spray visual effect
* Increased Spin Web visual transparency
* Increased the size of the recently added $ symbol for observers and replays
* New Sonic Wave visual effect
* New Maledict visual effect
* New Freezing Field visual effect
* New Black Hole visual effect
* New Spirit Lance visual effect
* New Flask of Sapphire Water visual effect
* New visual effect for units with Poison Nova buff
* New Weave cast visual effect
* Updated Hookshot tooltip
* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
* Fixed a bug with Feral Heart and swapping or repicking
* Fixed a minor bug with Grow
* Fixed a bug with Infest and Refresher-Necronomicon
* Fixed a bug with Melting Strike on Invoker
* Fixed a bug with Timewalk and Power Cogs
* Fixed a minor bug with Expulsion
* Fixed a rare glitch with Time Walk
* Fixed Armlet typo
* Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
* Fixed Battle Hunger buff tooltip
* Fixed Bottle activating Mana Leak
* Fixed Enchant on neutral creeps with initially reduced mana
* Fixed Feral Heart buff level tooltip
* Fixed -fs text bug introduce last version
* Fixed -kickafk warning text not showing up
* Fixed some issues with Hookshotting someone near trees
* Fixed some targetting bugs with Lucifer
* Fixed Stifling Dagger not working properly when it hits a fogged unit
* Fixed various other tooltip errors


++ Invoker Changes:
- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest's cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:
- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
- Lowered maximum image count

++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats

++ New real-time replay data:
- When a hero dies: Hero<d>,<k> where d=dead player id and k=kill player id
- When a chicken dies: Courier<d>,<k> where d=dead player id and k=kill player id
- When tower dies: Tower<l>,<k> where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1
- When rax dies: rax
<t>,<k> where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id
- When Throne gets hurt: Frozen Throne,<p> where p=current percentage hp (75/50/25/10)
- When Tree gets hurt: World Tree,<p> where p=current percentage hp (75/50/25/10)
- When a player gets disconnected: CK<k>D<d>N<n>,<p> where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver

IF this is wrong ( i copied wrong )
http://www.getdota.com/changelogs
Go there =) Very Happy
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LocoRoco


Monster Kill Posts: 200 Joined: 09 Apr 2008 6157 gold

Posted: Fri Aug 08, 2008 1:25 am

so... what r the changes to abbadon? i dont have wc3 on the computer im using rite now... pls say the practical changes-all the changelog says is changed/lowered/improved/reworrked bla bla bla... tell me
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Tokemus


Godlike Posts: 1590 Joined: 09 Feb 2007 28015 gold

Posted: Fri Aug 08, 2008 1:38 am

Son of a... gahhhhh I have to rework the part on my guide with Invoker =[
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quale


Monster Kill Posts: 419 Joined: 13 Aug 2007 13699 gold

Posted: Fri Aug 08, 2008 1:41 am

ok the most amazing bug is that, all words are striked. what going on?!
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Tokemus


Godlike Posts: 1590 Joined: 09 Feb 2007 28015 gold

Posted: Fri Aug 08, 2008 1:43 am

Lol. My S looks like a 5 Very Happy
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940108


Monster Kill Posts: 245 Joined: 20 May 2007 6715 gold

Posted: Fri Aug 08, 2008 1:48 am

Martos wrote:
+ its fake.
cu Very Happy


wat do u mean its fake?u mean the wholr thing is fake?
go www.getdota.com and see changelog its real Very Happy
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Pinky Ishkafel


Support Team Posts: 470 Joined: 19 Aug 2007 13147 gold

Posted: Fri Aug 08, 2008 2:11 am

Since the 6.54 version is now officially available at getdota.com, I move this topic to the latest release

edit: is it just my browser, or the page is distorted? Confused
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Last edited by Pinky Ishkafel on Fri Aug 08, 2008 2:29 am; edited 3 times in total


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quale


Monster Kill Posts: 419 Joined: 13 Aug 2007 13699 gold

Posted: Fri Aug 08, 2008 2:15 am

the strike is still here. haha! i'll put this to end.
did it work?

haha! damn that strike-bug.
lol
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Tokemus


Godlike Posts: 1590 Joined: 09 Feb 2007 28015 gold

Posted: Fri Aug 08, 2008 2:27 am

It all started near the end of the post for the 6.54 changelog... he did something to the page!

Edit: I think if we type what he typed backwards, it'll reverse the curse! No rhyme intended.
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[piG]Jenan


Warnings : 3 Godlike Posts: 1397 Joined: 30 Nov 2007 36861 gold

Posted: Fri Aug 08, 2008 2:29 am

whats with this lines?
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kyel_dai92


Warnings : 1 Monster Kill Posts: 243 Joined: 01 Feb 2008 6783 gold

Posted: Fri Aug 08, 2008 2:29 am

gah!!!!!! wtf how come everyythings has strike through!!!! hurts my eye he put a vieru in the page
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Pinky Ishkafel


Support Team Posts: 470 Joined: 19 Aug 2007 13147 gold

Posted: Fri Aug 08, 2008 2:30 am

lol

quale has fixed it Laughing
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