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=-Karuval - the Orc Mage-=
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=-Karuval - the Orc Mage-=
Posted: Tue Apr 03, 2007 7:05 amKaruval - The Orc Mage
Range: 500 | Move Speed: 300
Primary: INT
Str: 25 + 1.85 | Agi: 10 + 1.25 | Int: 25 + 2.9
Damage: 43 - 52 | HP: 625 | Mana: 325
HP Regen: 1 | Mana Regen: 1.01
Attack Speed: 1.6 | Armor: 2
An ancient seer for the Orcs, he was persuaded by Chen to join in the fight against the Scourge. His powers are the combination of Human arcane magic and Orc arsenals. His scepter can summon bolts of electricity. His enchanted necklace can be used to desolate opponents. He also possesses the Orc's thirst for power. Once he has captured an enemy, there is no chance of escape.
Bolt (B)
Karuval summons bolts of electricity to destroy anyone in his path. Bolt deals 75-125 damage. Targeted spell. Cast Range 700. Channeling. Instant.
Level 1 - Summons one bolt. Channeling for .5 seconds.
Level 2 - Summons two bolts. Channeling for 1 second.
Level 3 - Summons three bolts. Channeling for 1.5 seconds.
Level 4 - Summons four bolts. Channeling for 2 seconds.
Mana Cost: 125/145/165/185
Cooldown: 26
Framework: A bolt similar to the Death Ward's attack only silver in color will hit opponent.
Notes: His nuke skill. Can only target one opponent but deals large damage. Has a long cooldown and it is a channeling spell. It works like Death Ward but it is targeted. ^^
Prism Beam (R)
A burst of energy from his ancient necklace. Cast Range 700. Cast Time 1 second.
Level 1 - Deals 100 damage. If an ally is within 800AOE of Karuval, deals additional 25% damage but ally will lose the same amount of mana equal to additional damage of Prism Beam. If ally has no mana, there is no additional damage. Self stun for (number of allies x 1) second/s.
Level 2 - Deals 150 damage. If an ally is within 800AOE of Karuval, deals additional 30% damage but ally will lose the same amount of mana equal to additional damage of Prism Beam. If ally has no mana, there is no additional damage. Self stun for (number of allies x 1) second/s.
Level 3 - Deals 200 damage. If an ally is within 800AOE of Karuval, deals additional 35% damage but ally will lose the same amount of mana equal to additional damage of Prism Beam. If ally has no mana, there is no additional damage. Self stun for (number of allies x 1) second/s.
Level 4 - Deals 250 damage. If an ally is within 800AOE of Karuval, deals additional 40% damage but ally will lose the same amount of mana equal to additional damage of Prism Beam. If ally has no mana, there is no additional damage. Self stun for (number of allies x 1) second/s.
Mana Cost: 125/150/175/200
Cooldown: 20
Framework: A blue beam will generate from allies and focus towards Karuval which then hits the target.
Notes: Example, if Karuval has four allies with him and he uses level four Prism Beam it deals 650 damage. All four allies will lose 100 mana each and he is stunned for 4 seconds. But if one ally has been drained of mana and can't contribute, there is only 300 additional damage. Karuval is stunned for some seconds after casting Prism Beam.
Orc's Thirst (n/a)
Karuvals extreme thirst for energy gives him enhanced mana regeneration but his skills will cause more mana.
Level 1 - 40% mana regeneration but 5% more mana cost.
Level 2 - 80% mana regeneration but 10% more mana cost.
Level 3 - 120% mana regeneration but 15% more mana cost.
Level 4 - 160% mana regeneration but 20% more mana cost.
Mana Cost: n/a
Cooldown: n/a
Framework: Icon and enhanced mana regeneration.
Notes: This skill is not an aura. It is only to improve his mana regeneration.
Arcane Ensnare (C)
Entraps an enemy in a net. His magical net drains his opponents energy during his capture. Cast Range 700.Last 5 seconds at all levels. Instant. Targeted.
Level 1 - Drains 14% current mana every second.
Level 2 - Drains 15% current mana every second.
Level 3 - Drains 16% current mana every second. Blink and Blink Strike cannot be used while Arcane Ensnare is in effect.
Mana Cost: 130/180/230
Cooldown: 25
Framework: A blue net will ensnare his target.
Notes: A better version of Naga Siren's Ensnare skill. It drains mana while trapped inside the net. A very handy spell in team combats disabling nukers and other pesky int heroes.
Hope you like it....

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Last edited by hiromico on Sun Apr 08, 2007 7:57 am; edited 1 time in total
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hmmm... if 1 on 1 battle and im gonna use this hero ... i will only put bolt , arcane ensnare and stats only , your 3rd skill is whack man . . it increases the mana cost of your skill .. better brilliance aura like rylai's ..... and your 2nd skill will make you more vulnerable form enemies attacks if 3 or 5 allies .. so in short if all of the heroes in the field you will be stun for 5 seconds ... OUCH !!!
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Skill 1: fine, I suppose, but maxes 500 damage if real lucky.70-120 and I'll take it.
Skill 2: Hmm... I guess it's okay.
Skill 3: Needs better numbering, with that, I'll just level it once. make it 40/80.120/160% mana regen ans 5/10/15/20% cost up.
Skill 4: Bad balance there. Spammable and deadly. It's also a level once skill at that. give incentives for leveling.
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@dark_star_27
is that so? ...since there are only 4 heroes, you'll only be stunned for 4 seconds. A price to pay for a skill which can inflict a ultimate-like damage.
@quickbrownfox
thx...i'll work on it...
@_noob28_
thx too...

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its nice.. but, still needs some work..
passes my judgment tho'.. heheh!!

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soviet power, supreme.."
-apocalypse..
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i think its an ok hero...
3rd skill works like witchcraft.? i don't think the increased mana cost is needed., it won't be imba since it's not an aura...
self stun.? not a fan... -_-'
but OMG.!
a 5 second disable that leaches 75% of mana.? with only a 25 second cooldown.? O_O
this cannot be...
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hehehe!!
i slightly agree with bau,
hehehe!!
work it up..
or tweerk it up.,.
_________________
"this will soon be, a wasteland..
soviet power, supreme.."
-apocalypse..
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