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Do you think they should show normal damage?

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randomP


First Blood Posts: 12 Joined: 11 Aug 2008 384 gold

Posted: Tue Sep 02, 2008 2:42 pm

i don't wanna imagine a lategame zeus with refresher... Chain+bolt+ulti+ulti+chain+bolt and so forth.. have fun in seeing the real matrix..
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cinnamon


Monster Kill Posts: 250 Joined: 12 Mar 2007 7718 gold

Posted: Tue Sep 02, 2008 2:52 pm

imagine using Raigor's Echo Slam with a massive creep wave while using slow-ass video graphics card Smile

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TalkToFrank


Mega Kill Posts: 666 Joined: 18 Dec 2007 11315 gold

Posted: Wed Sep 03, 2008 6:34 pm

^^ last post souds good...but what about a plugin or some sort so you can define a hotkey...so you know in training games how much you heal due to satanic or whatever....
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Exit-Light


Monster Kill Posts: 319 Joined: 23 Jun 2008 8180 gold

Posted: Wed Sep 03, 2008 11:25 pm

I think showing the attack damage would cause some serious lag :/ especially if it was pl with butter or something
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AsianSensation


Monster Kill Posts: 474 Joined: 04 Jun 2008 18864 gold

Posted: Wed Sep 03, 2008 11:42 pm

Showing normal damage would basically turn DotA into more of an MMO. I don't think its even possible. There are limits to DotA and the Warcraft III World Editor. You can't just whip up some script and pray that it will work. Criticals are displayed because Warcraft was programmed that way. The map and the game are two different things.

Also, even if it was possible, it would ruin the point to image generating heroes because images will always deal less damage.
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Bleeper Reaper


Mega Kill Posts: 754 Joined: 15 Mar 2008 15834 gold

Posted: Wed Sep 03, 2008 11:50 pm

It would be utter chaos.
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Maximus.


Dominating Posts: 110 Joined: 10 Aug 2008 3575 gold

Posted: Thu Sep 04, 2008 7:51 am

People will get headache if every spell shows the damage. ^^
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