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Quax'Tauf'Fuol - Cursed Warriors
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Quax'Tauf'Fuol - Cursed Warriors
Posted: Sat Sep 06, 2008 12:46 pmQuax'Tauf'Fuol - Cursed Warriors
Range: 250 | Move Speed: 310
Primary: STR
Str: 22 + 1.8 | Agi: 19 + 2.1 | Int: 20 + 1.2
Damage: 48 - 55 | HP: 568 | Mana: 260
HP Regen: 0.91 | Mana Regen: 0.81
Attack Speed: 1.38 | Armor: 4
Story:
Long time ago,there were warriors who were brave and strong.They fight and slay every evil that will come towards them and the ones that are being found by them.One day,Quax,their leader together with Tauf and Fuol, went to the base of the scourge.They hid very carefully but they were seen,caught and captured by the scourge. They were brought to the master of the liches and they were cursed . Their bodies became one and their bodies were controlled by the scourges.Now they became under the scourge and slayed every sentinel that they could see.
First skill:
Quax (Q)
disappears in a period of time,then slashes enemy from behind.
Level 1 - 50-70 damage,3 seconds duration
Level 2 - 70-90 damage,4 seconds duration
Level 3 - 90-110 damage,5 seconds duration
Level 4 - 110-130 damage,6 seconds duration
Mana Cost: 50-70-90-110
Cooldown: 20-25-30-40
Framework: the three will be gone for a period of time,then creates a small opening behind the target,following it,then slashes it
Notes: running of target cant affect the attack unless it runs very fast.If you will use this skill and you will go very far you may have town portal because the skill does'nt give you teleportation back to the place you started to use this skill.But if you wont,get ready to be in pain from the enemies. If you say that this skill is from Invoker, I did'nt meant to name this skill
Second skill-
Tauf (T)
Tauf throws an axe to its enemy,the axe can cut trees.It is also maims the enemy that slower the target
Level 1 - 200 range hit,100 damage,10%slow,lasts for 1 sec.
Level 2 - 400 range hit,150 damage,15%slow,lasts for 2 sec.
Level 3 - 600 range hit,200 damage,20%slow,lasts for 3 sec.
Level 4 - 800 range hit,250 damage,15%slow,lasts for 4 sec.
It could cut as many trees as it can up to the limit
Mana Cost: 100-110-120-130
Cooldown: 30-35-40-45
Framework: This follows the target to the limit and can cut trees if possible.This skill is a little bit fast and after,the axe comes back to Tauf. Quax'Tauf'Fuol could run towards the enemy or get away but still, the axe will come back wherever it is.Just like a boomerang
Third Skill:
Fuol (F)
When hit by a skill or attack,Fuol will have a revenge to its enemy.Returning a little reversal to the one who used that skill.(passive)
Level 1 - 13% return damage
Level 2 - 16% return damage
Level 3 - 19% return damage
Level 4 - 21% return damage
Ultimate skill-
Triplity (R)
First, Quax will break the armor of its enemy, then, Tauf uses the storm bolt to the enemy that deals damage and Fuol then uses black magic to trap the enemy that deals damage when trapped.Armor reduction lasts for 3 seconds only.
Level 1 - -3 armor, stun lasts for 1 seconds and deal 150 damage 250 AOE, enemy trap in 5 seconds deals 350 damage.
Level 2 - -5 armor, stun lasts for 2 seconds and deal 150 damage 300 AOE, enemy trap in 6 seconds deals 350 damage.
Level 3 - -7 armor, stun lasts for 3 seconds and deal 150 damage 350 AOE, enemy trap in 7 seconds deals 450 damage.
The skill simultaneously happens.
Mana Cost: 390
Cooldown: 60
Framework: When Quax breaks the armor of the enemy there will be a slash at the top of the enemies head then, For the storm bolt there will be a lightning that will struck the ground and then the opponents inside the AOE will be stunned and then deals big damage.Then for the Black magic fuol will make a black hole as the same as the AOE of the Storm bolt opponents inside it can't move.
Notes: For the first two you can still run except for the third.

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ulti is kinda rigged. -7 armor 3 second stun and 7 second trap? thats 10 seconds of -7 armor. think you should put down the seconds. and rise the 60 sec cd if ur gonna have it like that. and some of the skills are a little similar for example beastmasters. decent concept tho
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1st Skill: Underpowered with a CD that is way too long. Increase the damage and decrease the CD. Also I dont understand why you would want to wait 6 seconds to attack them?? Why wouldnt you leave it at lvl 1 with the shortest CD the quickest attack rate and the lowest mana cost??????
2nd Skill: Decent.. Just keep the range at 800 for all lvls.
3rd Skill: Underpowered. NA has an ability that returns 40%... hmmm
Ult: I dont understand what trap means?? Please Explain. If it means that the enemy sits there longer then Tree's ult and is dealt way more damage then I think you need to take that into consideration.
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New Hero: Phoenix. Check it out: http://www.dotastrategy.com/forum/sutra250153.html#250153
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3rd skill is way to weak..consider remaking or buffing it...I would remake cuz dmg return doesn't look rite for this hero..
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Thanks to King u5 for finally having a nice signature

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haha.. laufer. You are making quite a few heroes these days. I added a large post to your lastest one. Please take a look and let me konw what you think.
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New Hero: Phoenix. Check it out: http://www.dotastrategy.com/forum/sutra250153.html#250153
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